DB 7 Schools, Peers, and Media Influences on Childhood Behavior and Beliefs

 

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Schools, peers, and the media can impact a child’s development. In schools, teachers play a role in encouraging academic success and student involvement. The characteristics of the school itself also can influence student involvement. For example, larger schools increase the sense of anonymity in students, and teachers are often hard-pressed to provide individualized instruction.

Peers aid in socialization, often through the act of play. Even young children begin to prefer to play with other children rather than play by themselves or with adults. Children often model their behaviors based on their peers. Peers can reinforce behaviors (which may be desirable or undesirable by caregivers or teachers), encourage socially appropriate behavior and attitudes, establish age-related values, and help children learn how to interact with others.

Although television and electronic media impact a child’s development, keep in mind that they only provide the medium for delivery of the message. The medium itself is neither inherently good nor bad. However, the harmful effects of television content (e.g., violence can increase aggressive behavior in viewers; stereotyped portrayals of ethnic and minority groups can leave viewers with inaccurate beliefs about these groups) are more readily recalled than the beneficial influences of some content (e.g., programs such as Sesame Street teach basic cognitive and pro-social skills to their young viewers).

For this Discussion, you will examine social-development theories as they relate to the impact of schools, peers, and media.

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 Post a brief description of the event or news item you selected. Then conceptualize and explain this event within the framework of social-emotional development theories. Be sure to include references to the impact of schools, peers, and/or media specific to the event or item. Provide a reference to the current event or news item and a link, if possible. Use proper APA format and citations. 

 

Berk, L. E. (2018). Development through the lifespan (7th ed.). Upper Saddle River, NJ: Pearson Education.

  • Chapter 8, “Emotional and Social Development in Early Childhood” (pp. 256-288)
  • Chapter 10, “Emotional and Social Development in Middle Childhood” (pp. 336-362)

https://search-proquest-com.ezp.waldenulibrary.org/docview/1718068767?accountid=14872

Do Australian children trust their parents more than peers when
seeking support for online activities?

Lelia Green* and Danielle Brady

School of Communications and Arts, Edith Cowan University, Mount Lawley, Australia

This paper considers the relative importance of parents and peers in supporting
Australian children’s use of the internet and whether those choices for support change
with age and gender. The paper reports findings from AU Kids Online, a satellite study
to EU Kids Online. Parents were found to be the primary support to Australian children
using the internet, with peer support increasingly important as children get older. The
potential of these two key socializing influences to minimize harm and build resilience
is considered in the light of other studies on Australian family internet use.

  • Introduction
  • This paper reports findings from AU Kids Online, an Australian study, to examine

    critically the structured management of children’s online experiences taking into account

    two key influences on children’s behaviour, their parents and their peers. This is not to

    imply that parents and peers are the only influences on children’s online activities. Schools

    and teachers are important, as are policy makers, legislators, internet service providers and

    hardware and software industries. However, it is typically parents who make the

    technology available to their children, and who most influence the conditions under which

    it is used. Even so, as children become older and move into their teenage years at

    secondary school, peers and peer pressure become critical motivators and potential key

    influencers of their online behaviour. Further, as more children begin accessing the

    internet using mobile and out-of-home technologies, the issues of responsible self-

    regulation and the active seeking of support in the face of challenging experiences become

    more important if children are to develop into confident, resilient, internet-using adults.

    The following research questions are addressed in this paper: what is the relative

    contribution, and importance, to young people of their parents and peers in providing

    support for their internet use? Is there evidence that these two socializing influences

    change in contribution or importance during the eight years in which a child ages from 9 to

    16 (inclusive)? Are there differences between how children and parents report on their

    internet use experiences? Is there variability in the extent and type of mediation for

    different gendered and different aged children?

    Trust is a critical element in a functioning society. According to Rotenberg (1995, 713):

    The survival of a society depends on whether it can successfully foster trust among its
    members. This goal is attained, in part, through the socialisation of trust, in which parents
    instil in their children trust in parents as well as other members of society.

    However, trust is reciprocal, children needing to trust their parents have to feel trusted by

    them as well as. Explaining that many of their child interviewees resented parents

    monitoring their online activities, Livingstone and Bober (2004, 46) note that the children

    q 2013 Taylor & Francis

    *Corresponding author. Email: l.green@ecu.edu.au

    Continuum: Journal of Media & Cultural Studies, 2014

    Vol. 28, No. 1, 112–122, http://dx.doi.org/10.1080/10304312.2013.854866

    mailto:l.green@ecu.edu.au

    mailto:l.green@ecu.edu.au

    http://dx.doi.org/10.1080/10304312.2013.854866

    saw such oversight: ‘as an invasion of their privacy, expecting more trust and respect as

    they get older [ . . . ] many children used metaphors such as having one’s pockets searched,

    having one’s personal space invaded or being stalked’. For parents and children, trust is a

    critical element in family life, particularly as a marker of parents’ respect for their

    children’s growing maturity.

    As the Australian Communications and Media Authority’s (ACMA) report, Media and

    Communications in Australian Families (2007), notes ‘Trust plays an important part in how

    families negotiate the use of electronic media and communications’ (ACMA 2007, 13).

    Talking specifically about children’s online activities, the report comments that:

    Most parents trust their child’s judgement about the internet and, at least some of the time,
    leave it up to him/her to choose what is done on the internet (83%). This includes two-thirds
    who trust their child’s judgement most of the time (66%). (ACMA 2007, 28)

    What is underlined in this examination of ‘trust’ is that parents’ trust of their children’s

    responsible internet use is part of their strategy for managing family use of digital

    technologies. Further, there is some evidence that the online activities the child is trusted

    with change over time reflecting, in particular, the age of the child.

    The maturation of children between the ages of 9 and 16, from relative dependency in

    primary school to relative autonomy in the upper years of high school, forms a major

    element of adolescent and teen research, and of development psychology. Necessarily,

    only the briefest outline of relevant research can be offered here. It should be noted that a

    majority of the literature on parental influence with respect to peers relates to challenging

    behaviours (e.g. Kobus 2003; Kiesner and Kerr 2004). Even so, it is clear that the influence

    of peers serves a critical role in the natural and healthy maturation of the adolescent young

    person. This important influence is strengthened by a two-way dynamic. First, young

    people seek close friendships with peers who share their values and interests (Wentzel,

    Barry, and Caldwell 2004) and, second, close friends’ attitudes and behaviours shape the

    development of their peers (Ennett and Bauman 1994).

    Adolescents often seek the chance to do something together. Thus, while online

    activity in adult life is generally positioned as a solitary pursuit (given a single keyboard

    and monitor), this need not be the case with young people: ‘Several friends may gather in

    front of a screen in a bedroom’, note Livingstone and Bober (2004, 20), arguing that the

    location of the computer does not necessarily dictate the context of its use. This sociability

    of interaction is likely to increase as the internet is more frequently accessed through

    location-independent smart hand-held devices.

  • Methods
  • This paper examines issues of trust arising between parents, children and peers primarily

    by an analysis of the AU Kids Online study. Although conducted independently in

    Australia, the methods modelled those of the EU Kids Online project as closely as possible

    to facilitate comparisons. A stratified, random sample of 400 9–16 year olds who use the

    internet, and one of their parents/carers, was interviewed between November 2010 and

    February 2011. Samples were stratified by state and by metropolitan area/rest of state for

    the larger states, with probability of selection proportionate to population. The primary

    sampling units were drawn from all census collection districts in Australia. Addresses

    were selected randomly from each randomly selected sample point using a Random Walk

    procedure. At each address with a resident child aged 9–16, who met the criterion of

    internet usage and agreed to interview, one child was randomly selected from all eligible

    Continuum: Journal of Media & Cultural Studies 113

    children in the household on the basis of whichever eligible child had the most recent

    birthday. Of the children interviewed in the 400 families, 195 were boys and 205 were

    girls, and 222 were aged 9–12 and 178 were aged 13–16. Results are presented as the

    percentage of all children who used the internet. Each table is annotated with the relevant

    question number(s) from the original EU Kids Online survey (www.eukidsonline.net). The

    main methodological difference between AU Kids Online and EU Kids Online was the

    smaller sample size. Consequently, in this paper, results are only discussed if they differ by

    10 percentage points or more, to ensure that they fall outside the margin of error at the 0.05

    probability level. The AU Kids Online data were also collected about six months after the

    European data.

    Although predominantly concerning Australian children, this paper considers these

    children in the context of the 25,142 children, from 25 countries, who participated in the

    wider EU Kids Online study. The AU Kids Online survey is contextualized with a 2003–

    2004 qualitative study of 26 families, The Internet in Australian Family Life (e.g.

    Holloway, Green, and Quin 2004), and a report into Media and Communications in

    Australian Families (ACMA 2007). Many of the specific features of online activity

    changed between 2003 and 2011, including factors such as whether the internet is accessed

    via a dial-up service, or via broadband; and whether a fixed line device is used or a

    smartphone or other hand-held device. While the technology changes comparatively

    swiftly, the dynamics around parents and their children, and the move from dependence

    towards autonomy prefigured in the 9–16 age group and their reliance upon same-aged

    friends, is a constant of western family life over the past half century. It is these dynamics,

    in part, that are explored in the consideration of trust relationships between members of

    peer groups, and between parents and children. In drawing upon multiple sources, a

    multifaceted perspective is adopted which constructs the child as being a member of his/

    her family of origin, as well as belonging to one or more peer circles and influenced by a

    range of other stakeholders including extended family; teachers and the education system;

    software and hardware developers and retailers; internet service providers; policy and law

    makers; law enforcement officers; the media, communications and entertainment

    industries; and others. It is accepted that engagement with the internet is an increasingly

    complex behaviour with location of online access potentially ubiquitous in the developed

    world, permitting sometimes unsupervised online engagement. A critical realist stance has

    been taken to negotiate these complexities of viewpoint and perspective. Critical realism

    accords importance to both ‘the real’ and ‘the constructed’, and conceptualizes human

    agency as complex, and at times unpredictable, providing a useful framework for both

    quantitative and qualitative research (Clark 2008). In privileging ‘reality’, critical realism

    chooses to avoid simplifying explanations, preferring instead to acknowledge the

    complex.

  • Results and discussion
  • Parent support

    In the general sphere of internet use, children may welcome parental involvement without

    necessarily experiencing it as parental support. Parents’ involvement might include active,

    general help such as talking, sitting together or carrying out online activities together

    (Livingstone and Helsper 2008). They might help with a specific task such as doing

    something or finding something, giving an explanation or judgement about whether a

    particular site is good or bad, making suggestions about appropriate behaviour online or

    providing advice on how to deal with troubling online experiences. Sometimes this kind of

    114 L. Green and D. Brady

    http://www.eukidsonline.net

    assistance is termed as ‘positive mediation’, alongside restrictive strategies such as parents

    setting rules about internet use. In the EU Kids Online survey, as replicated in AU Kids

    Online, children and parents were asked purposely neutral questions about these different

    areas of support for online use, beginning with: ‘Does your parent sometimes . . . [e.g. sit

    with you while you use the internet]?’. The aim was to build up a picture of how parents

    and children interacted while children used the internet.

    More than 90% of Australian children who use the internet said their parents did one or

    more of the mediation activities asked about, and 67% reported that their parents talk to

    them about what they do online (Table 1). Younger children (9–12) were more likely to do

    shared activities with their parents and more likely to have their parents stay nearby while

    they were using the internet. According to the children who experienced it, having one or

    more of their parents talking with them while they used the internet was an involvement

    more likely to persist into their teens for boys than girls (Table 1).

    The data suggest that maybe parents are a little more concerned about their younger

    daughters’ online activities and, also, the online behaviour of their older sons. The ACMA

    (2007, 131) study also found that parents were slightly more likely to give girls the

    freedom to choose what they viewed on the internet (73% girls, 60% boys), and that

    parents talk to their children about what they do on the internet, with 60% parents

    reporting discussions around what their child did on the internet at other people’s houses,

    at least some of the time (ACMA 2007, 29). In this study, it appeared that trust in a child’s

    judgement increased with age, and was higher for girls (ACMA 2007, 29). Activities that

    involved checking and restricting internet activity declined from 81% for parents of 8–15

    year olds to 69% (16 year olds) and 51% (17 year olds).

    While parents’ restriction of internet use declined as the child became older, the

    parents said they felt managing their child’s online activities became more difficult. The

    framing of the ACMA question as: ‘Would you say your child’s use of the internet is very

    easy to manage, fairly easy, [etc] . . . ’ implied that a child’s internet use is something to be

    managed. For 90% parents of younger children (8–12), this was felt to be very or fairly

    easy, but the proportion saying this declined to 75% for 13–17 year olds (ACMA 2007,

    105). It might be that the aspect of internet use of most ‘management’ concern to parents

    relates to the amount of time spent online by their child:

    Older teenagers spend almost five times as much time online than the younger children in the
    study [ . . . ] More parents have rules about when young people can use television, games and
    the internet than have rules about the content of those activities. (ACMA 2007, 7, 13)

    Table 1. Australian parents’ active mediation of their child’s internet use, according to child.

    % of children who say that
    their parent does . . .

    9–12 years 13–16 years

    Boys Girls Boys Girls All

    Talk to you about what you do on the internet 68 70 69 59 67
    Stay nearby when you use the internet 73 74 54 52 63
    Encourage you to explore and learn
    things on the internet on your own

    49 48 42 36 44

    Sit with you while you use the internet 46 41 43 31 40
    Do shared activities together with you
    on the internet

    45 47 31 31 38

    One or more of these 89 96 94 86 91

    Note: QC327 (QC, Question for child respondent).

    Continuum: Journal of Media & Cultural Studies 115

    However, parents do see the benefits of online engagement. Around one in three parents

    felt that the internet allowed their child to ‘keep in touch with friends and what people are

    talking about’ (ACMA 2007, 99).

    Individual parents have different approaches to challenges around their children’s

    internet use, depending upon a range of specific situational factors and circumstances.

    In the Australian Research Council-funded qualitative research project, The Internet in

    Australian Family Life (2002–2004), a single mother of a 17-year-old boy described his

    earlier access to internet pornography and her contention that this was a transitory phase

    unlikely to harm him:

    It doesn’t bother me at all. If he wants to do that then he can do it because he’ll get sick of it
    and I think initially it was ‘let’s see what we can do’. I remember once, he called me in and
    says ‘Mum, come and look at her boobs’ and I looked at it and I said ‘it’s disgusting’ or
    something and walked away and he laughed his head off. But I’ve never come in [lately] and
    found him looking at that stuff . . . It’s just not something that I’m . . . really worried about.
    It’s up to him. (Holloway, Green, and Quin 2004)

    The child’s account of his early exploration was consistent with his mother’s, and when

    asked specifically whether he had visited adult sites on the internet he responded:

    Like porn and stuff? Not really. I probably did when I was a bit younger but it’s not really very
    exciting. (Holloway, Green, and Quin 2004)

    Valentine, Holloway, and Bingham (2000, 160) talk about the propensity of some adolescent

    males to ‘negotiate their masculinity within the heterosexual economy of [their] peer group

    social relations’. The situation is a fraught one for many parents. As Evans and Butkus

    (1997, 68) note, ‘although parents still occupy the role of the initiated with regard to

    sexuality, if they are uninitiated technologically then they lose the power base from which to

    set the markers for progressive socialisation’. ACMA (2007, 14) found that:

    Specific [internet] restrictions relating to adult or sexual content are more likely for those 13
    and over, than for those under 13, and content-related arrangements of any sort about
    internet use are more often in place with 10–14 year olds than with younger or older
    children.

    Comparing the accounts obtained in AU Kids Online survey, from the matched questions

    to both parent and child, the answers from parents and children about parents’ active

    mediation strategies did not always agree. There was 25–33% disagreement, depending

    on the area (Table 2). Parents were more likely to take an overly positive view of their

    influence (Table 2, column 3), for example in claiming shared activities (22%), than

    their children (8%). It was significantly less likely that children would cite parental

    mediation activities when their parents did not claim to use that mediation strategy

    (Table 2, column 2).

    Specific involvement by parents has the potential to keep children safe on the internet,

    and this was acknowledged by their children. More than 90% parents did one or more of the

    things asked about to actively mediate their child’s safety (Table 3). The most common

    involvement was simply helping when something was difficult to do or find (75%), but

    explaining why some websites are good or bad (74%) was also a favoured strategy.

    According to their children, less than half of Australian parents suggested how they should

    behave towards others online (44%), while 67% had helped them if something online

    bothered them, and 64% had discussed ways they could respond to things that might bother

    them online. Australian children apparently experience a similarly high level of parental

    involvement as the children in EU Kids Online, where an average of 86% claim their parents

    do one or more of the active mediation activities (Livingstone et al. 2011, 108).

    116 L. Green and D. Brady

    In the area of mediation with the aim of promoting internet safety, when children and

    parents’ answers were compared, the apparent overestimation by parents (Table 4) was

    much less marked than it was for their statements around shared involvement in internet

    use more generally (Table 2). Both parents and children largely acknowledge the role

    parents play in the area of safety.

    Parents may choose to respond to the possible risks of online interaction in ways that

    demonstrate and build trust. The Internet in Australian Family Life project included a

    family with two teenage girls who had communicated with people online, who were not

    known to the girls face-to-face, and who had suggested that the girls might want to meet up

    with them. The mother explained her confidence in her daughters’ abilities to manage

    online communication:

    I suppose you just get a bit concerned about the chat lines and who they’re talking to
    sometimes but really they usually tell me [ . . . to 17-year old daughter in the room] ‘Like on
    the chat lines you, when, had that idiot [ . . . ] that one that was going to come over here’. Just
    some idiots on there. A lot of the kids are teenagers. I know Shani’s [14] gotten on there a few
    times on the chat line and there’s been obviously someone asking them lewd questions and
    she’s usually blocked them and cut them off. (Holloway, Green, and Quin 2004)

    Table 2. Australian parents’ active mediation of their child’s internet use, according to an
    individual child and one of their parents/carers.

    % of children who say that
    their parents sometimes . . .

    Child no
    parent no

    Child yes
    parent no

    Child no
    parent yes

    Child yes
    parent yes

    Talk to you about what you do on the
    internet

    4 5 29 62

    Stay nearby when you use the internet 17 12 20 51
    Encourage you to explore and learn
    things on the internet on your own

    25 9 31 35

    Sit with you while you use the internet 37 11 23 29
    Do shared activities together with you
    on the internet

    40 8 22 30

    Note: QC327 and QP220 (QP, Question for parent respondent).

    Table 3. Australian parents’ active mediation of their child’s internet safety, according to the child.

    % of children who say that
    their parent does . . .
    9–12 years 13–16 years
    Boys Girls Boys Girls All

    Helped you when something is difficult
    to do or find on the internet

    83 88 75 71 79

    Explained why some websites are good or bad 72 78 80 67 74
    Suggested ways to use the internet safely 76 78 72 76 75

    Suggested ways to behave towards other
    people online

    60 75 69 64 44

    Helped you in the past when something has
    bothered you on the internet

    41 51 35 48 67

    Talked to you about what to do if something
    on the internet bothered you

    57 72 61 67 64

    One or more of these 94 99 95 90 94

    Note: QC329.

    Continuum: Journal of Media & Cultural Studies 117

    Where an older child is able to appreciate that a communication option is risky, talks about

    this and changes behaviour accordingly, parents may feel particularly able to trust them.

    Parents have a complex and challenging job in attempting to mediate their children’s online

    activities in ways which recognize the changing autonomy of the child as they move from

    dependence into young adulthood. At least two-thirds of Australian parents choose to talk

    with their children about their internet activities (Table 1), and or help when something has

    bothered their child online (Table 3). Around three-quarters have suggested ways in which

    to use the internet safely, explained why some websites are good or bad or helped when

    something online was difficult to do or find (Table 3). These are strategies that build trust and

    resilience, keeping channels of communication open and increasing the likelihood that the

    child will continue to talk to the parent about their online activities. Such exchanges offer the

    child a social context in which to place their internet experiences, even when such activities

    occur well away from their parents’ oversight and remote from home, for example through

    the use of a hand-held device or at a friend’s house. Education and informed decision-

    making are key components of the fostering of children’s responsible decision-making

    around internet activities. They are also implicated in, and the fruits of, relationships of trust.

    Peer support

    Peers are an important source of support for children and young people. In AU Kids Online

    survey, 82% of children said their friends had helped or supported them in using the

    internet (Table 5). Again, the question to children was not framed in terms of help or

    support, only whether their friends had ‘ever done any of these things’ (from a specified

    list). Of the forms of help considered, peers were most likely to assist other children to do

    something or find something on the internet (75%). While this response to their friend’s

    activity is similar to the number of parents providing the same kind of support, it is

    coupled with comparatively lower levels of advice-giving. It seems that peers are more

    likely to provide a practical and value-free form of support.

    Interestingly, while there are slight differences between the genders in terms of

    parental mediation, there are suggestions of similar slight differences with peer mediation

    but in the opposite direction (Table 5). Australian girls are much more likely than

    Australian boys to say that they receive support from their friends when something online

    Table 4. Australian parents’ active mediation of their child’s internet safety, according to the child
    and one of their parents/carers.

    % of children who say that
    their parents sometimes . . .
    Child no
    parent no
    Child yes
    parent no
    Child no
    parent yes
    Child yes
    parent yes
    Helped you when something is difficult
    to do or find on the internet

    9 12 11 67

    Explained why some websites are good
    or bad

    7 7 19 67

    Suggested ways to use the internet safely 8 14 16 61
    Suggested ways to behave towards other
    people online

    15 13 18 54

    Helped you in the past when something
    has bothered you on the internet

    39 16 16 29

    Talked to you about what to do if something
    on the internet bothered you

    16 13 19 52

    Note: QC329 and QP222.

    118 L. Green and D. Brady

    has bothered them. This is particularly true of older children with 56% of the girls in the

    13–16 year old age range, but only 29% of the boys reporting such support (Table 5). This

    gendered difference was not apparent in the pooled EU Kids Online data (Livingstone

    et al. 2011, 123). In that case, the boys in the European study report similar results to their

    Australian counterparts with 28% saying they have received help from their friends. Girls

    in the EU Kids Online cohort are much more like their male peers than they are like

    Australian girls: 33% of EU Kids Online girls aged 13–16 years say they have received

    help from their friends when something has bothered them online compared to 56% of

    AU Kids Online girls aged 13–16.

    Across the AU Kids Online age groups, there was no difference between girls and boys

    in terms of receiving one or more forms of peer support. However, peer support tends to

    increase with age. This is in line with the role of peers as social supports during the time in

    which young adults progressively disengage from their families of origin. Allison and

    Sabatelli (1988, 5) note that ‘Parental encouragement of autonomy and individuality

    relieves adolescents of implicit emotional demands to sacrifice their individuality’. The

    movement from parents as primary support, to shared support between parents and peers,

    can be an ‘and also’ dynamic, rather than ‘either or’. According to Allison and Sabatelli

    (1988, 5), families that ‘promote a comfortable interdependence among generations

    [through encouraging autonomy provide] opportunities for emotional support without

    guilt or anxiety’. Many children receive support from both their parents and their peers.

    Overall, 82% of Australian children in the study reported that their peers had supported or

    helped them in one or more of the ways asked about (Table 5). This was higher than the EU

    Kids Online average of 73% and put Australia in the top-seven countries for peer support

    (Livingstone et al. 2011, 124).

    Parent versus peer support

    Comparing the giving of safety advice by parents or peers in the AU Kids Online study,

    parents are clearly the first source of information for children seeking internet-related

    support across both genders and all age groups (Table 6). Peers become slightly more

    important, and parents slightly less so, only in the oldest age group. Generally, peers (33%)

    were less likely than parents (44%) to provide advice on appropriate behaviour online.

    Parents (74%) were more likely to make judgements about the relative merits of websites

    Table 5. Australian peer mediation of child’s internet use, according to the child.

    % of children who say friends
    at their school have ever . . .

    9–12 years 13–16 years
    Boys Girls Boys Girls All
    Helped you when something is difficult
    to do or find on the internet

    69 72 80 79 75

    Explained why some websites are good
    or bad

    40 32 40 47 39

    Helped you in the past when something
    has bothered you on the internet

    25 37 29 56 37

    Suggested ways to behave towards other
    people online

    26 27 38 43 33

    Suggested ways to use the internet safely 29 29 34 36 32
    One or more of all of the above 80 76 83 88 82

    Note: QC336.

    Continuum: Journal of Media & Cultural Studies 119

    than peers (39%). Australian children are more likely to say they provided safety guidance

    to their peers (52%) than that they received it (32%) (Table 6). Whereas the average

    situation in the 25 European countries was that 35% of children said they provided safety

    advice to their friends, while 44% said they received it, there was considerable variability

    between countries in the relative giving and receiving of advice (Livingstone et al. 2011,

    125 [Figure 98]). In both Europe and Australia, help given and received appears to

    increase with age. One exception in Australia is the dip in help given at age 13–14,

    perhaps reflecting the move from primary school to high school and the need to

    re-establish friendships in a new social circle.

    While information is shared between peers, the domain of safety advice appears to be

    centred on the parents. When children are bothered by something on the internet, it seems

    they are more likely to seek and receive help from their parents (67%, Table 3) than their

    peers (37%, Table 5). Mediation by peers in the variety of activities carried out on the

    internet was higher (82%, Table 5) than mediation specifically in the realm of safety

    advice (32%, Table 6).

    The ACMA (2007, 73) study, with a sample of 1003 child respondents, aged 8–17,

    measured children’s internet use via a personal diary system. For 72% of their internet

    time the children were alone, while 28% of online time was spent in the company of

    others, most often with other young people. At that time, children also reported using the

    internet primarily at home (76% of their internet time), a situation that is rapidly changing

    due to the uptake of smartphones and hand-held devices with internet access. The ACMA

    study reported messaging and chatting as the most popular activities during 2007, in terms

    of children’s use of their internet time (ACMA 2007, 61). Taken together, this data show

    that children seek the company of their peers and opportunities to communicate with them.

    European research demonstrates that this is a cross-cultural characteristic: ‘Children

    mainly care about keeping in touch’ (Kohnstamm 2010, 8).

    Compared to children surveyed in the wider EU Kids Online study, 82% of Australian

    children reporting peer-mediated support (Table 5) is in line with the European average of

    73% (Livingstone et al. 2011, 124 [Figure 96]). Overall, Australian peer support is at a higher

    level than in most other European countries, and the Australian average of children offering

    safety advice to peers (52%) is higher than in any other country. This finding across countries

    reflects the importance of the peer group in early adolescence and the transition from parental

    influence to adulthood (Simons-Morton and Hartos 2002; Simons-Morton and Chen 2009).

    Parents and peers are both important when it comes to issues of resilience, and

    resilience is a personal attribute which operates in a range of circumstances of special

    relevance to adolescents. A person’s resilience is situation- and circumstance-specific,

    Table 6. Summary of Australian peer and parent mediation of the child’s safe internet use,
    according to the child.

    Child suggested
    ways to friends

    Friends suggested
    ways to child

    Parent suggested
    ways to child

    Girls 55 33 77
    Boys 48 31 74
    9–10 years 51 26 76
    11–12 years 55 31 78
    13–14 years 44 31 79
    15–16 years 56 38 70
    All children 52 32 75

    Note: QC329c, QC337 and QC336c.

    120 L. Green and D. Brady

    however. Rutter (1987, 345) argues that ‘Resilience cannot be seen as a fixed attribute of

    the individual. If circumstances change, the risk [to be countered by resilience] alters’.

    Summarizing Rutter’s perspective, Brackenreed (2010, 115) argues that there are four

    protective processes supporting the development of resilience in an individual: ‘Firstly are

    those that reduce a person’s exposure to risk, secondly, those that reduce negative

    reactions to bad experiences, thirdly, those that promote self-esteem through achievement

    and finally, positive relationships that provide opportunities through life’. In terms of

    young people developing resilience in the face of troubling online content, parental

    interventions might be most associated with the first of these aspects of resilience while

    positive peer relationships are likely to join parental influence in impacting upon the final

    three. Relationships of trust are important here, as between children and their parents.

  • Conclusion
  • Considering the research questions: in terms of relative support by parents and peers,

    parents are clearly the primary source of support for Australian male and female children

    over the age range examined. Parental support is particularly important when children

    have experienced something on the internet that bothers them. The agreement between

    parents and children on the amount and kind of support offered is quite close, even though

    both were asked separately in the study. Peer support, while generally lower than parental

    support in a relative sense, is still necessary and apparently of greater importance in

    Australia than in Europe. Why this is so remains to be discovered by further analysis of the

    AU Kids Online data. Excepting some specific activities, peer support appears to be similar

    between Australian boys and girls. Like their European counterparts, peer support

    becomes more important for Australian children as they grow older.

    Strong, positive, relationships with parents and peers, coupled with strategies to cope

    with any unsettling experiences (such as talking about these, and taking action such as

    blocking and reporting inappropriate content), offer the possibility of building future

    resilience. Parents and peers have a critical role to play in promoting the development of

    competent, confident, internet-using young people, and the trust that characterizes these

    relationships is an important part of their effectiveness. Trusting parents, and trusting

    peers, combined with continued public education and support, may yet prove to be the best

    strategy for developing positive skills and experiences online.

  • Acknowledgements
  • This paper and AU Kids Online survey draw on the work of the EU Kids Online network funded by
    the EC (DG Information Society) Safer Internet Plus Programme [project code SIP-KEP-321803];
    see www.eukidsonline.net. The authors are grateful to the EU Kids Online network for their support.

    Funding

    The Internet in Australian Family Life was an Australian Research Council Discovery Project
    (DP0211751) funded from 2002 to 2004, with Lelia Green and Robyn Quin as chief investigators
    and Donell Holloway and Jack Seddon as research associates. The ARC Centre of Excellence for
    Creative Industries and Innovation funded the AU Kids Online research through their risk and
    representation program.

    Notes on contributors

    Lelia Green is Professor of Communications at Edith Cowan University and is a co-Chief Investigator
    of the ARC Centre of Excellence for Creative lndustries and lnnovation, funders of the AU Kids

    Continuum: Journal of Media & Cultural Studies 121

    http://www.eukidsonline.net

    Online research. She is on the International Advisory Panel of the EU Kids Online project, and a
    member of the 30 country network which is led by Professor Sonia Livingstone. Lelia’s research has
    included a specific focus upon the internet in Australian family life since the early 2000s.

    Danielle Brady is a Senior Lecturer in Media, Culture and Mass Communications and Co-ordinator
    of Higher Degrees by Research in the School of Communications and Arts at Edith Cowan
    University. Danielle is an associate researcher on the ARC Centre of Excellence for Creative
    lndustries and lnnovation funded AU Kids Online project and a chief investigator on an ARC
    Linkage project investigating community use of satellite derived bush fire information.

  • References
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    Brackenreed, D. 2010. “Resilience and Risk.” International Education Studies 3 (3): 111–121.
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    edited by L. Given, 168–171. Thousand Oaks, CA: Sage.
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    Evans, M., and C. Butkus. 1997. “Regulating the Emergent: Cyberporn and the Traditional Media.”
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    Livingstone, S., L. Haddon, A. Görzig, and K. Òlafsson. 2011. Risks and Safety on the Internet: The
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    Livingstone, S., and E. Helsper. 2008. “Parental Mediation and Children’s Internet Use.” Journal of
    Broadcasting & Electronic Media 52 (4): 581–599.

    Rotenberg, K. 1995. “The Socialisation of Trust: Parents’ and Children’s Interpersonal Trust.”
    International Journal of Behavorial Development 18: 713–726.

    Rutter, M. 1987. “Psychosocial Resilience and Protective Mechanisms.” American Journal of
    Orthopsychiatry 57: 316–331.

    Simons-Morton, B., and R. Chen. 2009. “Peer and Parent Influences on School Engagement Among
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    Simons-Morton, B., and J. Hartos. 2002. “Application of the Authoritative Parenting Model to
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    Valentine, G., S. Holloway, and N. Bingham. 2000. “Transforming Cyberspace: Children’s
    Interventions in the New Public Sphere.” In Children’s Geographies: Playing, Living, Learning,
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    Wentzel, K., C. Barry, and K. Caldwell. 2004. “Friendships in Middle School: Influences on
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    122 L. Green and D. Brady

    http://www.acma.gov.au/webwr/_assets/main/lib101058/media_and_society_report_2007

    http://www.acma.gov.au/webwr/_assets/main/lib101058/media_and_society_report_2007

    http://journal.media-culture.org.au/0410/02_children.php

    http://eprints.lse.ac.uk/395/1/UKCGOsurveyreport

    http://eprints.lse.ac.uk/395/1/UKCGOsurveyreport

    http://eprints.lse.ac.uk/33731/

    http://eprints.lse.ac.uk/33731/

    Copyright of Continuum: Journal of Media & Cultural Studies is the property of Routledge
    and its content may not be copied or emailed to multiple sites or posted to a listserv without
    the copyright holder’s express written permission. However, users may print, download, or
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    • Abstract
    • Introduction
      Methods
      Results and discussion
      Parent support
      Peer support
      Parent versus peer support
      Conclusion
      Acknowledgements
      References

    Journal of Communication ISSN 0021-9916

    ORIGINAL ARTICLE

    Mean on the Screen: Social Aggression
    in Programs Popular With Children
    Nicole Martins1 & Barbara J. Wilson2

    1 Department of Telecommunications, Indiana University, Bloomington, IN 47405, USA
    2 Department of Communication, University of Illinois at Urbana-Champaign, Urbana, IL, USA

    A content analysis was conducted to examine the portrayal of social aggression in the 50
    most popular television programs among 2- to 11-year-old children. Results revealed that
    92% of the programs in the sample contained some social aggression. On average, there were
    14 different incidents of social aggression per hour in these shows, or one every 4 minutes.
    Compared to the portrayals of physical aggression, social aggression was more likely to be
    enacted by an attractive perpetrator, to be featured in a humorous context, and neither
    rewarded or punished. In these ways, social aggression on television poses more of a risk for
    imitation and learning than do portrayals of physical aggression. Findings are discussed in
    terms of social cognitive theory.

    doi:10.1111/j.1460-2466.2011.01599.x

    The popular movie Mean Girls grossed nearly $87 million at the box office in 2004,
    making it one of the top 30 films of the year. The plot features a young girl, played
    by actress Lindsey Lohan, who moves to a new high school and struggles to navigate
    the social dynamics of female popularity. The film is rife with female cliques that
    use covert tactics such as manipulation and gossip to bully other girls. One line in
    the movie captures perfectly how the girls interact with each other: ‘‘This is a girl
    world . . .all the fighting has to be sneaky.’’

    Critics have argued that Mean Girls’ popularity is due to the fact that its themes
    resonate with the everyday experiences of young people in this country (Bennet,
    2006; Thompson, 2004). Indeed, a recent national survey of 1,001 adolescents
    suggests that the behaviors featured in the movie are quite common in everyday
    life (Galinsky & Salmond, 2002). According to the survey, 50% of the adolescents
    engaged in gossiping about others on a monthly basis. Additionally, 66% of the
    adolescents reported that they were the target of cruel gossip or teasing at least once
    per month. In fact, when the teens were asked if they could make one change in their
    school to help stop violence, the most frequent response was that they would put an
    end to what the authors called ‘‘emotional violence,’’ or cruel gossip and putdowns.

    Corresponding author: Nicole Martins; e-mail: nicomart@indiana.edu

    Journal of Communication (2012) © 2012 International Communication Association 1

    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    Where do children learn these types of behaviors? The purpose of this study is to
    explore the role of the media in children’s development of these nonphysical forms
    of aggression. A content analysis was conducted to examine the amount and nature
    of social aggression in the 50 most popular programs among children.

    Social aggression
    Although the harmful effects of overt physical aggression on child development
    have been widely studied, little attention has been paid to aggressive behavior that
    is more subtle and relational in nature. Social aggression is a type of aggression
    that damages a target’s self-esteem or social standing (Galen & Underwood, 1997).
    Examples of social aggression include gossiping, social exclusion, giving dirty looks,
    and friendship manipulation. Social aggression includes both indirect (e.g., spreading
    a rumor) and direct (e.g., ignoring another) acts of aggression. Furthermore, social
    aggression may be delivered via verbal and nonverbal means, which distinguishes it
    from other conceptually related overlapping constructs such as indirect (Buss, 1961)
    or relational aggression (Crick & Grotpeter, 1995).

    Research indicates that social aggression is more prevalent among girls. In one
    study, Crick, Bigbee, and Howes (1996) surveyed 496 adolescents and asked them
    ‘‘What do most girls/boys do when they are mad at someone?’’ Social aggression
    was the most frequently cited angry behavior for girls’ interactions, whereas physical
    aggression was the most frequently cited angry behavior for boys’ interactions.
    Scholars have argued that socially aggressive strategies are more often used in girls’
    peer interactions because such tactics are particularly effective in harming social
    goals (e.g., establishing close relationships) that are most important to girls (Crick &
    Grotpeter, 1995).

    Because social aggression does not result in physical injury, it may be tempting
    to conclude that it is less problematic than overt behavioral aggression. Yet the
    consequences of social aggression can be quite serious. Victims of social aggression
    typically are rejected by their peers and consequently experience sociopsychological
    adjustment problems (Crick & Grotpeter, 1995). Victims also report poor self–self
    concept and self-esteem (Paquette & Underwood, 1999). In extreme cases, social
    aggression has even been implicated in suicide (Baumeister, 1990). As a result of some
    of this evidence, the U.S. Department of Health and Human Services has recently
    identified ‘‘psychological bullying’’ (i.e., when a target is repeatedly the victim of
    social aggression) as a serious public health issue (What adults can do, 2006).

    What causes this nonphysical form of aggression? Scholars have speculated that
    the same factors that instigate physical aggression in youth also promote social
    aggression (Galinksky & Salmond, 2002; Twenge, Baumeister, Tice, & Stucke, 2001).
    For example, family issues, such as exposure to marital conflict, have been linked
    to both physical (Cummings & Davies, 1994) and social aggression (Crick, 2003).
    Another environmental factor that may contribute to both social and physical
    aggression is media violence. In the short term, laboratory studies show that viewing
    televised aggressive models leads children to imitate aggressive behavior immediately

    2 Journal of Communication (2012) © 2012 International Communication Association

    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    after exposure (Bandura, Ross, & Ross, 1963). In the long run, longitudinal studies
    have found that exposure to television violence in childhood is associated with
    subsequent increases in adult aggression (Huesmann, 1986; Huesmann, Moise-Titus,
    Podolski, & Eron, 2003). In addition, several meta-analyses have found a medium-
    sized effect for the relationship between watching TV and physical aggression in
    children (Anderson & Bushman, 2001; Paik & Comstock, 1994). Given that children
    can learn physical aggression from the media, it seems reasonable to expect that they
    can learn social aggression as well. However, the relationship between media violence
    and social aggression remains relatively unexamined.

    Social aggression on television
    To date, only two studies have examined the prevalence of social aggression on
    television. Coyne and Archer (2004) content analyzed 29 programs that were
    reported by British adolescents as their favorite. The researchers coded the programs
    for physical aggression (e.g., hitting, punching, kicking) and indirect aggression.
    The researchers defined indirect aggression as acts of social exclusion (e.g., ignoring
    others), malicious humor (e.g., prank phone calls), and/or guilt induction (e.g.,
    putting undue pressure on another character). They found that indirect aggression
    was portrayed in 92% of the episodes. Furthermore, indirect aggression (92%) was
    more common than physical aggression (55%) in the programs sampled. In terms
    of characters, females were more likely to be perpetrators of indirect aggression
    than were males. In contrast, male characters were more likely to be shown as
    physically aggressive perpetrators. Lastly, indirect aggression was more likely to be
    committed by an attractive perpetrator, whereas physical aggression was more likely
    to be committed by an unattractive perpetrator.

    In the second study, Feshbach (2005) analyzed 12 programs (6 half-hour sitcoms,
    6 one-hour dramas) reported by high school seniors and college juniors as their
    favorite. She coded the 12 programs for acts of physical and indirect aggression. In
    this study, indirect aggression was defined as depictions of excluding, ignoring, or
    rejecting another character. She found that 32% of the male characters and 50% of
    the female characters displayed some form of indirect aggression in the dramas. In
    the comedies, almost every female (93%) engaged in indirect aggression compared
    to fewer than half of the males (40%). Feshbach concluded that the use of indirect
    aggression is the norm for female comedians.

    Although these two content analyses are an important first step in documenting
    nonphysical forms of aggression on television, they are limited in several ways. First,
    both studies analyzed small samples of programming. Feshbach’s sample consisted
    only of 12 shows and Coyne and Archer’s analysis only contained 29 programs.
    Furthermore, half of Coyne and Archer’s sample was comprised of programs that
    were not from the United States, and therefore may not be generalizable to the kinds
    of content that American children watch. The shows that were American in origin
    were in syndication for several years, such as Tom and Jerry and Star Trek.

    Journal of Communication (2012) © 2012 International Communication Association 3

    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    Second, both studies focused on programs that preteens and teens watch. Yet
    research suggests that social learning from TV begins quite early in development
    (Bandura, 1986). Indeed, some of the strongest effects of media violence on physical
    aggression are found among preschoolers (Paik & Comstock, 1994). Moreover, social
    aggression, especially nonverbal forms of it, seems to emerge as early as the preschool
    years (Crick, Casas, & Mosher, 1997). Thus, it is crucial to also examine socially
    aggressive portrayals in programs viewed by younger children.

    A final limitation is that the two studies looked primarily at the amount of
    aggression on television rather than the way in which social aggression was portrayed.
    Research shows that violent portrayals differ in how much risk they pose to viewers
    depending upon the context of the aggressive behavior (for review, see Wilson et al.,
    1998). Coyne and Archer acknowledged the importance of context when they looked
    at whether the aggression was justified, and whether it was rewarded or punished.
    However, there are a host of contextual variables that have been identified as factors
    that encourage the learning of aggression (Wilson et al., 1998).

    The present study
    The present study was designed to address these limitations. We conducted a content
    analysis of the portrayal of social aggression in the top 50 programs popular with
    children. The analysis focused on the most watched programs by children ages 2
    through 11 as reported by Nielsen Media Research (2005). We analyzed three episodes
    of each program (150 programs total) to ensure that the sample was as representative
    as possible. We also focused on a range of contextual variables so that we could fully
    describe how social aggression on television is portrayed. Finally, we coded physical
    aggression as well so that we could compare the two forms of aggression.

    One of the first issues examined was how often social aggression was portrayed
    on television. Coyne and Archer (2004) found that indirect aggression occurred in
    92% of the episodes sampled. However, their sample size was limited and consisted
    of programs that were popular with adolescents. Thus, the first research question
    asked:

    RQ1: How often is social aggression portrayed in programs popular with children?

    If children can learn social aggression from television, what are they learning?
    As suggested above, social aggression can come in a variety of different forms. For
    example, it can be verbal or nonverbal in nature. Similarly, it can be perpetrated
    directly at a target (e.g., insults, name calling) or it can be perpetrated indirectly or
    behind a target’s back (e.g., spreading a rumor). Thus, the second research question
    asked:

    RQ2: What does social aggression look like in programs popular with children?

    Research demonstrates that physical aggression is pervasive on television, par-
    ticularly in programs targeted to children (Wilson et al., 1998). Coyne and Archer

    4 Journal of Communication (2012) © 2012 International Communication Association

    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    (2004) and the Feshbach (2005) studies found that social aggression occurred more
    frequently than physical aggression in programs popular with adolescents. On the
    basis of these studies, the following hypothesis was posed:

    H1: Social aggression will occur more frequently than physical aggression in programs
    popular with children.

    Several major reviews of the media violence literature have concluded that certain
    depictions are more likely than others to pose risks to viewers (Comstock & Paik,
    1991; Wilson et al., 1998). One contextual factor to consider is the nature of the
    perpetrator. According to social cognitive theory, an attractive perpetrator can be a
    potent role model, and thus increases the likelihood that viewers will learn aggression
    (Bandura, 1986). One factor related to character attractiveness is the perpetrator’s
    perceived similarity to the viewer (Eyal & Rubin, 2003). For example, children
    report liking same-sex more than opposite-sex characters (Jose & Brewer, 1994),
    and children seem to strongly identify with characters of a similar ethnicity or race
    (Anderson & Williams, 1983). Children also respond favorably to characters who
    are perceived as physically attractive. Evidence indicates that a character’s physical
    appearance has considerable potential to affect impressions because it is generally the
    first attribute that comes to the viewer’s attention (see Hoffner & Cantor, 1991 for
    review). A final factor related to character attractiveness is the character’s behavior in
    the storyline. Research shows that children assign more positive ratings to characters
    who act benevolently than to characters who are cruel (Hoffner & Cantor, 1985).

    A second contextual feature that may influence whether a child will learn social
    aggression is the perpetrator’s motives or reasons for engaging in violence. Research
    indicates that exposure to justified violence increases the probability of aggressive
    behavior (Jo & Berkowitz, 1994). In contrast, violence that is unjustified or purely
    malevolent decreases the risk subsequent aggressive behavior among viewers (Brown
    & Tedeschi, 1976). Coyne and Archer (2004) measured justification in their content
    analysis. The researchers found that indirect aggression was significantly more likely
    to be justified than unjustified. Conversely, physical aggression was more likely to be
    portrayed as unjustified.

    A third contextual factor to consider is whether the televised violence is rewarded
    or punished. Social learning theory predicts that violence that is rewarded or not
    overtly punished fosters the learning of aggressive attitudes and behavior among
    viewers (Bandura et al., 1963). In contrast, portrayals of punished violence can serve
    to inhibit or reduce the learning of aggression (Bandura, 1986).

    Humor may also facilitate children’s learning of social aggression. There is
    evidence to support the idea that when humor is linked to physical violence,
    inhibitions toward committing aggressive acts in viewers are lowered (Baron, 1978).
    One reason why humor may foster the learning of aggression is because humor
    increases viewer arousal and heightened arousal has been shown to increase viewer
    aggression (Zillmann, 1979). Humor may also trivialize the seriousness of violence
    and its consequences which can increase the probability of aggression.

    Journal of Communication (2012) © 2012 International Communication Association 5

    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    A final contextual feature of media violence concerns the consequences of
    aggression. Research demonstrates that when pain and harm to the victim of physical
    violence are shown, children are less likely to imitate the aggressive act (Wotring &
    Greenberg, 1973). The assumption is that pain cues inhibit aggression by eliciting
    sympathy and reminding the viewer about social norms against violence. The absence
    of physical harm or emotional suffering in an aggressive scene may fail to trigger such
    inhibitory reactions and thus increase the learning of aggression.

    This study incorporated these contextual variables into its content analysis. This
    study also compared the amount and context of socially aggressive portrayals with
    portrayals of physical aggression. Thus, the next two research question asked:

    RQ3a: How are socially aggressive portrayals contextualized in programs popular with
    children?

    RQ3b: How does the context of socially aggressive portrayals compare with the context of
    physically aggressive portrayals in programs popular with children?

    Method

    Sample
    The 50 most popular programs among children 2–11 years of age according to
    Nielsen Media Research (2005) data were selected for inclusion in this study. To
    assure that subsequent findings were characteristic of the programs in general and
    not typical of just one program in particular, three episodes of each show were
    recorded resulting in a total sample of 150 shows. The 150 shows were recorded from
    December 2006 through March of 2007. Programs aired during sweeps weeks were
    not used.

    Definitions of social aggression and physical aggression
    On the basis of Galen and Underwood’s (1997) definition, we operationalized social
    aggression as follows:

    Actions directed at damaging another’s self-esteem, social status, or both, and
    includes behaviors such as facial expressions of disdain, cruel gossiping, and the
    manipulation of friendship patterns (p. 589).

    Physical aggression was also coded so that comparisons between each form of
    aggression could be made. The National Television Violence Study’s (Wilson et al.,
    1998) definition of violence was used in this study and was operationalized as:

    Any overt depiction of a credible threat of physical force or the actual use of such
    force intended to physically harm an animate being or group of beings. Violence
    will also include certain depictions of physically harmful consequences against an
    animate being(s) that result from unseen violent means (p. 20).

    6 Journal of Communication (2012) © 2012 International Communication Association

    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    Units of analysis
    Social and physical aggression was measured at three units of analysis: the PAT, the
    aggressive scene, and aggressive program (Wilson et al., 1998). An aggressive PAT
    was defined as an interaction that occurs between a perpetrator (P) and a target
    (T) using a particular type of aggressive act (A). Any time a perpetrator, target or
    type of aggression changed, a new PAT is created. The second level of analysis is the
    aggressive scene. A scene was defined as interrelated series of PATs that occurred
    without a significant break in the flow of actual or impending violence (Wilson et al.,
    1998). Finally, social and physical aggression were examined at the program level. By
    examining aggression across these levels, features of aggression at different points in
    the program could be assessed.

    Three measures examined the amount of aggression in programs popular with
    children: prevalence, concentration (i.e., density of aggression in a program), and rate
    per hour. In addition to these variables, the context of aggression was also measured.
    Each contextual variable is defined below according to the level at which it was coded.

    PAT-level variables
    Several character attributes, all of which have relevance to viewer identification, were
    assessed at the incident or PAT level. Coders classified perpetrators according to
    their type (human, supernatural creature, anthropomorphized character, or other),
    and sex (male and female). Next, coders assessed the physical attractiveness of each
    perpetrator. Perpetrators were coded as being very attractive, attractive, not attractive,
    or neutral (i.e., neither attractive nor unattractive). Finally, the perpetrator’s behavior
    was coded as good (i.e., benevolent), bad (i.e., malevolent), blended (i.e., good and
    bad), or neutral (i.e., not featured long enough to assess nature of behavior).

    Two variables dealing with the aggression itself were assessed at the PAT level:
    (a) justification for the aggression—whether the aggression was portrayed as ‘‘morally
    correct,’’ ‘‘right,’’ or ‘‘just’’ given the circumstances of the plot; and (b) consequences
    of aggression. The consequences of aggression were assessed by coding the amount
    of emotional or psychological pain the target experienced as a result of the socially
    aggressive act. Pain was coded as no pain, mild pain, moderate pain, or extreme pain.

    Scene-level variables
    Several variables were assessed after taking the entire aggressive scene into account.
    First, the positive and negative reinforcements (i.e., verbal and/or nonverbal approval
    of aggression) for aggression were coded. The presence or absence of four types of
    rewards was coded at the scene level: self-praise, praise from others, praise from
    the audience, or material rewards. In terms of negative reinforcements (i.e., verbal
    and/or nonverbal disapproval of aggression), the presence or absence of four kinds
    of punishments were assessed disapproval from the perpetrator, disapproval from
    others, disapproval from the audience, or loss of material rewards. Finally, scenes
    were coded for the presence or absence of humor. Humor was defined as the use
    of speech, actions, and/or behavior that a character engaged in that was intended to
    amuse the self, another character(s), and/or the viewer (Wilson et al., 1998).

    Journal of Communication (2012) © 2012 International Communication Association 7

    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    Program-level variables
    Coders ascertained the duration negative consequences. Coders assessed the extent
    of pain depicted across the entire program, indicating whether such consequences
    generally were: not shown at all, short-term in nature (limited to within a few
    aggressive scenes), or long-term in nature (displayed throughout the entire program).

    Training and reliability
    Six female undergraduates at a large university in the Midwestern United States
    performed the coding for this project. The coders received approximately 20 hours
    of classroom training and 15 hours of laboratory practice to learn the coding scheme.
    Once trained, the coders performed their work individually in a video laboratory. The
    entire sample took roughly 10 weeks to code. Each coder was randomly assigned to
    code 11% of the sample (approximately 16 cases each). Each coder was also assigned
    a randomly determined overlap of 33% of the sample to allow for an assessment of
    intercoder reliability. For these cases, any coding disagreements between the coders
    were resolved by N.M. Intercoder reliability was assessed using Krippendorf’s alpha
    (Krippendorf, 1980). The coefficients reported below are the median alpha’s for
    the entire 10-week coding period, with social aggression coefficients listed first and
    the physical aggression coefficients listed second: type of aggression (.99, 1.0), sex
    of perpetrator (.99, .97), physical attractiveness (.76, .78), nature of behavior (.87,
    .87), justification (.88, .89), consequences (.82, .74), self-praise (.88, .92), praise from
    others (.87, .90), laughter from audience (1.0, 1.0), material reward (.88, .91), self-
    condemnation (.88, .91), condemnation from others (.91, .91), condemnation from
    audience (1.0, .90), humor (.86, .89), and duration of negative consequences (.78, .84).

    Results

    Analysis plan
    To test our hypothesis and answer some of the research questions, portrayals of
    social aggression were compared with those involving physical aggression. For these
    comparisons, a series of chi-square tests (p < .05) were computed and post hoc comparisons were performed using the chi-square analog to the Scheffé procedure (Marascuilo & Busk, 1987). However, because the sample size in this study was unusually large, small differences between percentages (3–4%) were statistically significant but not very meaningful. Therefore, we stipulated that there be at least a 10% difference in magnitude between two percentages in order to establish practical significance (see Wilson et al., 2002). In all cases, then, percentages having no subscripts in common are both statistically (p < .05) and practically (10% difference) different.

    Amount of social aggression in programs popular with children
    Research question 1
    The first research question concerns the amount of social aggression that appears in
    programs popular with children. The amount of social aggression was assessed in

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    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    two ways. First, the proportion of programs that featured some social aggression was
    examined. The analysis revealed that a full 92% of these shows contained some social
    aggression. Second, the rate of socially aggressive interactions per hour was assessed.
    To calculate the rate per hour, the number of aggressive interactions was divided by
    the number of program hours. There was a total of 85.5 hours of programming in
    the sample and we coded 1,234 separate PATs of social aggression. By this criterion,
    there was an average of 14.4 incidents of social aggression per hour, or one incident
    of social aggression every 4 minutes.

    Research question 2
    The second research question concerns what social aggression looks like in programs
    popular with children. The vast majority of socially aggressive incidents (78%) were
    verbal. In other words, perpetrators used words to hurt the self-esteem or social
    standing of the target. The most common types of verbal social aggression were
    insults and name calling (Table 1).

    Only about 20% of socially aggressive incidents were nonverbal in nature. When
    social aggression was nonverbal, perpetrators typically used a mean face or laughter
    to hurt the self-esteem or social status of the target (Table 2). It was very uncommon
    for social aggression to be both verbal and nonverbal in the same exchange (3%).

    We also coded whether social aggression was directly perpetrated at the target (e.g.,
    making a mean face) or indirectly perpetrated behind the target’s back (e.g., spreading

    Table 1 Categories of Verbal Socially Aggressive Incidents

    Category Percent

    Insult 52
    Name calling 25
    Teasing 10
    Sarcastic remark 9
    Other 4

    Table 2 Categories of Nonverbal Socially Aggressive Incidents

    Category Percent

    Mean/disgusted face 36
    Laughing/giggling 31
    Eyes rolling 8
    Finger pointing 3
    Ignoring 3
    Sticking out tongue 2
    Staring 2
    Other 13

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    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    a rumor). The vast majority of socially aggressive incidents (86%) were enacted
    directly at the target. Rarely were socially aggressive incidents (14%) perpetrated
    behind the target’s back.

    Hypothesis 1
    The first hypothesis predicted that social aggression would occur more frequently than
    physical aggression in programs popular with children. To test this hypothesis, both
    the prevalence and rate of physical aggression were calculated. The prevalence analysis
    revealed that 81% of the programs in the sample contained some physical aggression.
    A McNemar test revealed that these programs were significantly more likely to feature
    social than physical aggression, McNemar’s χ2(1, N = 150) = 11.56, p = .001.

    The frequency of physical aggression was examined by computing the rate within
    the programs. In 81.5 hours of programming, 1,261 separate PATs of physical
    aggression were coded. This computed to an average rate of 15.4 PATs of physical
    aggression per hour, or one incident of physical aggression every 5 minutes. Thus,
    Hypothesis 1 was partially supported. Social aggression was more prevalent across
    programs popular with children than was physical aggression, but the rates of the
    two types of aggression within programs were nearly equal.

    Context of aggression
    Research questions 3a and b
    The third research question concerned the (a) context of social aggression in programs
    popular with children and (b) how the context of socially aggressive portrayals
    compared to the context of physically aggressive portrayals. Table 3 shows the
    comparisons of social and physical aggression as a function of the five contextual
    features of violence. In terms of the perpetrators of aggression, the vast majority of
    socially aggressive incidents (86%) were perpetrated by human characters. A much
    smaller proportion of incidents (11%) were perpetrated by anthropomorphized
    characters. Rarely were socially aggressive incidents (2%) enacted by supernatural
    creatures. A chi-square analysis comparing social and physical aggression by form
    of the perpetrator was statistically significant, χ2(2, N = 2,475) = 126.55, p < .001, V∗ = .22. Post hoc comparisons revealed that socially aggressive incidents were more likely to be perpetrated by humans than were physically aggressive incidents (Table 3).

    We also coded the sex of the perpetrator. Results revealed that nearly two-thirds
    of socially aggressive incidents (62%) were perpetrated by males, whereas only
    one-third of such incidents (38%) were perpetrated by females. Although most
    aggression was perpetrated by males, females were slightly more likely to perpetrate
    socially aggressive incidents than physically aggressive incidents whereas males were
    more likely to perpetrate physical aggression, χ2(1, N = 2,284) = 17.73, p < .001, V∗ = .29. However, this difference fell just short of practical significance.

    Beyond demographics, we also examined two qualities of the perpetrator that
    reflected how attractive they were in the program: physical appearance and behavior
    in the storyline. In terms of appearance, results revealed that roughly one-fourth of

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    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    Table 3 Context of Social Aggression Versus Context of Physical Aggression

    Contextual Variable Social Aggression Physical Aggression

    Nature of the perpetrator
    Human (PAT) 86%a 72%b
    Female (PAT) 38 29
    Physically attractive (PAT) 26b 17a
    Blended characters (PAT) 36b 14a

    Justified aggression 32b 13a
    Rewards/punishments

    Immediate rewards (Scene) 17 12
    Immediate punishments (Scene) 4 6

    Humor (Scene) 76b 61a
    Consequences of social aggression

    Victim shows no pain (PAT) 71 70
    Depicts long-term suffering (Program) 19 5

    Note: Within rows, percentages having no subscripts in common are both statistically (p < .05) and practically (10%) different.

    socially aggressive incidents (27%) were enacted by physically attractive perpetrators.
    Far fewer incidents (5%) were committed by unattractive perpetrators. By far, most of
    the socially aggressive incidents (76%) in these programs were enacted by characters
    who were coded as neutral in appearance. Although the majority of perpetrators were
    neutral in appearance, social aggression was more likely than physical aggression
    to be committed by a physically attractive perpetrator, χ2(2, N = 2,154) = 33.49,
    p < .001, V∗ = .12.

    In terms of the perpetrators’ behavior in the story line, results revealed that only
    20% of socially aggressive incidents were perpetrated by characters who behaved
    benevolently. Roughly one-third of such incidents (32%) were perpetrated by char-
    acters who behaved meanly and one-third (36%) were perpetrated by characters who
    displayed both good and bad behaviors. A small proportion of socially aggressive inci-
    dents (12%) were committed by neutral characters. A chi-square analysis comparing
    type of aggression by nature of the perpetrators’ behavior was statistically significant,
    χ2(3, N = 2,527) = 168.26, p < .001, V∗ = .25. Socially aggressive incidents were more likely than physically aggressive incidents to be committed by a character that displayed both good and bad behaviors (Table 3).

    Another contextual feature concerned how often social aggression is portrayed as
    morally justified in the plot. Results revealed that less than 20% of socially aggressive
    incidents were portrayed as justified in the plot. Moreover, socially aggressive
    incidents were less likely than physically aggressive incidents to be portrayed as
    justified, χ2(1, N = 2,522) = 340.53, p < .001, V∗ = .36.

    In terms of reinforcements, social aggression was neither rewarded nor punished
    in the majority of scenes (78%). When reinforcements were portrayed, only a small

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    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    proportion of scenes (17%) presented social aggression as being rewarded. Far fewer
    of the scenes (4%) presented social aggression as being punished. Virtually none
    of the scenes (2%) featured social aggression as being both rewarded and punished
    (Table 3).

    Although rewards were rarely shown in socially aggressive scenes, the most
    common rewards were self-praise. In particular, the perpetrator expressed personal
    satisfaction for social aggression in 60% of rewarded scenes. A much smaller
    percentage of rewarded scenes (28%) featured other characters who expressed
    approval of the aggression. Far fewer of the scenes involving rewards (9%) portrayed
    the perpetrator receiving material goods for social aggression. Only 3% of the
    rewarded scenes portrayed the perpetrator receiving praise from the audience (i.e.,
    audience laughter, cheers).

    Just as with rewards, punishments did not occur very often in the immediate
    context of social aggression. When scenes with punishments were featured, the
    most common form involved condemnation expressed from characters other than
    the perpetrator (74%). Some of the scenes involving punishment featured negative
    audience reactions (e.g., ‘‘oohs’’) for social aggression (13%). Far fewer of the scenes
    (10%) with punishment showed a perpetrator feeling remorse for social aggression.
    Only 3% of the scenes with punishment featured the perpetrator losing material
    rewards as a result of social aggression.

    A chi-square analysis comparing type of aggression (social vs. physical) by
    reinforcement (rewarded, punished, neither or both) was statistically significant, but
    none of these differences was practically significant (Table 3).

    Another contextual factor concerned the presence or absence of humor. The
    findings revealed that three-fourths of socially aggressive scenes contained some
    form of humor. In addition, socially aggressive scenes were significantly more
    likely than physically aggressive scenes to be presented in a humorous context,
    χ2(1, N = 1,394) = 67.66, p < .001, V∗ = .22.

    The final contextual factor concerns whether negative consequences of social
    aggression are portrayed on television. The findings revealed that the majority
    of socially aggressive incidents (71%) portrayed the target experiencing no pain
    whatsoever. A much smaller proportion of socially aggressive incidents (28%)
    showed the target experiencing mild pain. Virtually none of the incidents featured
    the target experiencing moderate pain (1%) or extreme pain (0%). Although a
    chi-square analysis comparing social and physical aggression by the amount of pain
    was statistically significant, these differences were not practically significant.

    The consequences of social aggression were also coded at the program level.
    The findings indicate that about one-third of the programs (31%) in the sample
    showed virtually no negative consequences of social aggression. About one-half of
    the programs (49%) portrayed the short-term consequences of social aggression. Far
    fewer of the programs (19%) depicted the long-term negative consequences of social
    aggression. No significant difference emerged between social and physical aggression
    in long-term consequences (Table 3).

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    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    Discussion

    The results of this study indicate that socially aggressive role models are prevalent
    on programs popular with children. The findings also suggest that some of the
    ways in which social aggression is contextualized make these depictions particularly
    problematic for young viewers. In some cases, social aggression on television may
    pose more of a risk than portrayals of physical aggression do.

    In terms of specific findings, the first research question concerned how often
    social aggression was portrayed in programs popular with children. We found that a
    full 92% of the programs in the sample contained some social aggression. Moreover,
    we also examined the rate, a variable not measured in the two prior studies of social
    aggression on television. We found an average of 14 incidents of social aggression per
    hour, or one incident every 4 minutes.

    The second research question concerned what social aggression looks like in
    children’s favorite shows. This study found that the vast majority of socially aggressive
    incidents were verbal in nature, where the perpetrator used words to hurt the self-
    esteem or social standing of the target. The most common forms of verbal social
    aggression were insults and name calling. In addition, socially aggressive incidents
    were nearly always enacted directly at the target. Rarely were socially aggressive
    incidents indirectly perpetrated.

    This form of televised social aggression is not consistent with what we know
    about social aggression in real life. Research has demonstrated that gossip is one of
    the most common forms of social aggression (e.g., Galinsky & Salmond, 2002). Yet in
    this study, gossip was rarely portrayed on television. One possibility why gossip was
    seldom portrayed is because television is made of conflict where main characters go
    head-to-head in direct confrontations. Gossip, on the other hand, is an indirect act
    that does not involve a direct exchange between a perpetrator and a target. Given that
    young children are more likely to attend to conflict that is concrete and perceptually
    salient (Van Evra, 2004), gossip may elude young audiences because it is too subtle
    to capture their attention. Thus, gossip is seldom used in these shows as a way to
    advance the plot. Future research should examine whether gossip is more common
    among programs that older children watch.

    In addition to examining the amount of social aggression in children’s favorite
    shows, we also examined the way in which social aggression was portrayed (Research
    Question 3). The results of this study suggest that the perpetrators of social aggression
    can serve as potent role models for children. The fact that this study found that the
    preponderance of socially aggressive incidents was perpetrated by humans suggests
    that children are likely to attend to socially aggressive perpetrators. Human characters
    are presumably easier to identify with because they are similar to the self (von Feilitzen
    & Linne, 1975), thereby increasing the likelihood that the child viewer will attend to
    these characters. In addition, socially aggressive incidents tended to be perpetrated
    by females. Several studies have shown that viewers attend more closely to the actions
    of same-sex characters and remember more content concerning those characters (see

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    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    Hofner & Cantor, 1991). This could result in young girls, in particular, attending to
    these behaviors because female characters are modeling them. This finding seems to
    reinforce the notion that such behaviors are typically perpetrated by girls in real life
    (Crick et al., 1996).

    In addition to demographics, we also examined two qualities of the perpetrator
    that reflected how attractive they were in the program: physical appearance and
    behavior in the storyline. In terms of appearance, we found that the majority of
    aggressive incidents were perpetrated by characters who were coded as neutral
    (e.g., neither attractive nor unattractive). Even so, socially aggressive incidents were
    significantly more likely to be committed by an attractive perpetrator. Evidence
    indicates that a character’s physical appearance, particularly attractiveness, has
    considerable potential to affect impressions because it is generally the first attribute
    that comes to the viewer’s attention (see Hoffner & Cantor, 1991 for review). Given
    that this study found socially aggressive incidents were often committed by an
    attractive character, it seems reasonable to assume that a child will attend to socially
    aggressive perpetrators on TV.

    When behavior in the storyline was examined, we found that socially aggressive
    incidents were committed by blended characters that displayed both good and bad
    qualities. This finding suggests that the socially aggressive perpetrators in this sample
    are not the traditional ‘‘good’’ or heroic characters we are accustomed to seeing on
    television. Research demonstrates that preschoolers, as well as older viewers, assign
    more positive ratings to characters who engage in kind, helpful behavior than to those
    who behave cruelly or unkindly to another character (Hoffner & Cantor, 1985). What
    kind of rating, then, will children assign to characters who display both good and
    bad behaviors? Unfortunately, there is no evidence available to answer this question.
    Future research should examine children’s interpretation of characters who exhibit
    both good and bad motives.

    We also examined how often social aggression was portrayed as morally justified
    in the plot. We found that fewer than 15% of socially aggressive incidents were
    portrayed as justified. There is evidence to indicate that acts that appear to be justified
    or morally defensible are likely to facilitate viewer aggression, whereas unjustified
    violence can actually diminish the risk of subsequent aggression (Brown & Tedeschi,
    1976; Jo & Berkowitz, 1994). Thus, the fact that the majority of socially aggressive
    incidents were unjustified may actually inhibit children’s learning of such behaviors.

    In terms of the reinforcements delivered for aggression, we found that in the
    majority of aggressive scenes (78%), social aggression was neither rewarded nor
    punished. When reinforcements were portrayed, only a small proportion of scenes
    (17%) presented social aggression as being rewarded. Far fewer of the scenes (4%)
    presented social aggression as being punished. Social learning theory predicts that
    children will imitate a model if a reward is delivered for performing the behavior
    (Bandura, 1965). Moreover, behaviors that are not overtly punished can also foster
    imitation because the absence of punishment serves as a tacit reward or sanction for
    such behavior (Bandura, 1965). In contrast, portrayals of punished violence can serve

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    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    to inhibit or reduce the learning of aggression (Bandura, 1986). Taken together, then,
    95% of socially aggressive scenes in programs popular with children are portrayed
    in such a way that fosters children’s imitation of social aggression. Only a small
    percentage of socially aggressive scenes in children’s favorite shows serve to diminish
    the learning of such behaviors.

    This study found that humor is featured in conjunction with social aggression
    in one in four socially aggressive scenes. Although humor is the least understood of
    all contextual features, there is some evidence to suggest that humor can increase
    viewer aggression (Baron, 1978). Thus, it appears that the serious nature of social
    aggression is often trivialized and heightens the probability that children will learn
    such behavior from viewing.

    Finally, we also assessed whether the negative consequences of social aggression
    were portrayed in programs that children watch. As noted earlier, research has
    shown that the depiction of a victim’s pain can inhibit the learning of aggression
    among viewers (Wotring & Greenberg, 1973). Yet, across two measures, the negative
    consequences of social aggression were rarely portrayed.

    There are at least two reasons why the consequences of social aggression may
    be lacking in such programs. One possibility is that the forms of social aggression
    in programs popular with children are simply less serious or benign. However, the
    type of socially aggressive behaviors typically depicted in these programs—name
    calling, insults, making mean faces—are known to cause serious psychological harm
    to victims in the real world (Paquette & Underwood, 1999). Therefore, the sanitation
    of social aggression is not due to a difference in the seriousness of the aggression. A
    second possibility for the lack of consequences is that social aggression often occurs
    in humorous scenes. Given that one in four socially aggressive scenes were couched
    in humor, it would be difficult to introduce the consequences to the victim in these
    scenes while still keeping the scene funny.

    How do these findings compare with previous research? The only two prior
    content analyses on social aggression have found, like this study, that social aggression
    is prevalent on the programs that children watch. Yet, when this study is compared
    to the Coyne and Archer (2004) study, it is somewhat surprising that the prevalence
    figures for social aggression are identical (92%) given that we used the more expansive
    definition of social aggression and a much larger sample. Nonetheless, this study
    sets new benchmarks from which future content analyses of social aggression in
    programs popular with children can be compared because of the expansive definition
    of social aggression used, the size of the sample analyzed, and the examination of
    some contextual features associated with socially aggressive portrayals.

    In terms of what social aggression looks like, assessing how this study compares
    to the other two studies on social aggression is more difficult. We cannot directly
    compare this study to Feshbach’s content analysis because she did not report
    what indirect aggression looked like in the programs in her sample. Coyne and
    Archer, however, did report the frequency with which different forms of social
    aggression occurred, and reported that gossiping accounted for nearly 17% of the

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    Social Aggression in Programs Popular With Children N. Martins & B. J. Wilson

    total aggressive acts in their analysis whereas name calling only accounted for 9%
    of the total aggressive acts. Yet drawing comparisons is challenging because Coyne
    and Archer examined social aggression in programs popular with adolescents. There
    is evidence to support that older children have the cognitive capacity to understand
    more nuanced behaviors such as gossip (Hill & Pillow, 2006); thus offering a possible
    explanation as to why gossip was used more in the storylines in their sample.

    An additional goal of this study was to compare social aggression to physical
    aggression. Although we found social aggression (92%) was significantly more likely
    to occur in programs that children watch than was physical aggression (81%), the
    rate of physical aggression in these programs was very similar to the rate of social
    aggression. Thus, children who watch a typical hour of their favorite programs are
    likely to witness more programs that feature social than physical aggression. Within
    each show, however, the rate of aggressive incidents is similar.

    There were some other important differences in the way both types of aggression
    were portrayed. In this study, we found that socially aggressive incidents were sig-
    nificantly more likely to be perpetrated by humans than were physically aggressive
    incidents. In contrast, physically aggressive incidents were more likely to be perpe-
    trated by supernatural creatures than were socially aggressive incidents. This finding
    suggests that children may be more likely to attend to socially aggressive perpetrators
    than physically aggressive perpetrators because human characters are more similar
    to the self and presumably easier to identify with, an important factor associated
    with imitation (von Feilitzen & Linne, 1975). Another contextual feature examined
    was the perpetrator’s physical appearance. We found that socially aggressive inci-
    dents were more likely than physically aggressive incidents to be committed by an
    attractive perpetrator. As mentioned earlier, a character’s physical attractiveness has
    considerable potential to affect impressions (see Hoffner & Cantor, 1991 for review).
    Thus, at least in terms of this one contextual feature, socially aggressive portrayals
    that feature physically attractive human characters may pose more of a risk for the
    child viewer than portrayals of physical aggression do.

    Another important difference between social and physical aggression found in
    this study concerns the contextual feature of humor. We found that socially aggressive
    scenes were significantly more likely than physically aggressive scenes to be presented
    in a humorous context. Here, too, is another example where portrayals of social
    aggression may pose more of a risk to the child viewer than portrayals of physical
    aggression would. Because there is evidence to suggest that humor may increase
    viewer aggression (Baron, 1978), it seems reasonable to assume that viewers may be
    more likely to learn socially aggressive behaviors than physically aggressive behaviors
    if couched in humor.

    To summarize, this study demonstrates that socially aggressive role models are
    prevalent on programs popular with children. The findings also suggest that some
    of the ways in which social aggression is contextualized poses more of a danger than
    portrayals of physical aggression do. Given the large body of research that supports
    that heavy exposure to media violence leads to increased physical aggression in

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    N. Martins & B. J. Wilson Social Aggression in Programs Popular With Children

    children (Anderson & Bushman, 2001; Paik & Comstock, 1994), it seems plausible
    that children may be at risk for learning socially aggressive behaviors; behaviors
    that are more prevalent and just as concentrated as physical aggression in children’s
    favorite shows.

    Practically, these findings should help parents and educators recognize that there
    are socially aggressive behaviors on programs children watch. Parents should not
    assume that a program is okay for their child to watch simply because it does not
    contain physical violence. Parents should be more aware of portrayals that may not
    be explicitly violent in a physical sense but are nonetheless antisocial in nature. Such
    content may be encouraging children to engage in behavior that is destructive and
    cruel.

    Of course, we cannot make firm claims about what types of effects exposure to
    these portrayals may have on young viewers. The next step is to ascertain whether
    viewing these types of acts is associated with an increase in aggression that is more
    subtle and more relational in orientation.

    Acknowledgments

    This research was funded by a grant awarded to N.M. from the Fred Rogers
    Scholarship Memorial Fund. We thank Brandi Cooke, Jill Dressen, Rebekah Pure,
    and Amy Snyder for their help in program coding. We also thank Dale E. Brashers,
    Kristen Harrison, David Tewksbury, and two anonymous reviewers for their insightful
    contributions.

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