Sociology of Sport VII Critique

Hello everyone, I have an Assignment for you today. This assignment must be DONE by Monday, November 16, 2020, no later than 10 pm. By the way, I need this assignment to be PLAGIARISM FREE & a Spell Check when completed. Make sure you READ the instructions CAREFULLY. Now without further ado, the instructions to the assignments are below:

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Instructions
Deviance and Violence in Sports

The article critique assignment investigates professional journals and current relatable information. You should locate an article pertaining to how the societal issues of deviance and violence have impacted sports. The article should be less than 3 years old. You are encouraged to use the research database found in theCSU Online Library. (The CSU Articles will be below. Choose one article to complete this article.)

Include the following parts:

  • Title page – Include the assignment title, Columbia Southern University, and your name.
  • Introduction – Provide a brief Introduction of your article and connection to this chapter’s topic.
  • Article summary – Summarize the article. List the main points that the author has tried to establish (i.e., 1, 2, 3 or first, second, third). Typically, there will be three to five main points. If you are summarizing a court case, you should discuss the following points: What provision of the law was at issue? Briefly state the facts of the case. What legal tests were applied? Were there any unusual elements in the case?
  • Article critique – Critique the article. You are to provide your reaction (insightful, critical, and logical) to the points that the author tried to make or an overall critique of the entire article. Be sure to state how this information has affected the sports arena. A simple statement of agreement or disagreement is not sufficient. While you may make such a statement by way of introduction to your reaction, you must clearly and logically state the reasons for the post that you have taken.
  • Conclusion – Provide a brief conclusion wrapping up the elements of the article and how it relates to the chapter topic.
  • Reference page – Include a reference page that lists the sources in proper APA format. If you also used content from our text, be sure to include this as a source in your reference page, as well. It is important that you provide the reader with enough information about your article so he/she will be able to locate the article.

Length: The journal article selected for the article critique should be long enough to provide the content necessary to complete this critique. Usually, this is approximately four pages long.

Your article critique must be at least two pages in length, not counting title and reference pages. Follow APA Style when constructing this assignment, including a title page, and in-text citations and references for all sources that are used.

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By the way, I several attachments below. The first attachment is a study guide. The next two attachments are Power Points going over Chapter 5 & Chapter 6 for this unit. Lastly, are CSU articles which you will CHOOSE one article from to complete this assignment. Be sure to use the resources below. Remember NO PLAGIARISM & I need will need a PLAGIARISM REPORT upon completion.

SOC 3301, Sociology of Sport 1

Course Learning Outcomes for Unit VII

Upon completion of this unit, students should be able to:

5. Examine deviance and violence in sports.
5.1 Explain how deviance and violence issues in sports have impacted the sports industry.

Course/Unit
Learning Outcomes

Learning Activity

5.1

Unit Lesson
Chapter 5, pp. 102–135
Chapter 6, pp. 138–167
Unit VII Article Critique

Required Unit Resources

Chapter 5: Deviance in Sports: Is It Out of Control?, pp. 102–135

Chapter 6: Violence in Sports: Does It Affect Our Lives?, pp. 138–167

Unit Lesson

Most of us would like to believe that sport builds character, among other positive traits. For many of us, this
remains true. However, from Lance Armstrong to Ray Rice, we have learned about the various violent and
deviant behaviors that exist within sports that might warrant a reassessment of our position.

Studying deviance in sport presents many challenges. First, most definitions of deviance often include the
word norm, so we are forced to define what norm is before being able to define deviance. A norm is what is
acceptable by people in society; deviance is anything that falls outside of the acceptable range of the norm.
Both norm and deviance can be divided even further into formal and informal. Formal norms are those that
are usually written rules or laws, and informal norms are those that are unwritten or understood. Based on
this, formal deviance occurs when official rules and laws are violated, and those who commit the behaviors
are punished by official sanctions from those in authority. Informal deviance occurs when the unwritten or
understood customs are disrupted. These violators receive unofficial punishment by observers or peers
(Coakley, 2017).

UNIT VII STUDY GUIDE

Deviance and Violence in Sports

SOC 3301, Sociology of Sport 2

UNIT x STUDY GUIDE

Title

The two methods for studying deviance in sports are the absolutist approach and the constructionist
approach. The absolutist approach is truth-based, which means that norms represent ideals. Any time an
idea, attribute, or action deviates from the ideal, deviance occurs. An increase in the deviation constitutes an
escalation in the offense (Coakley, 2017). When fans, the media, and the general public discuss rule
violations and criminal actions by coaches and athletes, the absolutist approach is often used.

The constructionist approach is interaction-based, which means that when ideas, attributes, and actions are
determined unacceptable by society or the societal world, deviance occurs.

Deviance in sports may be categorized into two other forms when actions fall outside the normal range of
acceptance—underconformity and overconformity. Underconformity involves actions, such as bar fights and
sexual assault, while overconformity involves athletes who play despite major injuries or the consumption of
painkillers that allow them to continue to play (Coakley, 2017).

Similar to deviance in sports, the offenses of violence in sports are associated with people’s ideas and
morals. Identification of violence in sports is often confusing. Although some feel that violence is a part of the
game, others feel that violence destroys the game’s dynamics. This confusion exists because of four reasons:
multiple-meaning words are often used to describe violence in sports (aggressive, assertive, tough, rough,

Absolutist approach to deviance
(Coakley, 2017, p. 107)

A constructivist approach to deviance
(Coakley, 2017, p. 108)

SOC 3301, Sociology of Sport 3

UNIT x STUDY GUIDE
Title

intense, and competitive), players are not distinguished from spectators, all sports are classified together, and
short-term effects of violence are not separated from long-term effects (Coakley, 2017).

So what constitutes violence in sports? Our author defines violence as excessive physical force, which
causes or has obvious potential to cause harm or destruction (Coakley, 2017). Violence is not just those
illegal or unsanctioned acts. In fact, some violence is accepted by society and perceived as protecting people
or pursuing victories for others.

Throughout history, sport sociologists have been able to study athletes and their actions to determine why
violence and deviance in sport happens.

The evidence points out that some athletes become deviant as a way of increasing excitement and
involvement, maintaining playing time, and being recognized and identified. Violence in sport can be
attributed for the same or similar reasons as deviance, but is also a means of finding revenge or retaliation
and to prove masculinity and power (Coakley, 2017).

Violence and deviance also occurs off the field. These situations are often difficult to manage and control, but
the consequences of the athletes’ actions are becoming more of an issue in society. The commissions for all
four major professional leagues have begun to make tougher punishments for those who engage in such
activities. It is also important to note that, while most of the research has been focused on males in sport,
female violence and deviance is now also gaining attention.

Reference

Coakley, J. (2017). Sports in society: Issues and controversies (12th ed.). New York, NY: McGraw Hill.

Suggested Unit Resources

In order to access the following resources, click the links below.

The following information discusses the role of the media and sports, as well as the effects that media has on
sports, both positive and negative. This section of the article comes from McGraw-Hill’s Online Learning
Center (OLC) for Coakley’s Sports in Society: Issues and Controversies (12th ed.) online version. Open
Chapter 5 readings, then scroll to Reading 7 to read “Arguments for and against drug testing as a deterrent.”

The following article suggests that deviant and violent behavior in sports begins in the youth years. You are
encouraged to view this information.

Peterson, D. (2008, December 2). Bad sports behavior starts in youth. Retrieved from

http://www.livescience.com/3123-bad-sports-behavior-starts-youth.html

Learning Activities (Nongraded)

Nongraded Learning Activities are provided to aid students in their course of study. You do not have to submit
them. If you have questions, contact your instructor for further guidance and information.

The following activities will help you understand how sports deviance and violence interplay with individuals in
sports. You may complete one, two, or all of the activities.

Activity 1:

Locate an article involving deviance and/or violence in sport and its impact on sports. Briefly summarize the
article’s key parts and express your reaction to the article.

https://online.columbiasouthern.edu/bbcswebdav/xid-121350706_1

http://www.livescience.com/3123-bad-sports-behavior-starts-youth.html

SOC 3301, Sociology of Sport 4

UNIT x STUDY GUIDE
Title

Activity 2:

Review the PowerPoint presentations on Chapter 5 and Chapter 6 to supplement the textbook reading and
lesson content. Alternate formats and transcripts for the presentations are provided below.

Chapter 5: Deviance in Sports: Is It Out of Control?

 Chapter 5 PowerPoint presentation

 PDF version of the Chapter 5 PowerPoint presentation

Chapter 6: Violence in Sports: Does it Affect Our Lives?

 Chapter 6 PowerPoint presentation

 PDF version of the Chapter 6 PowerPoint presentation

https://online.columbiasouthern.edu/bbcswebdav/xid-121350443_1

https://online.columbiasouthern.edu/bbcswebdav/xid-121350489_1

https://online.columbiasouthern.edu/bbcswebdav/xid-121350444_1

https://online.columbiasouthern.edu/bbcswebdav/xid-121350490_1

Sports in Society:

Issues and Controversies

Chapter 5

Deviance in Sports:

Is It Out of Control?

M edia stories about drug use, on -the-field rule violations, and

off-the-field criminal actions are so common today that
deviance is seen by many as out of control in sports.

Defining and studying

deviance in sports

Deviance occurs when a person’s ideas, traits, or

actions are perceived by others to fall outside the
norm al range of acceptance in a society

 Formal deviance = violations of official rules and laws

that are punished by official sanctions adm inistered
by people in positions of authority

 Informal deviance = violations of unwritten custom s

and shared understandings that are punished by
unofficial sanctions adm inistered by observers or
peers

Defining and studying
deviance in sports

Understanding deviance requires

an understanding of norms

Norm = a shared expectation that people use to
identify what is acceptable and unacceptable in

a social world

 Formal norms = official expectations that
take the form of written rules or laws

 Inform al norm s = custom s or unwritten,
shared understandings of how a person is

expected to think, appear, & act in a social
world

Problems faced when studying

deviance in

sports

1. Types and causes of deviance are diverse; one theory

cannot explain them.

2. Actions accepted in sports may be deviant in other
situations; and actions accepted in society may be
deviant in sports.

3. Deviance in sports often involves uncritical acceptance
of norms, rather than a rejection of norms.

4. Training and performance are now based on such new

forms of science and technology that people haven’t

had time to develop new norms to guide and regulate
the actions of people in sports.

Assault & battery or sport?

Who decides?

Two approaches to

studying deviance

 Absolutist approach = assum es that social norm s

are based on essential principles that constitute
an unchanging foundation for identifying good &

evil and distinguishing right from wrong.

This approach is based on four assumptions:

 Norms represent social or moral ideals

 Any departure from the ideal constitutes deviance

 The greater the departure from the ideal, the more

serious the deviance.

According to an absolutist approach, “normal” is conforming

to an ideal, and anything less than normal is deviant.

An absolutist

approach to
deviance does little
to explain or control

most deviance in
sports today.

Two approaches to
studying deviance

2. Constructionist approach = deviance occurs when ideas,

traits, and actions fall outside socially determ ined
boundaries that people use to determ ine what is acceptable
and unacceptable in a social world.

This approach is based on four assumptions:

 Norm s are socially constructed as people interact with each other

and determ ine what’s acceptable and what isn’t

 Deviance is socially constructed as people negotiate the boundaries

of their acceptance.

 Power dynam ics influence this negotiation

 M ost ideas, traits, and actions fall into a norm ally accepted range

According to a constructionist approach, there are two

types of deviance— one involving underconformity to
norms and the other involving overconformity.

Using a constructionist approach

to explain deviance in sports

M ost deviance in sports is not due to the

moral bankruptcy of athletes, as inferred
by an absolutist approach.

 M uch deviance in sports involves overconform ity

to established norm s in sports.

 Sport deviance must be understood in terms of
the context of sport cultures and the norms of

“the sport ethic.”

The sport ethic

. . . an interrelated set of norm s or
standards that are used to guide and
evaluate ideas, traits, and actions in the
social worlds created around power and
perform ance sports.

Why do athletes engage in

deviant overconformity?

1. Playing sports is so exciting and
exhilarating that athletes will do almost
anything to stay involved.

2. Being selected to play high -performance
sports often requires overconformity to
the

norms of the sport ethic

.

3. Exceeding normative limits creates drama
and excitement and leads to strong social
bonds between athletes.

Athletes most likely to overconform

to the sport ethic

1. Those with low self-esteem and a deep need to
be accepted as athletes by their peers in a sport

2. Those who see achievement in sports as their
only way to gain success and respect

3. Those males who link their identities as athletes
and as men so that being an athlete and being a
man become one and the same thing

Deviant overconformity

and group dynamics

Engaging in deviant overconformity

 Bonds athletes together in ways that normalize

overconformity to the sport ethic in sport groups

 Separates athletes from the general community
while inspiring awe and admiration among

community members

 Often leads athletes to develop HUBRIS – that is,
pride-driven arrogance and an inflated sense of self –

im portance that leads one to feel separate from and

superior to others

Is there a relationship

between deviant

overconformity in sport

cultures and deviant

underconformity in the

larger social world?

If so, some athletes may

feel that certain norms

to not apply to them,

and that certain people

don’t deserve their

respect.

Additional hypotheses about

deviance

among athletes

Deviance becom es m ore likely when

1. Social bonds among athletes normalize risk taking

2. Athletes are separated from the rest of the
community

3. Athletes develop extreme degrees of hubris

4. People in the community see athletes as deserving
special privilege because they engage in entertaining,
even if dangerous and disabling, actions

How to control

deviant overconformity in sports

 Learn to identify the forms and dynamics of over-
conformity among athletes (and make coaches
aware)

 Raise critical questions about the meaning,
organization, and purpose of sports

 Help athletes to learn how and when to set limits
on their conformity to the norms of the sport
ethic

 Assist athletes to connect more meaningfully and
deeply with people in the general community

Research on deviance

among athletes

On-the-Field Deviance
 Evidence suggests that cheating, dirty play, and fighting

are less common today than in the past.
 It seem s like there is m ore today because there are m ore rules to

violate and video technology captures it.

 Athletes in power and performance sports accept “good
fouls,” “cheating when you can get away with it,” and
“playing to the level of the referee.”

 People focus exclusively on deviant underconformity and
overlook deviant overconformity — the form of deviance
that might be more pervasive today.
 This historical finding contradicts popular perceptions. M any

people think that athletes are more deviant today because there
are more rules than ever before, and expectations for conformity
are greater.

Deviance

by people other than athletes

 Coaches

 Administrators

 Team owners

 Referees

 Trainers

 Public officials

 Media people

 Agents

 Parents

 Spectators

Athletes are not the only ones in sports who engage in

deviant behavior. Think of other examples involving:

Corruption in Sport Organizations

 As the personal stakes (i.e., status and money) have

increased in sports and surveillance methods are more
pervasive, our awareness of corruption in sport
organizations has increased.

 Self-policing in sport organizations is inherently flawed

 W hen people believe in the great sport myth, they overlook

deviance because they don’t want to see it

 There are m any conflicts of interest that underm ine self –

policing

 People managing sport organizations are not trained rule

enforcers

 The “good ol’ boy” networks in these organization undermine

transparency and accountability

Institutional corruption = established, widespread & taken -for-granted

processes and practices that, if publicly known, would be seen as immoral,

unethical, or illegal to the point of destroying public trust in its leaders

Many top executives in FIFA have

been arrested for corrupt business

practices.

Chuck Blazer, former executive for the

American Soccer League and the U.S.

Soccer Federation was suspended

from his post in FIFA for paying

himself $1.5 million in commissions,

among other things—plus he amassed

a fortune without ever paying taxes.

Gambling & Associated Deviance

 New digital technologies have enabled more people

to gamble on more sports in more regions of the
world than ever before.

 Heavy betting occurs in soccer with its more than 10,000

professional team s worldwide

 High stakes gamblers have tried to increase their
odds of wining by making deals with athletes and

referees. M ost of these deals are very difficult to
detect, except viewing betting patters worldwide to

detect patterns that may indicate when a “fix is in”

 Organized crim e is now involved in global sport gam bling,

and this increases danger for rule enforcers

Hazing: Deviance or Team Building?

 Hazing is a chronic issue at many levels of sports

 People often confuse hazing, bullying, and rites of

passage.

 It is difficult to obtain data on hazing

 Hazing becomes an insider secret among members of

high status groups

 Hazing increasingly involves demeaning sex acts which
people don’t want to admit to or discuss

 Hazing on some teams becomes increasingly extreme

over time and has led to serious injuries and deaths.

Like hazing on all teams, it is

used by team veterans as a
means of asserting power and

control over new team members.

Hazing on professional teams

often involves forcing rookies to
engage juvenile actions that
place them in a subordinate

position. .

Research on deviance

among athletes (I)

Off-the-Field Deviance

 Research shows that many athletes have lower rates

of delinquency than similar peers who do not play

sports

 There are exceptions to this in the case of certain athletes

(football players and wrestlers in one study) who are more

likely to engage in serious fights than other athletes

 Sport programs do nothing to alter the social conditions

associated with delinquency

(continued)

Research on deviance among athletes (II)

 Data on academic cheating is inconclusive.

 Membership in any tight-knit group is more important than

simply playing sports when explaining cheating patterns

 Data on rates of alcohol use & binge drinking are mixed

 Drinking norms vary by the age of athletes & the contexts in

which they live (e.g., dorm vs. parents’ home)

 Binge drinking also is a

problem

in society as a whole

 Felony rates among adult athletes do not seem to be

out of control, but they are a serious problem.

 Age, race, ethnicity, & social class background must be taken

into account when analyzing data

 Sexual assault rates seem to be high and constitute a serious

problem

The “Sport books” in Las Vegas casinos are a big attraction for

25-45 year old males who think they know more than the bookies

Using deviance to create

commercial personas in sports

Consumptive deviance = actions and appearances

that can be im agined as “real” deviance without
producing any real negative consequences for

anyone involved.

 This form of deviance m ay be used to create
m arketable personas or to m ake one’s self
into a brand— without hurting anyone in the

process

Performance-Enhancing Substances (PESs):

A Case Study of Deviant Overconformity

 Use of PESs has a long history in sports and it has

been difficult to detect and control in every era

 Coakley conclusion: substance use is not caused

by defective socialization or a lack of moral

character among athletes

 It usually occurs among the most dedicated,

committed, & hard-working athletes in sports.

 Most substance use and abuse is tied to an athlete’s

uncritical acceptance of the norms of the sport ethic.

Therefore, it is grounded in overconformity to the

norms of the sport ethic

Using performance enhancing

substances in sports

 The use of performance-enhancing substances occurs
regularly today in high -performance sports.

 In most cases, substances, illegal or legal, are used as
training aids more than performance enhancers during
competition— they enable athletes to train more
intensely and for longer periods than “normal ”

 PESs will be used as long as athletes believe they are
effective and allow athletes to remain in the game they
love and depend on for their identities and livelihoods

Lance Armstrong completes a half triathlon with his daughters running

with him to the finish line. After his pro cycling career, he continued

to train incessantly for marathons & triathlons, even though he had

little chance of winning at his age. But his identity depended on it.

PES use is best explained in terms of career socialization and survival

Dietary Supplements

are not subject to
government testing &
approval before they

are marketed and sold

When two people

died using OxyELITE

Pro, it was taken off

the market

Nearly all elite athletes today take one kind of PESs or another.

These have been big sellers in Colorado Springs, home of the U.S.
Olympic Training Center and other athletes training at altitude

Defining and banning

performance-enhancing substances

Defining a “performance-enhancing substance”

 Defining what is unnatural, artificial, abnormal, or

foreign to the body is difficult.

 Defining what is fair is difficult when athletes now use
science, medicine, & technology in their training and

competition.

 Determining what is dangerous to health is difficult—
and irrelevant to athletes who put their bodies on the

line just to participate in their sport

 Studying and testing for substances is limited by
ethical and legal factors

The negative side

effects of various
combinations
of substances are

more difficult to
identify than this!

Why has substance use become normalized

in elite sports today? (I)

1. The visibility and resources associated with sports

have fueled massive research and development
efforts, and increased the availability of substances.

2. People are fascinated with technology and want to
use it to push human limits.

3. The rationalization of the body influences how
people see the mind-body relationship.

4. There’s a growing emphasis on self-medication.

(continued)

Why has substance use become normalized

in elite sports today? (II)

5. Gender relations are changing, & substances are used

to challenge or preserve gender ideology.

6. The organization of power & performance sports
encourages overconformity to norms of the sport ethic.

7. Coaches, sponsors, administrators, and fans encourage

deviant overconformity.

8. Athletes’ performances are closely monitored with an
emphasis on control over body and conform ity to
demands of coaches.

Arguments for testing

used by

WADA and

USADA

Testing is needed to:

 Protect the health of athletes and reduce pressures to take

substances to keep up with competitors

 Guarantee fairness and a level playing field

 Protect children who may imitate athletes

 M aintain normal law enforcement procedures

 Preserve the inherent integrity of sports and the true

meaning of athletic achievement

 Preserve faith in the great sport myth (although they don’t

say it this way)

Some athletes take

multiple “nutritional

supplements.” The

industries that produce

them are unregulated and

they often market products

as performance enhancing.

The Anti-

Doping

Passport

used by
USADA

Arguments against testing

Testing should be dropped because:

 Athletes remain one -step ahead of the testers, making

tests ineffective

 Testing violates privacy rights

 Testing drains valuable sport resources

 Testing can’t detect all performance enhancing

substances

 Testing encourages athletes to seek other technologies

such as genetic engineering

The “War on Doping”

 This rationale for the “war” is based on an absolutist

approach assuming that any use of PESs violates the ideals of

sport and is therefore deviant.

 This approach

 Demonizing all athletes who use banned substances for any reason

 Is now the basis for a m ulti-billion dollar industry worldwide

 Creates a cat and m ouse system of policing that is ineffective, but

gives the public the illusion that athletes are “clean” and fit to be role

models for children who don’t know them beyond their sport

performances and what they tweet about them.

 Pushes sport medicine and other researchers to develop new

approaches to performance enhancement that may further endanger

athletes.

 Protects sponsors and m edia com pany profits as it sacrifices athletes

Controlling substance use:

where to start (I)

1. Critically examine the hypocrisy in elite sports

2. Establish rules indicating that risks to health are
undesirable and unnecessary in sports

3. Establish a “harm reduction” approach,
disallowing athletes to play until they are

certified as “well” by an independent medical
expert

4. Establish injury and health education programs

for athletes
(continued)

Controlling substance use:

where to start (II)

5. Establish a code of ethics for sport scientists,
coaches, managers, and those who arrange
competition schedules (that are inhumane and
destroy athletes’ bodies)

6. M ake drug education part of deviance and health
education to

 Critically exam ine values and norm s in sports

 Redefine m eaning of achievem ent

 Teach athletes to think critically

 Provide accurate and current inform ation to parents,

coaches, and athletes

Sports in Society:

Issues and Controversies

Chapter 6

Violence in Sports:

Does It Affect Our Lives?

Statements about

violence in sports may be

confusing because people

fail to define important

terms.

Definition of Violence

The use of excessive physical force, which
causes or has obvious potential to cause
harm or destruction

***

 Violence is not always illegal or disapproved.
 It may be praised as necessary to achieve goals

 When violence involves widespread
rejection of norms, it may signal anarchy.

 When violence involves extreme
overconformity to norms, it may signal
fascism.

Violence is primarily about control. Violence works. It makes

people do what they otherwise would not. It governs the thin
line between life and death. —Allan G. Johnson, sociologist, 2013

Definition of aggression

Verbal or physical actions grounded
in an intent to dominate, control, or

do harm to another person

***

 Aggression is not the same as trying hard or being
assertive and achievement oriented.

 Intimidation refers to words, gestures, and actions
that threaten violence or aggression.

Violence in sports is not new,
but not all sports are violent.

Violence in sports history

 Research shows that violence was more severe

in the past, both on and off the field.

 Rates of sports violence have not increased
over time.

 Violence in sports is an issue today partly
because it may reproduce gender ideology

that privileges men over women at the same
time that it endangers many men.

Serious sport has nothing to do

with fair play.
It is bound up with hatred,

jealousy, boastfulness,

disregard of all rules and
sadistic pleasure in witnessing

violence:
in other words, it is war minus the
shooting.

—George Orwell, 1945

Types of

on-the-field violence

1. Brutal body contact

2. Borderline violence

3. Quasi-criminal violence

4. Criminal violence

When violence is associated

with excellence, athletes
may learn to see it as a

normal part of sports.

Photo by Jay Coakley

Violence on-the-field as

overconformity to the sport ethic (I)

 Coaches may expect players to use violence.

 Violence often attracts media attention.

 Players may not like violence, but most

accept it as part of the game.

 Quasi-criminal and criminal violence are

routinely rejected by athletes and spectators.

(continued)

Violence as

overconformity to the sport ethic (II)

 Violence may be related to insecurities in

high-performance sports.

 Expressions of violence are related to

masculinity, but not limited to men.

 Physicality and facing violence creates drama

and excitement, strong emotions, and special

bonds of mutual support among athletes.

Commercialization and violence

 Some athletes are paid to do violence.

 Commercialization and money expand the
visibility of violence in sports and encourage
a promotional rhetoric that uses violent
images.

 Violence is not caused by TV and money— it
existed long before TV coverage and big
salaries.

If we want to understand

violence in sports, we must
understand gender ideology

and issues of masculinity in
culture.

Violence & masculinity

 Violence is grounded in
general cultural norms.

 Violence in sports is not
limited to men.

 Playing power and
performance sports often are
ways to prove masculinity.

Doing violence in sports

is not limited to males.

Women UFC fighters

disrupt orthodox

gender ideology, but

reaffirm an emphasis

on domination that

works to their

disadvantage

Violence in sports

and gender ideology

 Doing violence in sports reproduces the

belief that “men are superior to women.”

 Power and performance sports, when they

encourage violence, emphasize differences

between men and women.

 Sports violence reproduces an ideology of

male entitlement.

Violence is

institutionalized in some sports

 In non-contact sports, violence is usually
limited to using violent images in verbal
statements.

 Male players learn to use violence as a
strategy.

 In contact sports, enforcers and goons
are paid to do violence.

 Female players learn to use violence as a
strategy in contact sports, but they don’t
use it to prove femininity.

In certain sports, violence is taught as a strategy.

Violence is most likely when:

Sports are organized in ways that

 Produce hubris

 Separate athletes from the community

 Encourage athletes to think that others do

not deserve their respect

Pain and injury

as the price of violence

 A paradox in today’s sports: People accept
violence while being concerned about
injuries caused by it.

 Disabling injuries caused by violence are a
serious problem in some sports.

 Dominant ideas about masculinity are
related to high injury rates in men’s sports.

90% of all serious injuries in
college football occur on legal plays.

Brutal body contact, head trauma

and brain damage

As research shows that concussions and repetitive

sub-concussive head trauma can cause both
temporary and permanent brain damage, some

people are beginning to question the existence of
collision sports.

 Vested interests in these sports are so strong that many

people refuse to heed what science is saying

 There is no form of headgear that prevents the brain from
hitting the inside of the skull during violent collisions or rapid
head rotation; helmets provide the illusion of safety.

Controlling

on-the-field violence

 Brutal body contact is the most difficult form

of violence to control.

 Most injuries occur on “legal hits.”

 The most effective strategies might involve:

 Suspensions for players

 Fines for team owners

Ultimate fighting (aka cage fighting) is
organized around brutal body contact and

borderline violence; rules exist only to
remain a legal sport in U.S. states.

Off-the-field violence

control vs carryover

Research suggests that the relationship
between violence on-the-field and

violence off-the-field depends on:

 The meanings that athletes give to their

on-the-field actions

 The context in which athletes seek and

maintain status off the field

Learning to control

violence through sports

Control may be learned if sport
cultures emphasize:

 Non-violence

 Self-control

 Respect for self and others

 Physical fitness

 Patience

Assault & sexual assault rates

by male athletes

 Assault and sexual assault by males are serious

problems in United States and many other
societies

 To focus only on athletes distracts attention from the

larger problem of violence against women

 Valid and reliable research on the dynamics of such
violence perpetrated by athletes is difficult to do

 Sexual assault and rape are vastly underreported

crimes due to

 gender relations

 popular misconceptions about the meaning of “no”

 police investigations that are insensitive to rape victims

Research-based hypotheses about

male athletes’ violence against women (I)

Violence is related to

1. Support from fellow athletes for using physical
force as interpersonal strategy

2. Perceived cultural support for domination as a
basis for status and identity among men

3. Social bonds created by collective over-
conformity to the norms of the sport ethic

(continued)

Violence is related to
4. Collective hubris among athletes and the

notion that outsiders do not deserve their
respect

5. The belief that women are “groupies” in
sport worlds

6. Institutional support for elite athletes
regardless of their actions

7. Institutional failures to hold athletes
accountable for deviance

Hypotheses about male athletes’

violence against women (II)

Violence among spectators

 Violence is not usually a problem among spectators
watching non-contact sports

 Violence is occasionally a problem among
spectators watching collision sports but the causes
of that violence varies by situation.

 Evidence indicates that
 rates of spectator violence today are lower

than rates in the past

 Nearly all sport spectator violence involves men

Spectator violence

and the context in which events occur

 Spectators bring with them the histories, issues,

controversies, and ideologies of the communities in
which they live.

 When tensions and conflicts are intense and

widespread, confrontations may occur.

 Sport events may be used as sites for confrontations.

 Racial, ethnic, and class divisions increase the

likelihood of violence.

 Nearly all spectator violence involves younger men.

The language used by sport spectators refers to

violence, but are they are violent people?

There is little research on spectator violence in venues where

crowds watch events on large outdoor screens.

Photo by Jay Coakley

Research is needed on celebratory violence associated

with certain sports. This violence is difficult to control

when it occurs in diverse locations away from the stadium.

Spectator violence worldwide

 Violence is always related to the context in

which it occurs; it is most likely when

 Male spectators are unemployed an alienated from

society generally

 Groups of male spectators see violent confrontations

with police or opposing fans as a means of creating

excitement and gaining status

 Male spectators use the stadium as a site for

expressing nationalism, racism, extreme positions on

social issues, political opposition to local or national

officials perceived as autocratic and corrupt.

Spectator panics
 More spectators have been killed in mass panics

and accidents at sport events than from any
intentional violence

 Panics are linked with many factors, but they are
fueled by emotional contagion, or the rapid

formation of social norms that large numbers of
people follow simultaneously

 The most common factor in deadly panics is a

lack of escape routes.

 When thousands of people flee in fear and hit a

blocked exit, people are crushed and trampled.

Post-event violence

 Celebratory riots
 These were often defined as over exuberant fans expressing team

loyalty—until someone had to pay for the destruction they caused.

 Some police forces (in many college campus towns, for example)

have learned to anticipate these riots and how to disburse crowds

without creating confrontations

 Frustration riots
 These are rare; they usually occur in response to a perceived

injustice that determines the outcome in the final minutes of a

game; violence between players often is a precipitating incident

 Both of these forms of riots are linked with the

extent to which a team is a source of spectators’
identities

Crowd dynamics and situational factors

related to spectator violence

 Crowd size

 Composition of crowd

 Meaning and importance
of event

 History of relationship
between teams

 Crowd control strategies
at event

 Alcohol consumption by
spectators

 Location of event

 Motivations for attending
the event

 Importance of teams as
sources of identity for
spectators

Controlling crowd violence

Be aware of the following factors:

1. Perceived violence on the field is

positively related to crowd violence

2. Crowd dynamics and conditions

3. Historical, social, economic, and political

issues underlying spectator orientations

 Employ visible coaches and athletes to
give anti-violence messages

 Use on field rituals to highlight
connections between opponents

 Make spectators aware of anti-violence
norms; promote civility towards other
fans

 Regulate alcohol consumption

(continued)

Controlling violence

by creating anti-violence norms (I)

 Limit the use of social control methods that
dehumanize spectators or limit attendance

 Law enforcement officials must be well
trained

 Long term control depends on the extent

to which anti-violence norms are

established and maintained in stadiums
and by people in attendance at events

Controlling violence

by creating anti-violence norms (II)

Terrorism at sport events

 Terrorism is a special form of violence designed to

intimidate a target population of people for the purpose
of achieving political or social goals

 Terrorism occurs most frequently in divided societies or when

oppressed populations have an oppositional political agenda

 Although sport events appear to be likely targets for terrorism

due to their visibility and media coverage, few deadly attacks

have occurred in recent history—acknowledging

 Boston Marathon attack in 2013

 Domestic terrorism at the 1996 Olympic Games in Atlanta

 Palestinian attack on Israeli teams members at the 1972 Olympic

games in Munich, Germany

Terrorism

as spectator violence

 Terrorism has occurred at sports events in
the past (e.g., 1972 Olympics).

 Current threats of terrorism have increased
security at sport venues.

 Understanding terrorism requires

awareness of global issues.

 Sports do not exist in social vacuums.

 Global problems and hostilities may be

expressed in sport crowds.

The threat of terrorism has led

to billions of dollars of security
expenses at major sport events
worldwide.

This is one of the factors that has

increased the expenses for host
cities and nations.

Here are two of the thousands of

police, military, and private security

personnel on duty for every minute of

the Olympic Games in London.
Photo by Lara Killick

The cost of terrorism:

© The Author(s) 2018. Published by Oxford University Press on behalf of the American Association for Public Opinion Research.
All rights reserved. For permissions, please e-mail: journals.permissions@oup.com

SPORTS FANDOM AND

POLITICAL ATTITUDES

EMILY A. THORSON*
MICHAEL SERAZIO

Abstract A majority of Americans identify as sports fans, and sports
broadcasts attract substantially larger audiences than news on both
broadcast and cable television. But despite the outsize role of sports
in American life, we know little about how—or whether—sports fan-
dom is related to political attitudes. This paper draws on a representa-
tive survey to examine (1) the association between sports fandom and
political opinions; and (2) opposition to the “politicization” of sports.
Republicans and Democrats are equally likely to follow sports closely.
However, sports fandom is positively associated with individualistic
attributions for economic success and support for the US military. In
addition, conservatives are more likely to resist the intrusion of partisan
politics into sports.

In the summer of 2016, San Francisco Forty-Niners quarterback Colin
Kaepernick chose not to stand for the singing of the US national anthem in
order to spotlight racial injustice and police violence. Other professional and
amateur athletes soon joined the protest, setting off a national conversation
about the appropriateness of Kaepernick’s actions (Eligon and Cacciola 2016).
Many on both the left and the right who disapproved of players’ participation
in the protest invoked an enduring cliché: that sports and politics do not and
should not mix (Zirin 2013).

In this paper, we argue that despite what some fans and commentators
might wish to believe, sports and politics are closely intertwined. A nationally

Emily A. Thorson is an assistant professor in the Department of Political Science at Syracuse
University, Syracuse, NY, USA. Michael Serazio is an assistant professor in the Department of
Communication at Boston College, Chestnut Hill, MA, USA. The authors thank the editors and
anonymous reviewers for their thoughtful feedback. This work was supported by a $16,350 grant
from Boston College’s Research across Departments and Schools Program awarded to Emily
Thorson and Michael Serazio. *Address correspondence to Emily Thorson, Syracuse University,
Department of Political Science, 100 Eggers Hall, Syracuse, NY, 13244, USA; email: ethorson@
gmail.com.

doi:10.1093/poq/nfy018 Advance Access publication May 25, 2018

Public Opinion Quarterly, Vol. 82, No. 2, Summer 2018, pp. 391–403

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mailto:ethorson@gmail.com?subject=

mailto:ethorson@gmail.com?subject=

representative survey investigated the relationship between sports fandom and
political attitudes. While many may view sports as an escape from social and
economic problems (Huizinga 1949; Wann et al. 2001), the results suggest that
sports culture may reinforce subtle messages about the causes of and remedies
for those problems.

Politics in Sports

Two-thirds of Americans self-identify as sports fans (Jones 2015), and sports
broadcasts are consistently among the most-watched television programs
(Billings 2011). In 2015, 93 of the 100 most-watched television shows were
live sports broadcasts—up from just 14 of the top 100 in 2005 (Nielsen 2016).
Nearly a quarter of all Americans spend money at least once a month on
sports (Luker 2016), contributing to some $60 billion worth of annual revenue
(Broughton 2015).

These financial high stakes have incentivized the sports industry to actively
maintain sports as an apolitical cultural form in order to avoid alienating fans
through partisan politics (McAllister 1998). Broadcast commenters are often
criticized by fans for bringing political issues into sports discourse (Rowe
2004), and in some cases team management has explicitly discouraged ath-
letes from taking up political causes (Zirin 2013). However, just as supposedly
apolitical cultural phenomena like television dramas (Lenart and McGraw
1989), commercial advertising (Oakenfull and Greenlee 2005), and even Harry
Potter (Mutz 2016) can shape political attitudes, sports can and does convey
subtle ideological messages (Houlihan 1994; Sage 1998; Whannel 2005). In
this paper, we argue that while partisan conflict may still be anomalous in
professional sports, sports culture reinforces values that are relevant to—if
not explicitly about—politics. By “sports culture,” we refer not only to media
coverage of sports, but also to the many other public-facing components of the
professional sports industry, from merchandise to online advertising.

First, both professional athletes and sports announcers often deliver a
straightforward narrative in which victory is solely a function of effort: it is
hard work and strategy that wins games, not structural or monetary advantage
(Brohm 1978; Sage 1998). Sports culture implicitly assumes the existence of
a “level playing field” (Goldman and Papson 1998) and often valorizes long-
shot underdogs (Sage 1998). This framing may reify a narrative of “economic
individualism” (Schlozman and Verba 1981) in which Americans attribute
economic success to individual effort rather than to structural advantages
(Alesina and Angeletos 2005; Bullock 2008).

H1: Sports fandom is positively associated with the attribution of
economic success to individual effort.

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Sports culture also contains messages about gender (Bernstein and Blain
2002). By producing coverage largely “by men, for men, and about men”
(Bruce 2013), media coverage of sports has prioritized male strength (Elias
and Dunning 1986; Nelson 1994). Content analyses of sports coverage have
found that women athletes are accorded just a fraction of the hours of broad-
cast attention given over to male counterparts (Cooky, Messner, and Musto
2015). When women are ceded the spotlight, they are often infantilized and
sexualized (Duncan 2006). Sports culture’s treatment of women, we argue,
may be associated with regressive attitudes toward women off the field as well
as on (Messner, Duncan, and Jensen 1993; Duncan 2006; Cooky, Messner,
and Musto 2015).

H2: Sports fandom is positively associated with endorsement of tradi-
tional gender roles.

The role of sports as a vehicle for militaristic ambitions has both a long his-
tory and a conspicuous present (Houlihan 1994; Rugg 2016). The ancient
Greeks used sport to “rehearse” for military action, and the modern Olympics
was born of French ambition to toughen up its youth in the aftermath of
defeat by Germany (Guttmann 1998; Burstyn 2000). More recently, a 2015
Congressional report found that the Department of Defense had spent $10.4
million on marketing contracts with professional sports teams, with the goal of
improving the military’s public standing and boosting recruiting (Hogg 2015;
Huetteman 2015; Rugg 2016). The historical connection between sports and
military, as well as these recent advertising campaigns, may both factor into
sports fans’ attitudes toward the military (Butterworth 2012).

H3: Sports fandom is positively associated with support for the military.

These hypotheses are relational rather than causal. Sports culture may shape
attitudes; indeed, the very fact that many people perceive sports as apoliti-
cal may decrease the likelihood that they counterargue against the ideological
messaging contained within it (McDonald and Birrell 1999; Mutz and Nir
2010). At the same time, it is also plausible that these same messages shape
who chooses to become a fan in the first place (Fox and Williams 1974; Shah
et al. 2007). Thus, this study attempts not to establish a definitive causal rela-
tionship between sports fandom and political attitudes, but to assess whether
such a relationship exists at all—a necessary first step toward investigating
questions of causal inference.

Our final hypothesis examines perceptions of—and reactions to—the
explicit encroachment of politics into sports. Historically, liberal agitators
have often instigated the “intrusion” of politics into sports (Earp 2010). In the
1960s, Muhammad Ali protested the Vietnam War draft and Olympic sprinters

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Tommie Smith and John Carlos ascended the medalist podium while raising a
Black Power salute. More recently, the issues of gay marriage (former punter
Chris Kluwe’s advocacy for same-sex marriage) and immigration (Latino
athletes’ contemplating a boycott of the Arizona all-star game in response to
a controversial immigration law) followed a similar pattern, in which those
seeking to “keep politics out of sports” were largely defending conservative
positions (Leitch 2014). We expect that this historical precedent will lead con-
servatives to more strongly defend the world of sports from perceived political
incursion.

H4: Conservative political attitudes will be associated with opposition to
the explicit politicization of sports.

Methods

An online survey (N  =  1,051) was conducted in November 2016 in partner-
ship with Civis Analytics. Civis links the TargetSmart VoterBase file (which
contains information on over 191 million voters and 58 million unregistered,
voting-age consumers) to panelists from online survey companies.1 The sur-
vey was conducted online between November 1 and November 3 and took
approximately seven minutes to complete. It included four blocks of questions:
fan identity, political attitudes, opinions about the politicization of sports, and
demographic questions. See Appendix for complete survey wording.

FAN IDENTITY

These questions were designed to measure respondents’ consumption of
sports media as well as their immersion in sports culture. An initial question
asked respondents if they identified as a fan of or closely followed profes-
sional or collegiate football, basketball, baseball, or another sport. Then, for
each sport they followed, they indicated whether they had engaged in six dif-
ferent fan-related behaviors (e.g., wearing team clothing or posting on social
media) (Donavan, Carlson, and Zimmerman 2005; Wann 2006), as well as
how frequently they watched or listened to games. The full scale, an additive
index that ranged from 0 to 30 (M = 7.3, SD = 7.6, α = .89), was recoded into

1. The sample is drawn from opt-in internet panels. Civis defines a target population (in this case,
US adults) using demographic characteristics and stratifies on these characteristics with the goal
of recruiting a sample that reflects that general population of US adults. Individuals are selected
using proportional allocation by strata. Finally, Civis employs weights with the goal of making the
survey representative of the general population both demographically and geographically. This is
a nonprobability sample, so a response rate cannot be calculated. The analyses in this paper are
based on weighted data, though the results are nearly identical with unweighted data.

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quintiles to create a variable that classified fan intensity on a scale that ranged
from zero (no sports involvement) to four (high sports involvement).2

POLITICAL ATTITUDES

The next set of questions asked about a range of political attitudes. Questions
were randomized within the block. To assess attitudes about economic mobil-
ity, respondents were asked about the extent to which they thought eight differ-
ent factors contributed to a person’s “ability to improve themselves financially
and get ahead in life.” Individualistic causal attribution was measured with
three questions asking people how important they believed ambition, hard
work, and good money management skills are to economic success (1–4 scale,
M  =  3.6, SD  =  .52, α  =  .77). Endorsement of traditional gender roles was
measured with three questions (1–5 scale, M = 2.3, SD = .87, α = .61). This
index had relatively low reliability, suggesting it may not adequately capture
the underlying concept. Support for the military was measured by with an
index of three questions (1–5 scale, M = 3.80, SD = .97, α = .82).3

POLITICIZATION OF SPORTS

Respondents answered three agree-disagree statements, such as “It is appro-
priate for athletes to speak publicly about political subjects” (α  =  .77, 1–5
scale, M  =  3.0, SD  =  .1.0). They also answered the following open-ended
question: “What do you think is good and/or bad about politics mixing with
sports (for example, athletes endorsing candidates or talking about issues)?”

DEMOGRAPHICS

Finally, participants answered a series of demographic questions including
gender, income, education, and ideology.

Results

In previous representative national surveys, about two-thirds of Americans
identify as sports fans (Jones 2015). Our survey showed a similar distribution,
with 73 percent of respondents saying they identify as a fan or closely follow
a sport. Football was the most popular sport, with 56 percent identifying as
fans, followed by baseball (38 percent) and basketball (26 percent). Finally,

2. Using the full scale produced substantively similar results. The quintiled version is used in
table 1 to aid in interpreting the magnitude of effects.
3. For each of these indices, we follow recommendations that .70 is an acceptable criterion of
reliability if there is good evidence for validity and the scale is made up of fewer than 10 items
(Loewenthal 2001).

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19 percent of respondents said that they were a fan of another sport (these
included golf, hockey, and soccer). Almost half of respondents (42 percent)
identified as fans of more than one sport.

For just one sport—basketball—does the political orientation of fans dif-
fer significantly from that of non-fans. Basketball fans are more likely than
those who do not follow sports to lean Democratic (t(4.66) = 1052, p < .001) and identify as liberals (t(5.45) = 1052, p < .001).4 For each of the other three sports, the partisanship and ideology of fans was statistically indistinguishable from that of non-fans.

Table 1 includes three models examining the relationship between fan inten-
sity and individualistic attributions for economic success (H1), traditional gen-
der roles (H2), and support for the military (H3). Each OLS regression includes
the same set of demographic control variables: party identification (leaners
recoded into party), ideology (measured on a 0–1 scale), race (a dummy vari-
able for white), income, education, sex, age, and church attendance.

Unsurprisingly, Democratic party identification and liberal ideology are
negatively associated with all three attitudes. Model 1 shows that those with

4. Basketball’s fan base is disproportionately composed of people from groups who traditionally
identify as Democrats. It has the highest percentage of non-white fans (18.8 percent) as well as a
lower median fan age.

Table 1. Sports and political attitudes

Model 1:
Individual attributions

Model 2:
Traditional gender roles

Model 3:
Support for military

B (SE) B (SE)

B (SE)

Constant 3.520*** (0.09) 3.353*** (0.15) 4.228*** (0.16)
Democrat –0.094* (0.04) –0.192*** (0.06) –0.279*** (0.06)
Ideology

(Liberal) –0.261*** (0.07) –1.225*** (0.11) –1.184*** (0.12)
White –0.147** (0.05) 0.106 (0.08) –0.159* (0.09)
Income 0.026*** (0.01) –0.010 (0.01) 0.004 (0.01)
Education –0.023 (0.02) –0.089*** (0.02) –0.095*** (0.03)
Female 0.126*** (0.03) –0.332*** (0.05) –0.006 (0.06)
Age 0.042** (0.02) –0.016 (0.02) 0.147*** (0.03)
Church

attendance 0.001 (0.01) 0.029 (0.02) 0.032 (0.02)
Fan intensity 0.034** (0.01) 0.011 (0.02) 0.112*** (0.02)
N 1,051 1,051 1,051
R-squared 0.27 0.26 0.23

*p < 0.05; **p < 0.01; ***p < 0.001.

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higher incomes are more likely to endorse individualistic attributions for eco-
nomic success, which corresponds with existing research suggesting that the
wealthy are unwilling to attribute their success to external factors (Hunt 2004).
As H1 predicted, fan intensity is significantly associated with the belief that
economic success is due to individual effort. A one-unit change in fan intensity
(measured on a five-point scale) is associated with about a .034 change (on a
four-point scale) in attitudes. Regular consumers of sports are bombarded with
narrative frames that emphasize victory as a product of hard work, and these
frames may have downstream effects on attitudes toward economic success.
Similarly, those who are attracted to individualistic narratives of success may
gravitate toward sports culture.

Model 2 shows that, as we might expect, women are significantly less likely
to endorse traditional gender roles. Fan intensity is not associated with support
for traditional gender roles: H2 is not supported (though it is worth noting that
the dependent variable is only weakly reliable, suggesting that it may not be an
appropriate measure of the underlying attitude). However, men are much more
likely than women to follow sports in the first place. A third of women (34.7
percent) say they do not follow a sport or identify as a fan, compared to just
18.7 percent of men. While sports viewership may not be explicitly associated
with support of traditional gender roles, it does illustrate a substantial gender
divide in cultural preferences.

Model 3 offers substantial support for H3. Fan intensity is strongly and
significantly associated with support for the armed forces. The magnitude of
the relationship is substantial; a one-unit increase in the fan intensity scale is
similar to the effect of moving up one age cohort (e.g., from 50–64 to 65+).
The persistent military presence in the presentation of games may inculcate a
positive view of the military, and it is also quite plausible that people who tend
to support the military are especially drawn to organized sports. Regardless of
the mechanism, these results confirm the wisdom of the Pentagon’s strategy
of sponsoring military appreciation initiatives within sporting events (most
notably in football, the nation’s most popular sport).

Finally, H4 predicted that political conservatism would be associated with
stronger opposition to the intrusion of politics into sports. Table  2 offers
strong support for H4. Conservatives are substantially more likely to oppose
the mixing of sports and politics. This finding dovetails with the association
between conservative attitudes and sports fandom. Insofar as the domain of
sports does support some traditional conservative values, conservatives may
be more threatened by a disruption to this status quo. In addition, whites are
more likely than non-whites to characterize the politicization of sports as
inappropriate, as are older respondents. This attitude may be partly attribut-
able to the fact that, historically, most ideological challenges that have arisen
in sports have come from left-leaning agitators. In addition, this survey was
fielded as Colin Kaepernick’s protest was in the news. The salience of the

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Kaepernick protest might also explain the strong and significant effect of race,
since his protest was explicitly aimed at drawing attention to race issues. In
the open-ended question asking people to discuss their general opinions on
mixing sports and politics, a number of respondents specifically mentioned
the protest, with comments like “Disrespecting the national anthem should be
immediate cause for termination.”

Conclusion

This project fits within a long research tradition examining how popular
entertainment can both shape and reflect attitudes about political topics.
Entertainment, including sports, is often perceived as an escape from real-
world problems, and many open-ended responses rejected the idea that sports
should or could be political, expressing sentiments like “watching sports is
an outlet or escape from real life.” The results of this study suggest that such
escapism may be more perception than reality.

On the aggregate level, Republicans are no more likely than Democrats
to identify as sports fans and are no more intense in their fandom. However,
examining specific issue areas shows a strong relationship between sports fan-
dom and support for the military and individualistic attributions of economic
success. This relationship persisted even after controlling for a number of
potential confounding factors, including demographic characteristics as well
as partisanship and ideology.

These results should not be interpreted as definitive evidence that immer-
sion in sports culture changes attitudes. Because these data are observational,

Table 2. Opposition to the politicization of sports

B (SE)

(Constant) 3.467*** (0.18)
Democrat –0.039 (0.07)
Ideology (Liberal) –1.196*** (0.14)
White 0.289** (0.09)
Income –0.025 (0.01)
Education –0.063* (0.03)
Female 0.037 (0.06)
Age 0.076** (0.03)
Church attendance –0.020 (0.02)
Fan intensity 0.018 (0.02)
N 1,051
R-squared .135

*p < 0.05; **p < 0.01; ***p < 0.001.

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the observed association could be a result of other variables not included as
controls. Personality traits like support for individualistic values (Markus
2001), behaviors like entertainment media consumption more broadly, and
demographic factors like occupation could all affect both political attitudes
and sports fandom. In addition, it is possible that any causal relationship runs
in both directions. The implicit messages contained within sports culture may
well increase the likelihood that those who already hold conservative attitudes
gravitate toward sports as a cultural diversion.

Ideological messaging is omnipresent in sports culture. This study takes a
first step toward unpacking the complicated relationship between sports and
politics. Future research could gain additional causal leverage by examining
this relationship experimentally (e.g., by manipulating the messages con-
tained within sports coverage), as well as examining how our understanding
of politics is informed by our experience of sports, from the “horse race” to
“game-changers.”

Appendix

Which of the following sports do you consider yourself a fan of and/or follow
on a regular basis? Please select all that apply. Football; Basketball; Baseball;
Other [open-ended]; None of the above

[Asked only to those who said they followed football] In the last year, which
of the following have you done? Attended a professional or college football
game; Worn an item of clothing with a professional or college football team’s
logo; Read an article about a professional or college football team; Talked
about a professional or college football game with someone; Watched a pro-
fessional or college football game on television; Posted about professional or
college football on social media

[Asked only to those who said they followed basketball] In the last year,
which of the following have you done? Attended a professional or college
basketball game; Worn an item of clothing with a professional or college bas-
ketball team’s logo; Read an article about a professional or college basketball
team; Talked about a professional or college basketball game with someone;
Watched a professional or college basketball game on television; Posted about
professional or college basketball on social media

[Asked only to those who said they followed baseball] In the last year, which
of the following have you done? Attended a professional or college baseball
game; Worn an item of clothing with a professional or college baseball team’s
logo; Read an article about a professional or college baseball team; Talked
about a professional or college baseball game with someone; Watched a pro-
fessional or college baseball game on television; Posted about professional or
college baseball on social media

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[Asked only to those who said they followed football] During a typical foot-
ball season, about how many games do you watch on television or listen to on
the radio per week?

Fewer than one; 1–2; 3–4; More than 4
[Asked only to those who said they followed basketball] During a typical

basketball season, about how many games do you watch on television or listen
to on the radio per week? Fewer than one; 1–2; 3–4; More than 4

[Asked only to those who said they followed baseball] During a typical
baseball season, about how many games do you watch on television or listen
to on the radio per week? Fewer than one; 1–2; 3–4; More than 4

How important is being a fan of your favorite team to your life? Very
important;

Somewhat important; Not too important; Not at all important; I don’t have
a favorite team

What sports team do you follow most closely? [open-ended]

Do you agree or disagree with the following statements:

– It is important for the U.S. to have a strong military force in order to be
effective in dealing with our enemies.

– Military spending should be increased.
– The best way to ensure peace is through military strength.

Do you agree or disagree with the following statements:

– Discrimination against women is a problem in the U.S.
– It is common to see women treated in a sexist manner on television.
– It is much better for everyone involved if the man is the achiever outside

the home and the woman takes care of the home and family.

Some people use the term economic mobility to describe the ability of indi-
viduals to move up or down the income ladder over a lifetime or from one
generation to the next. How important do you think the following factors are
to a person’s economic mobility, that is, their ability to improve themselves
financially and get ahead in life? [Not important at all; A  little important;
Important; Very Important]

– Growing up in a good neighborhood
– Good money management skills
– Access to quality K–12 education
– Hard work
– Great ability or talent
– Having ambition
– Knowing the right people
– Coming from a wealthy family

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Do you agree or disagree with the following statements:

– Professional sports teams should prohibit athletes from publicly discuss-
ing politics.

– It is appropriate for athletes to speak publicly about political subjects.
– Sports and politics should not mix.

What do you think is good and/or bad about politics mixing with sports (for
example, athletes endorsing candidates or talking about issues)? [open-ended]

Do you agree or disagree with the following statements:

– I seldom worry about whether other people care about me.
– If other people don’t seem to accept me, I don’t let it bother me.
– I have a strong need to belong.
– It bothers me a great deal when I am not included in other people’s plans.

Generally speaking, do you think of yourself as a: Democrat; Republican;
Independent;

Another party; No preference?
Which party comes closer to your views? Democrat; Republican

Do you consider yourself to be: Very conservative; Somewhat conservative;
Moderate; Somewhat liberal; Very liberal

Who will you vote for in the election for President in November? Hillary
Clinton; Donald Trump; Gary Johnson; Jill Stein; Other; Not sure; I probably
won’t vote

If you added together the yearly income of all the members of your fam-
ily who were living at home last year, which of the following ranges best
describes your total household income? Less than $10,000; $10,001–$20,000;
$20,001–$30,000; $30,001–$40,000; $40,001–$50,000; $50,001–$75,000;
$75,001–$100,000;

$100,001–$120,000; More than $120,000; Not sure
Aside from weddings and funerals, how often do you attend religious ser-

vices? More than once a week; Once a week; Once or twice a month; A few
times a year; Seldom; Never

What is the highest level of education you have completed? Less than high
school; High School/GED; Some college; 2-year college degree; 4-year col-
lege degree; Master’s degree; Doctoral degree; Professional degree (JD, MD)

Are you male or female? Male; Female

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articles for individual use.

Sports tourism does not have to be accompanied by crime: a
case for the NFL Super Bowl
Hassan Tajalli and Alejandra Iraide Peña

Department of Political Science, Texas State University, San Marcos, TX, USA

ABSTRACT
The Routine Activities Theory suggests that when there is the
presence of a motivated offender, a suitable target, and the
absence of a capable guardian, crime has the opportunity to
occur. Large sporting events accompanied by massive tourists
bring these ingredients of crime together. The purpose of this
study is to find out whether the crime rates spike in the host
cities during the high tourist month of the Super Bowl. Twenty-
four months of crime rates on eight types of crimes were
obtained for every American city that has hosted the Super Bowl.
Panel Data Analysis is used to test the Hypotheses of this study.
The findings do not show a spike in crime rates during the month
of Super Bowl for any of the crimes examined in this study. It is in
the economic interests of all stakeholders to provide a safe and
secure venue free of crimes for sports tourists.

ARTICLE HISTORY
Received 26 October 2015
Revised 29 September 2016
Accepted 13 December 2016

KEYWORDS
Super Bowl; sports tourism;
crime; Panel Data Analysis

The culture of countries can be defined by their sports and the traditions that revolve
around them. In fact, sport is a form of cultural practice. As an integral part of culture,
sporting events not only bring together thousands of individuals for a lone purpose,
they solidify human relations through the events, interactions, and the development of
spirit de corps that precedes and follows the game. Participation in sports and other cul-
tural events are directly related to the health, life satisfaction and general quality of life of
individuals. Unfortunately, major sports events are also often marred by various violent
and non-violent crimes. From the time of Roman gladiatorial games to the games of
modern times, we have often witnessed crimes ranging from petty crimes of pickpocket-
ing to mass violent hooliganism; and, most recently, terrorism. The purpose of this study is
to find out whether the most celebrated American sports event, the Super Bowl, is also
marked with the rise of various crimes in the host city, during the month the game is
played.

The National Football League’s (NFL’s) Super Bowl event is one of the most popular
events in the United States. The Super Bowl is more than a game; it is a cultural event
in the rank of Thanksgiving and Christmas. The game is the culmination of half a year
of intense national football competition when fans and friends get together to eat, to
drink and to watch their favorite teams rise or fall from grace. The day the Super Bowl
is played is an unofficial national holiday when friends and families come together to

© 2017 Informa UK Limited, trading as Taylor & Francis Group

CONTACT Hassan Tajalli tajalli@txstate.edu

JOURNAL OF SPORT & TOURISM, 2017
VOL. 21, NO. 1, 15–32
http://dx.doi.org/10.1080/14775085.2016.1273127

mailto:tajalli@txstate.edu

http://www.tandfonline.com

celebrate the game. There is a week of live concerts performed by celebrities, fireworks,
street music and dancing preceding the game. The game is the talk of the nation
where half of the country is glued to their screen monitors to watch the game. The
2016 game, for example, attracted some 167 million TV viewers, more than half the popu-
lation of the United States (Harden, 2016). More than 71,000 fans filled Levi’s Stadium
during the 2016 Super Bowl, spending $6.2 million on food and beverages and another
$4.6 million on merchandise (Florio, 2016).

National fascination with this mega game has made the Super Bowl a lucrative
business. It was estimated that Super Bowl related consumer spending in the United
States totaled 15.53 billion dollars in 2016 (Statista, 2016). Super Bowl Sunday is the
second most lucrative day (after Thanksgiving Day) for the food industry in the United
States. National broadcasters also have a field day by taking a large slice of the pie. A
30-second television ad-spot during the 2016 Super Bowl cost as much as $5 million, or
about $167,000 a second (USA Today, 2014). In 2014, Forbes magazine reported that
the 10 most valuable Super Bowls generated $1.7 billion only in advertising revenue for
the television networks. The biggest winners, however, are the multi-billionaire owners
of sports teams who have monopoly over the number and location of professional
sports teams. Protected against anti-trust laws, the 32 teams making up the NFL have
been able to reap the lion share of the economic benefits of their games. The NFL’s
annual revenue, for example, is estimated to be $10 billion and is planned to reach $25
billion by 2027 (USA Today, 2014). This is on par with some of the biggest American multi-
national corporations and more than the GDP of many countries.

Cities and states compete with each other to obtain a slice of the Super Bowl pie. Weed
(2014) reviewed a decade of scholarly research and concluded that hosting a major sport
event has macroeconomic benefits although the exact nature and extent of benefits
remain under-researched. Arizona, for example, spent $30 million to host the 2015
game while cashing in an estimated $500 million in revenue. For the 2013 Super Bowl,
which took place in New Orleans, Louisiana, ticket sales alone were estimated to have
brought in $73 million. Hotels, restaurants and nightclubs were estimated to have gener-
ated around $423 million (Schein, 2013).

But to be awarded with the honor, the competing cities must accept the unfavorable
and costly conditions that are demanded by the NFL owners. The forcefulness of the
demands stems from the anti-trust laws that allow sports leagues to control the
number and location of the professional sports teams. Among the many contractual impo-
sitions, cities and states are burdened with the use of public funds for the interest of
private team owners. The state of Minnesota, for instance, is pitching $500 million in
public funds to help build a $1 billion stadium for the city of Minneapolis’ Vikings in prep-
aration for its 2018 Super Bowl. The exorbitant cost of building Minneapolis’ sports arena is
not an exception. The AT&T stadium in Arlington Texas, and the Jets/Giants and Yankee
stadiums in New York have each cost the local tax payers several hundred million
dollars. Gordon (2013) reported that in the past 2 decades over 100 new sports facilities
were opened in the United States and nearly all of them were subsidized by the taxpayers
in the hope of cashing in for their investment. The burden of the subsidies is not limited to
the local taxpayers; the federal government is on the losing side as well. Based on the data
compiled by Bloomberg on 2700 securities, the tax-exempt muni bonds issued since 1986

16 H. TAJALLI AND A. I. PEÑA

by municipalities to build sports structures, will cost the US Treasury at least $4 billion
(Kuriloff & Preston, 2012).

Large spending on sports arenas, such as the one underway in Minnesota, is predicated
on the assumption that these expensive investments will have a number of tangible and
intangible benefits for the host city and its state. The proponents argue that the direct and
indirect benefits that the event brings to the host city and its state pales the investment.

Providing subsidies to private entities for building entertainment facilities is not necess-
arily a bad business practice. If the contracts are ‘smartly’ negotiated, public subsidies can
generate net benefit for the taxpayers and the funding governments. What matters is not
the subsidy but the distribution of the revenue stream that is generated by the facility.
Problem arises when team owners, in the case of sports facilities, receive all or significant
portion of the revenue leaving the subsidizing taxpayers at a net loss. Hudson (2001), for
example, lists a number of studies showing positive economic impact of subsidized sports
facilities. A large body of research, on the other hand, have not found the economic
benefits of using public funds to subsidize professional sports facilities. Coates and
Humphreys (2008, p. 296) report that only a meager 5% of randomly surveyed
members of the American Economic Association supported subsidies for professional
sports franchises. A cursory review of the literature negates the claims that the use of
public money to build sports facilities creates new jobs (Baade, 1996; Baade & Dye,
1988; Hudson, 1999; Miller, 2002), increases tax revenues (Baade, Baumann, & Matheson,
2008; Lavoie & Rodriguez, 2005; Porter, 1999), increases local income (Baade, 1996;
Baade & Dye, 1990; Coates & Humphreys, 1999; Gius & Johnson, 2001) or improves local
economy (Lertwachara & Cochran, 2007). As early as 2000, Siegfried and Zimbalist
(2000) declared the case in support of tangible benefits of sports subsidies to be closed.
In a very informative article, Rosentraub and Swindell (2009, pp. 220–221), however,
caution about the authenticity of many of these findings. Promoters of sports facilities
often hire the nation’s leading consulting firms to produce supportive findings. While,
opponents of the facilities launch their own studies by recruiting sympathetic academi-
cians to question the economic benefits of the subsidies. The issue for Rosentraub and
Swindell is not to provide the ultimate answer to the question of economic benefits of
sports facilities, but to bring to attention the bias that is inherent in the methodology
of many of these. In fact, by examining sports and cultural facilities in six major American
cities, Rosentraub (2010) makes the argument that if subsidies and land use are smartly
used, cities can renovate their dilapidated inner-city, remedy crime problems and halt
decline in property values. The author encourages cities to forge public–private partner-
ships for the economic development and revitalization of their cities. But the key to
success lies in forming smart partnerships that spur economic development and reinvi-
goration of inner-cities. Rosentraub provides a long list of suggestions for achieving a suc-
cessful and beneficial partnership.

Despite the argument of the critics against subsidizing professional sports facilities,
cities and states try to outbid each other to win the favor of sports team owners. Realizing
the challenging objections to the appropriateness of using public funds to build sports
facilities, the emphasis of proponents of these expensive facilities has shifted toward
urban revitalization and tourist appeal (Newsome & Comer, 2000), as well as intangible
benefits of raising the status of the city and bringing national and international recog-
nition that provide pride to the community (Eckstein & Delaney, 2002; Swindell,

JOURNAL OF SPORT & TOURISM 17

Rosentraub, & Tsvetkova, 2008). Hence the proponents see the public expenditure for pro-
fessional facilities as a solution for urban development and generating civic pride, commu-
nal binding and most importantly, building a positive image of the city for outsiders.
Weed’s (2014) review of the literature, for example, indicates that sports tourism plays
an important role in developing images of the destination host. The connection
between tourism and sport events has been established before medieval times and it
has continued to grow with increasing linkages between the two, in the industrial age
(Huggins, 2013, p. 110). With the advancement in technology and the democracy of broad-
cast television, sports now attract more individuals in general and also a more diverse array
of social classes (Quinn, 2009). As Huggins mentioned, ‘today sport is a global, multibillion
dollar industry, a dominant and defining force in millions of lives, and a major contributor
to the overall tourism industry … ’ (2013, p. 107).

Whether there are some tangible economic benefits or intangible benefits of using
public funds for building sports arenas to attract mega games, the expectation of benefits
cannot be realized if the host cities cannot ensure the safety of the games’ participants. An
event marred by criminal mischief will not only jeopardize the future possibility of being
crowned the host of another Super Bowl, it will also damage the city’s image, tourism and
its attractiveness for business investment. Crime is the repellant of tourism, urban revita-
lization and economic development.

By bringing a large number of motivated offenders and suitable targets to the same
location, large sporting events, such as the Super Bowl, provide an ideal opportunity for
criminal activities. However, there is a dearth of research on crime patterns during
major social events (Barker & Page, 2002; Decker, Varano, & Greene, 2007). Do sport tour-
ists experience different types of crimes, as questioned by Wood Harper (2001)? Do the
promised benefits of hosting a Super Bowl encourage host cities to be extra vigilant in pre-
venting criminal activities? To date, limited research has been conducted using longitudi-
nal studies of the possible surge of criminal activities in the cities hosting the Super Bowl.
Baumann, Ciavarra, Englehardt, and Matheson (2012), estimated the impact of sporting
events and franchises on annual rates of crime and found that the Olympic Games
were associated with a 10% increase in property crimes and the Super Bowl was associated
with a 2.5% decrease in violent crime. Exceptional events, such as international sporting
competitions or Super Bowl, affect the lifestyles and routines of a large number of individ-
uals that may affect their vulnerability to crimes. Yet there is little research on such events
(Andresen & Tong, 2012). As Weed (2014) acknowledged, our understanding of the social,
cultural and environmental impacts of these social events remain elusive. The purpose of
this longitudinal study is to shed some light on some of the questions that are raised in the
literature. Given the short-lived nature of the Super Bowl event, about a week, our longi-
tudinal monthly assessment of crimes provides a more accurate evaluation of the impact
of the event on various crimes. In the next section, we will provide an explanation for
expecting high crimes during mega-sports games and review the extant literature on
crimes that are inflicted on sports tourists.

  • Literature review
  • There should be no question about the importance of public safety when a large event,
    such as Super Bowl, takes place in a city. The concentration of a large group of spectators

    18 H. TAJALLI AND A. I. PEÑA

    in a locality is a fertile ground for crime and violence. In fact, violence and crimes histori-
    cally went hand-in-hand with sporting events. Gladiatorial events were notorious for crim-
    inal activities outside the gates and on the steps of the forums of the Roman Empire.
    Emperor Justinian I (AD 482–565), perhaps the greatest emperor since Constantine the
    Great (AD 272–337), nearly lost his diadem when the Blues and the Greens sport fans
    erupted into the Nika riot (AD 532) at the Hippodrome. Nearly 30,000 human lives were
    lost by the time the imperial forces were able to put down the riot. Hosting cities and
    other stakeholders in modern times, however, have enormous tangible and intangible
    interests to prevent the occurrence of these types of violent events. It, therefore, stands
    to reason for researchers to examine the impact of major sporting events on society
    and focus more on the victimization of sport’s attendants rather than concentrating on
    crimes within teams or acts committed by the players.

    Research shows that a well-publicized image can significantly influence the visit and
    revisit of tourist to a city (Weed, 2014; Wicker, Hallmann, & Zhang, 2012). In the hope of
    economic gains, city leaders engage in well-orchestrated marketing strategies to
    promote their cities in order to bring mega events to their corner of the world (George
    & Swart, 2012; Kaplanidou, 2007). Although the direct economic gains of the mega
    events such as the Super Bowl is in dispute, it is well accepted that a city possessing a
    favorable image can monetize its image by attracting tourists, industries, businesses
    and investors (Avraham, 2004; Beerli & Martin, 2004; Lee, 2009). The enormity of the
    Super Bowl mega game can leave an indelible impression in the mind of millions of
    viewers and participants. Mega events, however, are double-edged swords in shaping
    the image of a city. None of the benefits resulting from favorable image can be realized
    in the face of negative media publicity (Beerli & Martin, 2004) and unpleasant personal
    experiences (Phelps, 1986). Publicized crime stories and personal victimization during a
    tourist visit not only discourage revisits but it will also discourage other would-be tourists,
    businesses and investors.

    It is therefore important for the mega-event organizers as well as academicians to
    understand the nature and conditions under which individuals could be victimized.
    Crimes inflicted on tourists are opportunity-based incidences. A theory around this type
    of crimes is called ‘The Routine Activity Theory’. The theory maintains that crimes occur
    when there is a convergence of a motivated offender, a suitable target and the absence
    of a capable guardian (Breetzke & Cohn, 2013). This is a probabilistic theory: ‘each of
    these convergences has a given probability of a criminal event taking place; if there is
    an increase or decrease in the number of convergences, there is a corresponding increase
    or decrease in the number of criminal events’ (Andresen & Tong, 2012, p. 333). The theory
    maintains that any change in the routine activities of individuals is expected to affect the
    number of criminal events. A number of studies (Breetzke & Cohn, 2013; Hemmatinezhad,
    Nia, & Kalar, 2010; Kaplanidou et al., 2013; Mcpheters & Stronge, 1974; Wood Harper, 2001)
    have examined victimization of tourists in highly concentrated adult entertainment
    venues. The tourists’ appearance (clothing, cameras, etc.) and unfamiliarity with their
    new environment make them vulnerable to criminal victimization (Ryan, 1993; Lepp &
    Gibson, 2003; George, 2010). Mega-sport events, such as the Olympic Games or the
    Super Bowl, therefore, necessitate mobilization of extraordinary security forces for pre-
    venting or reducing the number of criminal events. Even a successfully obtained and orga-
    nized mega game can end up with an unsuccessful outcome. Therefore, planning and

    JOURNAL OF SPORT & TOURISM 19

    implementing crime prevention could be even more important than organizing the
    events.

    The emergence of the plague of terrorism since the Munich Olympic attack in 1972 has
    added another layer of security concern among game planners and national governments.
    The recent Paris and 911 terrorist attacks, in particular, have encouraged governments and
    event organizers to plan and implement security to an unprecedented level. Anti-terrorism
    strategies and security planning have since become an integral part of the bidding port-
    folio for applying to be awarded as the host of the next game. Part of what awarded
    London the opportunity to host the 2012 Olympic Games was the ability of London’s
    bidding team to convince the International Olympic Committee that the additional $1.7
    billion spending in security and the city’s security infrastructure were sufficient to
    protect both tourists and athletes (Giulianotti & Klauser, 2012). It took nearly two years
    of planning and drills by local, state and national military and security forces to prepare
    for 2016 Super Bowl. The entire San Francisco Bay area became a security fortress
    during the week of the game.

    Anti-terrorist vigilance that recent mega games require may have been responsible for
    curbing some ordinary crimes. The few studies on Olympic Games show insignificant
    increase in ordinary criminal activities. In a study on the 2010 Winter Olympics Games
    in Vancouver, Andresen and Tong (2012) found that in some parts of the city certain classi-
    fications of crimes increased moderately while other types of crimes decreased in a few
    cases. Decker et al. (2007) also did not find a significant difference between the reported
    crimes for the period of the Olympic Games in Sydney, Australia and for the same period in
    the previous year. Examining major football games in Uruguay, Munyo (2014) found that
    total crime decreased by 13% during the time of the games and that there was no immedi-
    ate change on property crime shortly before or shortly after the games. However, the
    study found a significant increase in assaults including domestic violence. Some scholars
    have reported significant increases in other crimes such as sex trafficking and prostitution
    (Finley, 2013; Morrow, 2008; ‘Sexual slavery’, 2013) during major sporting events.

    One of the unfortunate crimes of recent decades has been football hooliganism in Euro-
    pean and non-European countries. Although the issue is dubbed the ‘British disease’, there
    is ‘some degree of academic consensus regarding the transnational nature of the phenom-
    enon’ (Spaaij, 2006). Surprisingly, major national games in the United States have been
    relatively immune from the spread of this ‘disease’. Perhaps, the presence of extra ordinary
    security forces surrounding these games have discouraged the spread of this phenom-
    enon into the United States. The social and psychological causes of hooliganism have
    been the subject of numerous research by social scientists. Spaaij’s review of the academic
    literature (2006) found four theoretical explanations of the phenomenon. These are (a)
    presence of societal ‘fault lines’, (b) presence of the ‘hooligan subculture’, (c) the social
    organization of football hooliganism and (d) ‘the subtle yet vital interactions and nego-
    tiations between hooligans and significant others, and the (intended and unintended)
    effects of policies targeting football hooliganism’.

    A significant increase in alcohol consumption during major sport games (Glassman,
    Miller, Miller, Wohlwend, & Reindl, 2012; Lloyd, Matthews, Livingston, Jayasekara, &
    Smith, 2013; Miller, McDonald, McKenzie, O’Brien, & Staiger, 2013) is one of the reasons
    for increase in assaults during sport games (Andresen & Tong, 2012; Baumann et al.,
    2012; Lloyd et al., 2013; Miller et al., 2013). The editorial note of Addiction journal (2012),

    20 H. TAJALLI AND A. I. PEÑA

    for example, reported 42 deaths associated with soccer games in Brazil between 1999 and
    2008. As a response to violent fights and deaths during and after the soccer games, the
    Brazilian government in 2003 banned the sale of alcohol in soccer stadiums and other
    sporting events. Ironically, the Federation of International Football Association (FIFA)
    required Brazil to suspend the national ban on the sales of alcoholic beverages in
    soccer stadiums during the 2014 World Soccer Cup. Some studies have even found signifi-
    cant increases in murder rates as a result of major sport games. White (1989), for example,
    found that professional football playoff games increased the incidences of homicides
    during the six-day period after the playoffs. The increase in homicides was mainly for
    the losing teams.

    Sports games are also marred by a number of non-violent crimes such as the sale of
    fraudulent tickets. This type of crime is often more difficult to document due to the
    private consensual nature of the transaction. World Cup ticket scalping gained notoriety
    especially in 2014 when a ticketing company that had won the FIFA’s contracts since
    1994 was implicated in years of ticket scalping. Off course, there is a high incentive for
    criminals to engage in such a lucrative business. The resale ticket price for the 2016
    Super Bowl, for example, averaged between $5000 and $6000. Criminals are also
    enticed to sell fraudulent tickets. The victims who end up buying these fake tickets
    could not only loose a significant amount of money but additionally become victims of
    identity theft as well (Skowronski, 2016).

    Our goal in this study is to find out if any of the various types of crimes collected by the
    Federal Bureau of Investigation (FBI) surge during the month of the biggest sport event in
    the United States. The next section will layout the methodology for testing our question.

  • Method
  • The purpose of this research is to investigate whether various crimes surge during the
    month of the NFL’s Super Bowl in host cities. Since not all crimes have equal likelihood
    of rise during a tourist event (Wood Harper, 2001), this study examines possible surge
    of seven different types of crimes in host cities during the month the Super Bowl is
    played. These crimes are: murder, rape, robbery, aggravated assault, burglary, larceny
    and motor vehicle theft. Table 1 provides the FBI’s description of these crimes, as well
    as the type of crime cases that are or not included in them. Our preliminary analysis of
    data shows that ‘simple Assault’ data reported by FBI is marred by inconsistencies and
    missing values. As a result, examination of this crime is dropped from our analysis. Follow-
    ing the precepts of the Routine Activity Theory, we test hypotheses regarding the surge of
    various crimes during the month the Super Bowl game is held. The focus of this study is to
    test whether the Super Bowl event has an impact on the occurrence of various crimes. A
    caveat needs to be mentioned regarding the hypotheses of this study. Our hypotheses are
    limited only to the cities hosting the event. Neither our hypotheses nor our analyses take
    into consideration crimes that take place in the host city’s surrounding communities.
    Therefore, our findings can only be generalized to the hosting cities exclusive of their sur-
    rounding towns.

    Data for this study is based on the available monthly crime rates for each of the 15 cities
    that hosted the Super Bowl from 1990 to 2012 and reported their crime statistics to the FBI.
    Regrettably, the FBI did not have data for several of the host cities for the time period of

    JOURNAL OF SPORT & TOURISM 21

    interest to this study. Therefore, crime data for these cities were not included in our analy-
    sis. The list of host cities used in this study can be found in Table 2. Data beyond 2012 were
    not available at the time of this investigation.

    The FBI collects and disseminates crime statistics on various classifications of crimes in
    its Uniform Crime Reports. We requested the FBI to provide us 24 months of reported
    crime rates for each of the 8 types of crimes for each of the 15 cities. The 24 months of
    crime rates consist of the crime rates for the month of the game, its preceding 11
    months, and the crime rates for the 12 months after the game. For example, the Super
    Bowl XLIV was played during the month of February 2012 in Indianapolis, Indiana. In
    this case, we requested, and obtained from the FBI, 11 months of crime data prior to Feb-
    ruary 2012 and 12 months of crime data for the dates after the month of the game. In other
    words, crime data for the city of Indianapolis was collected from March 2011 through Feb-
    ruary 2013 for each of the 8 types of crime (i.e. 24 × 8 pieces of data for the city of India-
    napolis). The same data collection procedure was performed for the other 14 cities that
    hosted the Super Bowl and which the FBI has the data.

    Table 1. Uniform crime reports description of various crimes.
    Crime
    classification Description

    Murder The willful (non-negligent) killing of one human being by another. The following are not classified as
    Criminal Homicide: deaths caused by negligence, suicides, justifiable homicides, traffic fatalities,
    accidental deaths, assaults to murder and attempts to murder.

    Force rape The carnal knowledge of a female forcibly and against her will. Sexual attacks against men are not
    included in this class of crimes.

    Robbery The taking or attempting to take anything of value from the care, custody or control of a person or
    persons by force or threat of force or violence and/or by putting the victim in fear

    Aggravated
    assault

    An unlawful attack by one person for the purpose of inflicting severe or aggravated bodily injury. This
    type of assault usually is accompanied by the use of a weapon or by means likely to produce death
    or great bodily harm.

    Simple assault All assaults which do not involve the use of firearm, knife, cutting instrument or other dangerous
    weapon and in which the victim did not sustain serious or aggravated injuries.

    Burglary The unlawful entry of a structure to commit a felony or a theft.
    Larceny The unlawful taking, carrying, leading or riding away of property from the possession or constructive

    possession of another.
    Motor vehicle
    theft

    The theft or attempted theft of a motor vehicle. This includes autos, trucks, buses and other vehicles.

    Table 2. List of the Super Bowl host cities used in this study.
    Super Bowl Year Host city

    XXIV 1990 New Orleans, LA
    XXV 1991 Tampa, FL
    XXVII 1993 Pasadena, CA
    XXVIII 1994 Atlanta, GA
    XXX 1996 Tempe, AZ
    XXXI 1997 New Orleans, LA
    XXXII 1998 San Diego, CA
    XXXIV 2000 Atlanta, GA
    XXXVI 2002 New Orleans, LA
    XXXVII 2003 San Diego, CA
    XXXVIII 2004 Houston, TX
    XL 2006 Detroit, MI
    XLII 2008 Glendale, AZ
    XLV 2011 Arlington, TX
    XLVI 2012 Indianapolis, IN

    22 H. TAJALLI AND A. I. PEÑA

    In order to linearized the data, natural logs of the seven crimes were computed. These
    seven logged crimes (excluding ‘simple assault’ due to inconsistency in the collected data)
    will form the Dependent Variables of this study. The crime rates are measured in terms of
    the monthly number of crime occurrences per 100,000 residents, for each of the cities. The
    crime rates take into consideration the estimated population of the city in the host city. A
    caveat should be made regarding the FBI reported statistics on rape. Historically, rape is a
    crime that is under reported (Palermo & Peterman, 2011; Yung, 2014). Yung’s (2014) study
    shows that as much as 84% of rape incidents have not been reported to police. As a result,
    our analysis of this variable will only represent changes in rates of reported rapes rather
    than the changes in the actual rates. It is the assumption of this study that if there is a
    surge in the actual number of rapes during the month of the Super Bowl, we should
    also observe a spike in the number of reported rapes in that month. Table 3 provides
    summary statistics of our collected data.

    Three manually constructed Independent Variables and a variable representing the
    natural log of the unemployment rates are included in each of the seven statistical
    models of this study. The variable ‘Sept. 11’ is a dichotomous variable where time
    periods before 11 September 2001 are coded 0 and the following time periods are
    coded 1. As a covariate, this variable will account for the possible effect that post 911
    security measures may have had on the surge or decline of crimes during the Super
    Bowl event. The variable ‘Time Trend’ is a counter; coded from 1 to 24 for each month.
    It represents the trend of crime over time. The independent variable ‘Super Bowl’ is a
    dummy variable where the month of the Super Bowl for each city is coded 1 and the
    remaining months are coded 0. This variable shows whether the hypotheses of this
    study can be supported. A positive significant coefficient for this variable will support
    our hypothesis that a particular crime surges during the month of the Super Bowl. The
    fourth and the last independent variable of our study is the natural log of the monthly
    unemployment rate of the host city. The relationship between unemployment rate and
    crime has been thoroughly researched for many decades. The large body of research
    has examined the relationship between unemployment and crimes. Comprehensive
    reviews of the literature by Allen (1996) and Vieraitis (2000) clearly bring out the contro-
    versy over this relationship. Nevertheless, we have included unemployment rate into
    our analyses to control for its possible impact on the criminal behavior of individuals.
    The unemployment rate for this study was collected from the US Bureau of Labor Statistics.

    This study uses a panel of data collected on two dimensions of ‘Cities’ and ‘Time Trend’.
    Figure 1 depicts the structure of the data on these two dimensions where each row

    Table 3. Summary statistics for the sample.
    Variable Mean Std. dev. Min Max N

    Cities 7.961 4.307 1 15 358
    Time 12.439 6.902 1 24 358
    Murder rate 2.125 1.915 0 8.653 358
    Rape rate 4.640 2.836 0 14.400 358
    Robber rate 51.879 35.024 6.970 162.080 358
    Aggravated assault rate 75.726 55.649 14.510 251.190 358
    Burglary rate 144.714 78.433 40.460 392.840 358
    Larceny rate 349.586 153.030 97.790 876.210 358
    Motor vehicle rate 121.251 57.993 16.080 265.630 358

    JOURNAL OF SPORT & TOURISM 23

    represents monthly crime rates data for a city that hosted the Super Bowl. Observed
    monthly crime rates are denoted as Os in the Figure. Each of the seven crime types in
    this study have a data structure similar to Figure 1.

    Our analysis pools this time-series/cross-sectional data into a unified whole in order to
    draw a general conclusion about the impact of the Super Bowl on various crimes. It should
    be noted that the focus of this study is not to examine crime rates in separate individual
    cities but to make a general conclusion on whether Super Bowl has an impact on various
    crimes during the month that the event takes place. We have used the Panel Data Analysis
    procedure of STATA to analyze our Panel data. The equation for our Panel Data model can
    be expressed as follow where the dependent variable of y represents a type of crime
    (logged), a and b are the coefficients, x1 through x4 are the independent variables of
    ‘Time Trend’, ‘Super Bowl’, ‘Log Unemployment Rate’ and ‘September 11’ respectively.
    Letters i and t denote the two dimensions of ‘city’ and ‘month’. Error term is shown as e.

    yit = a + b1x1it + b2x2it + b3x3it + b4x4it + eit.

    It should be noted that inclusion of the ‘Super Bowl’ dummy variable will allow us to
    detect possible surge of crimes during the month of the Super Bowl while controlling
    for the impact of the 911 terrorist attack, ordinary trend of crime over time, and the
    status of the economy during the time frame of the study.

    Three types of analysis are performed in order to triangulate our assessment of crime
    surge during the month of the Super Bowl. In our first panel data analysis we have
    used the 15 host cities and the time trend Fixed Effects and cluster the data at city
    level. This is a powerful tool of removing omitted variable bias by taking into consideration
    the within-cities variation over time. The second leg of our triangulation aggregates the
    host cities and the time periods in a long format and uses pooled OLS. Pooled OLS is a
    linear regression without fixed and/or random effects. By clustering the standard errors
    at city levels, our analysis assumes for the intercept and the slopes to be constant regard-
    less of the host cities and the time periods. In other words, it assumes no difference in
    intercept and slopes across the host cities and the time periods. Our third approach of
    assessing the impact of the Super Bowl on crime attempts to compute the regression coef-
    ficients while the interaction between cities fixed effects and the linear time trend is
    absorbed. We have used ‘reghdfe’ package of STATA to perform the analysis of this part.

    Figure 1. Research design of the study.

    24 H. TAJALLI AND A. I. PEÑA

  • Results and comments
  • Table 4 shows two models of Fixed Effects and Pooled OLS for each of our dependent vari-
    ables. Table 5 depicts the regression coefficients while interaction between the cities fixed
    effects and the linear time trend is absorbed. In this case, the data is clustered by cities. The
    main body of our results tables present coefficients and standard errors of independent
    variables. The coefficient of interest that sheds light on our hypotheses is ‘Super Bowl’.
    The coefficient indicates whether there has been a surge of crime during the month
    the Super Bowl was played. With an exception of motor vehicle theft under the Pooled
    OLS model, our three models have produced consistent results. These results reject the
    hypotheses that crimes surge during the month of the Super Bowl in the host cities. In
    other words, the host cities did not experience an increase in any of the crime types
    during the month that the Super Bowl was played. In the case of ‘motor vehicle theft’,
    our findings suggest a possibility of a significant decline in this crime. One may speculate
    the cause of this decline to be the ever presence of security forces searching for car bombs.
    In short, our findings point to the direction of hypothesis that Super Bowl event does not
    lead to significant increase in crimes. Although our findings relate to a surge of crime in the
    host cities, readers should be reminded that many Super Bowl tourists stay and party in the
    surrounding towns rather than the host city. It would be highly informative if the future
    researchers use the entire host city’s metropolitan area as their unit of investigation.

    The good news for the traveling sports fan is that Super Bowl events are safe for tourists.
    Several plausible explanations can be given for the absence of a surge in crimes during
    Super Bowl events in the host cities. The most significant contributor to the safety of
    the Super Bowl location is the large deployment of security forces. Although, statistics
    on the number of federal, state, county, municipal and private security agents are publicly
    unavailable, government declarations attest to the extraordinary presence of various
    security forces during the Super Bowl event. In fact, the Federal government has classified
    the Super Bowl as one of the two national events with the highest level of security alert.

    Cities invest large sums of money in preparation for hosting this major sport event with
    the expectation of more return on their investment. It is only in the presence of actual and
    perceived safety that cities can realize their short- and long-term returns on their invest-
    ment. Negative safety perception of a locality dissuades potential tourists (Fakeye, 1992;
    Roehl & Fesenmaier, 1992; Lepp & Gibson, 2003) and business investment (Frye & Shleifer,
    1997; Goglio, 2004; Krkoska & Robeck, 2009). Neither sports fans nor the governing body of
    the NFL will reward those cities that are lax about the safety of their tourists. Similarly,
    other stakeholders, such as the players and owners, realize that their revenue is directly
    tied to the safety of the place the Super Bowl is played. The Super Bowl is a money-spin-
    ning business; insecurity can break the spinning-wheel for all the involved profiteers.

    Ironically, the ghost of terrorism has prevented surge in the occurrence of the types of
    crimes examined in this study. The memories of September 11 and the 2015 Paris terrorist
    attack have made the mega games’ attendance safer in certain respects. The extraordinary
    security planning and presence before and during the 2016 Super Bowl is a prime example
    of how opportunity for committing ordinary criminal acts is strikingly limited. In light of
    various terrorist threats, The Department of Homeland Security has classified the Super
    Bowl as a SEAR 1 (Special Event Assignment Rating) event; this is a type of assignment
    that is reserved for only the Presidential Inauguration. Super Bowls are riddled with

    JOURNAL OF SPORT & TOURISM 25

    Table 4. Fixed and pooled OLS estimates of Super Bowl impact on various crimes.

    Variable

    Log murder rate Log rape rate Log robbery Log aggravated assault Log burglary Log larceny Log MVT

    Fixed
    effects

    Pooled
    OLS†

    Fixed
    effects
    Pooled
    OLS†
    Fixed
    effects
    Pooled
    OLS†
    Fixed
    effects
    Pooled
    OLS†
    Fixed
    effects
    Pooled
    OLS†
    Fixed
    effects
    Pooled
    OLS†
    Fixed
    effects
    Pooled
    OLS†

    Time trend 0.004 −0.012 −0.002 −0.004 −0.004 −0.083* −0.008** −0.091** −0.002 −0.049 −0.002 −0.019 −0.006* −0.042
    (0.003) (0.028) (0.003) (0.011) (0.003) (0.039) (0.003) (0.033) (0.002) (0.029) (0.002) (0.012) (0.002) (0.025)

    Super Bowl −0.170 −0.044 −0.071 0.003 −0.026 −0.048 −0.101 0.002 −0.065 −0.053 −0.003 −0.001 −0.053 −0.056*
    (0.122) (0.128) (0.124) (0.102) (0.076) (0.037) (0.049) (0.036) (0.054) (0.028) (0.048) (0.028) (0.041) (0.028)

    Log unemp.
    rate

    −0.028 −0.995 0.204 −0.072 −0.023 0.010 −0.189 −0.208 0.033 −0.157 0.119 −0.158 −0.334** 0.114
    (0.136) (0.758) (0.289) (0.292) (0.140) (0.477) (0.131) (0.445) (0.092) (0.353) (0.109) (0.250) (0.076) (0.346)

    September 11 −0.641 −0.408** −0.953 −0.764 −0.492 −0.570** −0.758*
    (0.386) (0.149) (0.531) (0.462) (0.392) (.160) (0.349)

    Constant 0.425 2.863* 1.009 1.731** 3.753** 6.953** 4.537** 7.739** 4.807** 7.027** 5.576** 6.697** 5.341** 6.056**
    (0.237) (1.426) (0.534) (0.551) (0.246) (1.583) (0.249) (1.346) (0.161) (1.165) (0.205) (0.504) (0.151) (1.010)

    F-test 1.12 1.81 0.493 2.09 0.65 2.37 4.24* 2.78* 1.11 2.20 0.99 4.5** 7.12** 2.80*
    Df 3, 14 4, 285 3, 14 4, 335 3, 14 4, 338 3, 14 4, 338 3, 14 4, 338 3, 14 4, 338 3, 14 4, 338
    R-squared 0.838 0.025 0.675 0.024 0.950 0.027 0.928 0.032 0.941 0.025 0.912 0.051 0.947 0.032
    SEE or ŝv 0.446 0.380 0.186 0.190 0.132 0.131 0.138
    ŝU 0.981 0.558 0.812 0.676 0.531 0.437 0.560
    DW 2.541 2.398 2.684 2.390 2.539 2.750 2.677
    Rho 0.807 0.649 0.958 0.954 0.957 0.898 0.952
    N of obs. 320 290 356 340 358 343 358 343 358 343 358 343 358 343
    N of groups 15 15 15 15 15 15 15

    Notes: Standard errors in parenthesis; statistical significance: * < .05, ** < .01. †Corrected for autocorrelation.

    2
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    various local, state, federal and privately employed security forces. The FBI reported that
    for the 2016 Super Bowl event, 60 federal, state and local agencies were working together
    to coordinate surveillance and security. Reuters reported that some 4,000 private security
    staff had been brought in to support police in securing the surrounding area (Reuters,
    2016). The Drug Enforcement Agency, Transportation Security Agency, local law enforce-
    ment and other agencies spent over two years preparing and planning for this event
    (Glazer, 2016). Additionally, in preparation for this Super Bowl, the FBI and Santa Clara
    police department spent several months running drills within Levi’s Stadium (where the
    game took place) and the surrounding areas. Tactics were mimicked and improved
    based on what other cities have used when hosting this event. The Department of Home-
    land Security even turned to French officials for advice while preparing for the event. The
    officers of the Department were in constant contact with their French counterparts since
    the 2015 Paris attacks.

    On the day of the game on Sunday 7 February, Levi’s Stadium was turned into a for-
    tress-like zone with concentric rings of security all around the premises. Sophisticated
    high-tech sensors, sniffing dogs, metal-detectors, security forces in uniform and plain
    clothes, sharpshooters on rooftops and the omnipresence of surveillance cameras moni-
    toring every movement of the attendees. The stadium and its surrounding area were
    designated as no-fly zones. F-15 fighter jets and military attack and rescue helicopters
    were on stand-by near the event area. The extraordinary security operations extended
    even to all surrounding cities, train and bus stations, airports, shopping malls, restaurants,
    hotels and other possible places that fans may gather. Under these tight security con-
    ditions, street criminals found it hard to go about their business. It is with the combined
    effort and strong collaboration of many local, state and national security agencies that
    America’s favorite national sport event of the year is successfully executed. Many public
    resources and agencies need to be utilized in the planning of this event. It would be inter-
    esting to see the total security cost that goes into the Super Bowl events.

    The relative safety of the Super Bowl event may also be related to the socio-economic
    demographics of Super Bowl attendees. Attending the Super Bowl is a costly entertain-
    ment. Attending the game is not cheap; in fact average Americans are priced out of the
    game. Those who can afford this expensive luxury are of a socio-economic class that
    have a particular set of behaviors. They are less likely to engage in the type of criminal

    Table 5. Regression results after absorbing the interaction between cities fixed effects and linear time
    trends.

    Log murder
    rate

    Log rape
    rate

    Log
    robbery

    Log aggravated
    assault

    Log
    burglary

    Log
    larceny Log MVT

    Super Bowl −0.161 −0.053 0.043 −0.021 0.020 0.102 0.049
    (0.130) (0.125) (0.086) (0.065) (0.064) (0.080) (0.060)

    Log unemp.
    rate

    0.383 0.865** 2.081** 2.283** 2.620** 3.108** 2.508**
    (0.189) (0.134) (0.167) (0.173) (0.174) (0.198) (0.170)

    September 11 −0.734 −0.504 −0.466 −0.262 −0.158 −0.187 −0.096
    (0.553) (0.292) (0.514) (0.480) (0.521) (0.638) (0.652)

    F-value 2.39 26.36** 78.61** 114.50** 172.19** 177.30** 114.26**
    df 3, 14 3, 14 3, 14 3, 14 3, 14 3, 14 3, 14
    R-square 0.710 0.908 0.982 0.987 0.991 0.991 0.986
    # of Clusters 15 15 15 15 15 15 15
    N 320 356 358 358 358 358 358

    Notes: Standard errors in parenthesis; statistical significance: * < .05, ** < .01.

    JOURNAL OF SPORT & TOURISM 27

    activities that are examined in this study. The average ticket price for the 2015 Super Bowl
    was $9722, while some luxury suites for the 2016 game in the San Francisco Bay Area were
    selling for more than $500,000. Added to the exorbitant ticket cost of the game, one
    should add inflated hotel costs and raised airfares. The price of a hotel room six miles
    away from Levi’s Stadium, where the 2016 game was played, was averaged at $580 per
    night (Barrabi, 2016). One study (Kaylor, 2015), for example, estimated that the average
    cost of attending the 2015 game in Arizona (including ticket, airfare, hotel, rental car,
    game-day parking) was $8113 if flying from Boston and $6913 if flying from Seattle. At
    this price tag, the event is too costly for common street criminals to travel to the event.
    Economists (Becker, 1968; Goglio, 2004) consider crime as an economic activity perpe-
    trated by individuals who weigh in the cost and benefits of their transactions. Offenders
    refrain from their criminal activities when the cost of their mischief is significantly
    higher than the prospect of benefitting from their crimes. The exorbitant cost of traveling
    to, and perhaps attending, the game can significantly discourage many potential oppor-
    tunists. Added to the high cost of traveling to the game site, one should also take into con-
    sideration the omnipresence of security forces and the increased likelihood of being
    caught.

    Delightedly, the Super Bowl event has become a family event and a time for the
    reunion of friends and relatives. For the most part, people attend the event to enjoy the
    company of friends and family in a safe environment. The festive mood of friends and
    families uniting from various parts of the country is conducive to a healthy environment.
    The economic interest of the host city and all other stakeholders are to promote such an
    environment. Without a safe and secure environment free of crime, the economic objec-
    tives of these stakeholders cannot be achieved.

    This event is the largest sporting event in the country and the one that annually brings
    most Americans together; it is comforting to conclude that the findings of this study
    support the idea that the Super Bowl is a safe, family friendly event. The preparation for
    this event could serve as an example or guide for other cities planning major events
    such as the Formula 1 events that have taken place in Austin, Texas for the past four
    years. It could also assist in preparation for large multi-day music festivals. Perhaps the
    influx of individuals is not as significant as the Super Bowl, but the safety priority
    should remain the same.

    Perhaps the distinguishing difference between the relatively safe modern mega-
    sports games and the crime infested games of older times resides in the operating
    models of the games. Contrary to the ancient games, such as the one culminated in
    the Nika riot, modern mega games are deeply rooted in business models. Modern
    mega games are mega businesses of extraordinary investment and returns by and for
    thousands of stakeholders. Legitimate businesses demand security, law and order. Inse-
    curity is destructive of legitimate business activities. It is in the business interest of the
    host cities, sports owners, team members, broadcasters, food and alcohol industries, air-
    lines, hotels and entertainment industries to demand a safe environment for the game
    to take place. At least with regard to the security of the modern mega games, we may
    exult the economic model supported by Adam Smith. One may rephrase Adam Smith’s
    famous words that ‘It is not from the benevolence of the sports owners, city planners, or
    other profiteers that we enjoy the safety of our mega games, but from their regard to
    their own interest’.

    28 H. TAJALLI AND A. I. PEÑA

  • Disclosure statement
  • No potential conflict of interest was reported by the authors.

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    32 H. TAJALLI AND A. I. PEÑA

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    • Abstract
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      References

    By Cody T. Havard, PhD October 12, 2018

    Rivalry in Business
    gbr.pepperdine.edu/2018/10/rivalry-in-business

    In business, managers and organizations strive for consumer loyalty, regardless of the
    product or service being offered. In many ways, a loyal customer means someone that will
    not only consume their favorite brand but may also attempt to avoid consuming a
    competitor’s product or service. Additionally, loyal customers may use word of mouth to
    steer others toward a favored brand and away from a competing or rival brand. In many
    instances, this is a good position for managers and something that organizations
    celebrate. However, what if customers loyal to your product reserve strong enough
    animosity toward a competitor’s brand that they hold negative perceptions toward those
    products and services? Further, what if those loyal customers decided to participate in
    negative behavior, sometimes dangerous behavior, toward a rival company? These are
    questions that managers and organizations should ask when navigating a landscape rife
    with competing and rival brands.

    Rivalry in business can influence different aspects of an organization or their products and
    services. For instance, while rivalry can encourage managers to increase organizational
    effort or output,[1] it can also increase the likelihood of unethical behavior. [2] Furthermore,
    as companies compete for consumers and market share, managers engage in practices
    that both positively promote their products and services, while attempting to disparage
    competitors’ products. One such example is the 2018 advertisements that portrayed
    Universal Studios Orlando Theme Parks as more enjoyable and suitable for adolescents
    than Walt Disney World Theme Parks. Additionally, Samsung’s commercials about their
    Galaxy Note phone attempt to elicit in consumers’ minds favorable comparisons to the
    Apple iPhone. Furthermore, the competing bids by Disney and Comcast in 2018 to acquire
    Fox properties raise the interesting question: What can business managers learn from
    rivalry in sport?

    1/7

    https://gbr.pepperdine.edu/2018/10/rivalry-in-business/

    To better understand rivalry in the competitive business setting, many researchers have
    relied on the sport setting to study the phenomenon. For example, Kilduff, Elfenbein, and
    Staw used the collegiate basketball setting to investigate antecedents and outcomes of the
    rivalry phenomenon.[3] This article discusses the rivalry phenomenon, its importance in
    business, and how managers can use findings from the sport setting to better understand
    consumer perceptions and behaviors. As organizations try to create, promote, and maintain
    differentiation over time, understanding how rivalry influences consumers is very important,
    and the sport setting provides an ideal setting for managers looking for answers.

    Rivalry

    Someone loyal to a brand, whether inside or outside the sport setting, may find that they
    hold some negative sentiment toward a competing, or rival, brand. For example, someone
    attending a sporting event where their favorite team is playing a rival may find they are
    more negative of the opposing team and officials during the game, more grandiose
    following a success by their favorite team, and more confrontational toward fans of the
    rival team. Likewise, an avid supporter of the Ford Mustang may find it difficult to
    appreciate the aesthetic or technological advancements of a new or classic Chevrolet
    Camaro. These feelings, and subsequent behaviors, are a product of rivalry, and research
    in the sport setting can provide mangers with important information and lessons about the
    phenomenon.

    Contemporary investigation into rivalry begins from Social Identity Theory (SIT), which
    states that a person chooses membership in a group based on how that membership will
    reflect on themselves.[4] For example, people that choose to buy the latest Apple products
    do so, to some extent, based on how they believe being an Apple person will make them
    feel personally or influence others’ perceptions of them. This can occur for a person
    because they may begin to take on the identity of the collective group (e.g., Apple
    person).[5] An important aspect of consumer behavior is rivalry, and the way consumers
    perceive their favorite brands and rival brands. For example, people that purchase
    automobiles produced by the Ford Motor Company perceive Chevrolet automobiles—and
    consumers of that brand—as inferior.[6] Similarly, Apple users reported negative attitudes
    toward the Microsoft brand and its users.[7]

    When people join groups, those groups inevitably will interact with competitors, or
    opponents.[8] In the sport setting, these opposing groups are rival teams and supporters of
    those teams. Outside of sport, competing groups include supporters of rival brands (e.g.,
    Apple vs. Android, Coca-Cola vs. Pepsi, Disney Parks vs. Universal Parks). Sport rivalry has
    been defined as “a fluctuating adversarial relationship existing between two teams, players,
    or groups of fans, gaining significance through on-field competition, on-field or off-field
    incidences, proximity, demographic makeup, and/or historical occurrence(s).”[9]
    Furthermore, a sport rival has been defined as “a highly salient out-group that poses an
    acute threat to the identity of the in-group or to the in-group members’ ability to make
    positive comparison between their group and the out-group.”[10]

    Investigations into rivalry in sport have shed light on topics including fan reactions to
    competition,[11] perceptions of out-group member behavior, [12] likelihood of watching and
    attending games involving the favorite team[13] and rival team, [14] and willingness to pay

    2/7

    price premiums in order to consume the sport product.[15] The lessons managers can
    learn from research in the sport setting are abundant, and the next sections detail some
    conclusions that can be drawn from research on sport rivalry.

    Strategic Decisions

    The competing bids for Fox put forth by the Walt Disney Company and Comcast in 2018
    beg the question: What role does rivalry play in companies’ decisions? Rivalry allows
    organizations and people to feel unique from another group,[16] and it addresses the
    inherent need to favorably compare to competitors’ influence on people’s decisions.[17] For
    example, companies like Chick-fil-A, Nordstrom, and Disney pride themselves on providing
    customer service superior to their competitors. An interesting phenomenon that commonly
    occurs in sport is referred to as the “arms race.” Anecdotal evidence suggests rival teams
    engage in an arms race for recruiting purposes. In fact, competition for personnel is an
    important characteristic that defines rivalry between sport teams and fans.[18]

    However, the arms race is not exclusive to the sport setting. Companies try to outperform a
    rival organization, which typically benefits the consumer. For example, the constant
    competition between Apple and Samsung continues to result in improved consumer
    products and advances in mobile phone technology. Likewise, Universal’s attempts to
    compete with Disney for theme park supremacy leads to advances in ride and attraction
    technology, which benefits consumers of the two brands and the theme park industry as a
    whole.[19]

    This also brings up the interesting topic of escalation of commitment, or an organization’s
    continued commitment to an increasingly negative course of action by investing more
    financial and time-consuming resources (e.g., facility building between sport organizations,
    price war between consumer products).[20] Once an organization has begun a strategy of
    escalation of commitment, few choose to de-escalate and focus on a more positive
    strategy, such as a more intimate consumer product.[21] The shared rivalry, or the
    competitive drive to “keep up with the Joneses,” can play a role in these decisions of trying
    to either outperform or undercut the opponent.[22] In fact, rivalry has caused managers
    and organizations to go to great lengths to devalue an opponent. According to Andrew
    Clark of The Sydney Morning Herald , in 1996 British Airways found itself in a rivalry for
    customers with newly founded Virgin Airlines (VA) and was accused of spreading rumors
    that VA founder Richard Branson was suffering from a terminal, sexually transmitted
    disease.[23]

    Consumer Perceptions/Behavioral Intentions

    Investigating rivalry in sport has provided a large amount of information regarding the in-
    group’s and out-group’s perceptions and their behavioral intentions to consume both
    favorite and rival teams. For example, fans tend to perceive the behavior of rival supporters
    negatively.[24] Additionally, sport fans have reported a higher likelihood of watching or
    attending favorite team games against a rival team than those against a non-rival team,[25]
    and those intentions extend to competitions involving primary and secondary rivals.[26]

    3/7

    Beyond sport, these findings suggest that consumers may exhibit greater likelihood to
    support a preferred brand when a competing brand is present. For example, a loyal
    consumer of the Ford Mustang may want to show support for their favorite brand upon
    seeing a commercial about a new Chevy Camaro. The ordering of rival competitors or
    degree of perceived rivalry is important as well.[27] Just as sport fans can identify different
    rival teams,[28] so can supporters of consumer products. A person who likes to eat at
    McDonald’s may view the quality of food and service at Burger King differently from that
    received at a Wendy’s restaurant. Therefore, they may view Burger King as a primary rivalry
    to McDonald’s, whereas Wendy’s represents a secondary rival.

    The Sport Rivalry Fan Perception Scale (SRFPS) offers a comprehensive view of how sport
    fans view their rival team.[29] Specifically, the SRFPS asks fans (1) their likelihood to
    support a rival against another team, (2) their perceptions of the rival team’s prestige, (3)
    their perceptions of rival team supporters’ behavior, and (4) their sense of satisfaction when
    their favorite team beats their rival team. Variables such as how identified a person is with
    a team[30] and whether the favorite team won or lost the most recent rivalry game [31] can
    influence fan perceptions of rival teams.

    Outside of sport, managers can expect loyal supporters to share stronger negative
    perceptions of rival brands than more casual consumers. For example, someone that
    identifies as a loyal Disney fan may reserve different perceptions and attitudes toward
    Universal parks than someone who identifies with both theme parks. Additionally, a
    consumer who feels their competitor has an advantage over a preferred brand may find
    ways to devalue the rival or belittle rival companies’ accomplishments, sometimes by
    pointing out perceived unfair practices of the rival.

    Rivalry also influences an individual’s likelihood to help others in emergency situations. For
    example, sport fans were more likely to offer assistance to someone wearing a shirt of their
    favorite team that fell off their bicycle than if the person wore a shirt supporting a rival
    team.[32] Furthermore, sport fans have exhibited schadenfreude, [33] or taking pleasure in
    the demise of another, and Glory Out of Reflected Failure (GORFing),[34] celebrating a rival
    team’s loss to someone other than the favorite team.[35] These findings suggest that loyal
    supporters of consumer products may exhibit similar behavior. To see examples of
    schadenfreude and GORFing outside of sport, visit supporter websites and discussion
    boards following the release of a competing product that received poor reviews.
    Additionally, brand supporters tend to downplay competitor success, such as loyal fans of
    Star Trek vs. Star Wars or Marvel vs. DC Comics after the release of new movies, television
    series, or games.

    Companies that choose to sponsor sport organizations or personalities also have to be
    cognizant of the influence rivalry has on consumer behavior. For example, fans of the
    National Association of Stock Car Auto Racing (NASCAR) display loyalty to the sponsors of
    their favorite drivers and try to avoid sponsors of rival drivers.[36] This extends to fan
    support of league-wide messaging (e.g., fans were more receptive of league-wide
    messages if the promotion featured a favorite rather than a rival team).[37]

    4/7

    In addition, sport fans reported lower likelihood to consume an organization’s products or
    services that sponsor both their favorite and rival teams.[38] This is particularly important,
    as business managers must understand how their relationship with other companies and
    sponsorships can influence attitudes toward and consumption of their products and
    services. Business managers have to understand that their association with a sport team
    through a sponsorship will encourage some people to consume their product while
    simultaneously causing others to distance or avoid their organization.

    Group Member Behavior and Deviance

    A very important lesson that managers can learn from the sport setting involves supporter
    and group member behavior toward out-group members or rival supporters. Highly
    identified sport fans have reported a higher likelihood to consider anonymous acts of
    aggression toward rival participants and supporters than fans with lower levels of
    identification.[39] Furthermore, when a new opponent is introduced, much as was the case
    following the most recent conference realignment in college athletics, fans showed more
    negativity and greater likelihood to consider anonymous aggression toward the former rival
    than the anticipated and new rival. [40] [41]

    The issue of fans behaving negatively toward rivals extends into the online setting as
    well,[42] as exhibited when some fans of the Cleveland Browns displayed pleasure
    following the death of Baltimore Ravens owner Art Modell.[43] Similarly, loyal automobile
    fans were highly negative in online chatrooms toward rival brands and supporters.[44]

    It is also important to note that rivalry within and outside of sport can be a healthy and
    effective way to reach consumers. For instance, the presence of a rival allows corporations
    and group members to experience feelings of uniqueness,[45] and rivalry can make group
    members feel a stronger bond with one another.[46] It is important for organizations, both
    sport and non-sport, to identify rival groups because it can help increase effort and
    output[47] along with consumer interest in the product. [48]

    The lesson for business managers regarding group member behavior is to develop
    competitive rivalries that increase interest in the product while avoiding tactics that may
    increase feelings of animosity. As Yale behavioral researcher Lee asserted, rivalries have
    the ability to foster negative sentiments and deviant behavior if not properly monitored.[49]
    Likewise, other researchers have called for caution with the way rivalries are promoted[50]
    to help control potential negative fan behavior.[51] It is imperative that business managers
    understand the need to responsibly use rivalry to increase consumer engagement. If
    managers do not responsibly promote rivalry among competitors, negative consumer
    behavior could lead to situations and incidences that can hurt organizations in both the
    public eye and the financial bottom line.

    Responsible Marketing

    Recently, experimental research has shed light regarding how marketing and promotional
    messages can influence group perceptions and behavior. In sport, especially in
    international football, many managers search for ways to decrease the feelings of rivalry
    instead of leveraging the phenomenon to increase interest as is commonly the case in the

    5/7

    United States. One study found that acknowledging rivalry and tensions between teams
    rather than ignoring or downplaying rivalry actually helped to decrease fan derogation and
    deviance.[52] In the United States, the types of messages and titles used to promote
    rivalries influenced group member perceptions.[53] Specifically, sport fans that saw a
    promotional title using the word hate reported stronger negative perceptions of rival fan
    behavior than those who saw a message using the word rivalry. Furthermore, fans exposed
    to the word rivalry were less likely to support the rival against another team than people
    exposed to the word hate. These findings asserted that using a negative word such as hate
    to promote a rival actually lead to increased animosity while decreased feelings of
    rivalry.[54]

    An important takeaway for business managers is the knowledge that promoting a rivalry in
    a healthy and competitive nature (e.g., using the word rivalry), can help remind people of
    the rivalry,[55] which can positively impact their product. [56] However, trying to devalue the
    rival may lead to animosity between group members,[57] which, if not monitored, may lead
    to group deviance.

    A study on the influence of mediated stories surrounding rivalry games found that negative
    stories about an upcoming rivalry game (e.g., a fight between rival fans) not only hurt group
    members’ perceptions of the rival brand, but it also resulted in decreased attitudes toward
    the favorite brand, compared to people who read a positive story (e.g., a joint-blood
    drive).[58] So, if deviant supporter behavior occurs, managers can expect that both the rival
    and favorite brands will be hurt in consumers’ minds. An approach to help control this is for
    managers to encourage cooperation between brands, as this may help elicit positive
    emotions in consumers and create a sense of a larger in-group within the rivalry
    setting.[59]

    Rivals in sport commonly show cooperation in the recovery period following a man-made
    or natural disaster,[60] and rival brands outside of sport can do the same, thus working to
    mitigate any negative effects that can spawn from rivalry.[61] Managers want to ensure
    that consumers are pleased with their products in a way that does not foster overly
    negative feelings toward a rival brand because group member deviance can have
    significant negative impact on consumer opinions and consumption intentions. For
    example, if group members cross a line and become deviant, managers run the risk of
    consumers holding negative perceptions and attitudes of their brand, ceasing to consume
    their brand, and even suffering legal and financial losses.

    Summary

    There are many lessons managers in general business and consumer products and
    services can learn from the study of rivalry within the sport setting. From (1) what
    constitutes rivalry, to (2) how consumers view rivals and allow the rivalry phenomenon to
    influence their behavioral intentions, to (3) how rivalry can lead to hostility and deviance
    among consumers, this article addressed several areas where rivalry influences loyal fans
    and brand supporters. Additionally, this article discussed responsible marketing of rivalry to
    provide managers with examples of appropriate ways to promote rivalry to increase
    consumption and decrease negative behavior among fans and supporters.

    6/7

    The article opened with two questions: “What can business managers learn from rivalry in
    sport?” and “What role does rivalry play in companies’ decisions?” The research on rivalry
    in the sport setting can guide managers in better understanding consumer behavior and
    can provide important lessons on promoting and maintaining healthy and beneficial
    rivalries. Moving forward, managers should be cognizant of what rivalry is and how it can
    influence their customers, in both positive and negative ways. This commentary provides
    insight regarding what sport can teach business about rivalry and how managers can
    responsibly utilize the phenomenon to help engage consumers.

    7/7

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    Perceptions of service quality at football stadiums: influence on fans’
    intention to attend future games
    Chanchai Phonthanukitithaworna and Carmine Sellittob

    aMahidol University International College, Nakornpathom, Thailand; bVictoria University College of Business, Melbourne,
    Australia

    ABSTRACT
    This study enhances the understanding of service quality at major spectator
    sports events in Thailand by examining the relationship between spectators’
    perception of event quality and their behavioral intention to attend future
    games. Structural equation modeling (SEM) is used to analyze data collected
    from 849 spectators who attended Thai Premier League (TPL) games at three
    major stadiums in Bangkok. The empirical results indicate that spectator
    satisfaction and aesthetic quality associated with game-day attendance
    directly affect behavioral intention to attend future events. Notably, team
    performance (denoted as outcome quality) and total attendance cost were
    found to significantly influence spectators’ satisfaction and behavioral
    intention to attend future games. The study contributes substantially to the
    literature by proposing a model with four dimensions that directly affect the
    important issues of consumer satisfaction and subsequent intention to re-
    attend an event. Thai cultural features such as collectivism, a long-term
    outlook, and feminism are argued as being aligned with the proposed model
    dimensions. We discuss some of the findings with respect to these cultural
    features. Furthermore, the proposed total attendance cost dimension is novel
    in that it includes both monetary and non-monetary costs.

    ARTICLE HISTORY
    Received 8 April 2018
    Accepted 2 November 2018

    KEYWORDS
    Sport service quality; Thai
    premier league; spectator;
    satisfaction; football; re-visit
    intention

  • Introduction
  • Sports consumption is an important aspect of
    Thailand’s national and international sport
    development, with direct impacts on popu-
    lation health outcomes and national economic
    value (Shonk & Chelladurai, 2008). In the specta-
    tor sport of professional football, headed by the
    Thai Premier League (TPL), approximately 300
    football matches are played each season. Pro-
    fessional football makes a significant contri-
    bution to the Thai economy of more than 3.5
    billion Baht per annum (Na Thalang, 2015).
    Therefore, many TPL teams strive to increase
    their game-day attendance not only to increase

    ticket revenues but also to profit from the
    game-day supplementary stadium services
    derived from parking fees, food and beverage
    sales, merchandise purchases and visitor trans-
    portation. Clearly, the TPL has a financial incen-
    tive to provide spectators with superior
    customer service and memorable experiences
    to increase attendance at games.

    The issue of consumer satisfaction associated
    with providing services at sporting events typi-
    cally requires engaging people across a spec-
    trum of functional offerings (Voon, Lee, &
    Murray, 2014). Furthermore, service functions
    at venues may involve several intangible and

    © 2018 Informa UK Limited, trading as Taylor & Francis Group

    CONTACT Chanchai Phonthanukitithaworn chanchai.pho@mahidol.ac.th

    MANAGING SPORT AND LEISURE
    2018, VOL. 23, NO. 3, 204–224
    https://doi.org/10.1080/23750472.2018.1544850

    http://crossmark.crossref.org/dialog/?doi=10.1080/23750472.2018.1544850&domain=pdf

    mailto:chanchai.pho@mahidol.ac.th

    http://www.tandfonline.com

    complex factors that directly impact how these
    functions are managed (Alexandris, Grouios,
    Tsorbatzoudis, & Bliatsou, 2001). Sport services
    contribute to the experience of a game or an
    event; however, it has been suggested that
    the measurement of service quality at such
    events is a relatively recent development (Ko,
    Zhang, Cattani, & Pastore, 2011). Indeed,
    factors that influence sport service quality
    include the actual services offered, the physical
    characteristics of the venue, and spectator
    experience and subsequent satisfaction (Du,
    Jordan, & Funk, 2015). Collectively, these
    factors tend to explain sport service satisfaction
    and how they might influence future patronage.
    However, many service quality studies have
    overlooked the role of the pleasing features
    and aesthetics of the service environment
    (Cronin, 2003; Yoshida & James, 2011). Although
    the cost of attending a sporting event has been
    investigated as an element of service quality,
    the non-monetary or intangible outlays,
    reflected by the time and effort required to
    prepare for, travel to, and subsequently attend
    a sporting event, have seldom been studied
    (Ferreira & Bravo, 2007). Nonetheless, activities
    that involve both monetary and non-monetary
    outlays are associated with the total cost of
    attending an event.

    To address the gaps in previous studies on
    service quality in spectator sport and to under-
    stand the factors that influence Thai spectators’
    satisfaction to attend future games, this study
    has several aims. Firstly, we formulate a theor-
    etical model from the literature that reflects
    Thais spectator’s satisfaction and behavioral
    intention to attend future games. We then
    empirically validate the formulated model by
    conducting research using a cohort of Thais
    spectators, and thirdly we discuss findings in
    the context of spectator’s satisfaction and
    behavioral intention to revisit the sport venue.

    From a practical perspective, sport service
    quality can be a significant factor that influences
    current and future event patronage (Biscaia,
    Correia, Yoshida, Rosado, & Marôco, 2013).

    Notably, spectator satisfaction associated with
    sport service delivery influences experiences
    that shape spectator attitudes and behaviors
    (Du et al., 2015). Kim, Ko, and Park (2013)
    suggested that the provision of basic services
    for fans at spectator events is insufficient to
    attract existing or new patrons. Given the
    importance of event service quality to spectator
    satisfaction, this paper proposes an initial con-
    ceptual model that includes service quality
    dimensions and the total cost of event attend-
    ance – a combination that is rarely investigated.
    The proposed service quality dimensions and
    sub-dimensions are argued to be aligned with
    Hofstede’s cultural dimensions that are likely
    to be encountered in the typical Thai setting.
    The model’s proposed sport service quality
    dimensions are evaluated for mediating effects
    on spectator satisfaction and how perceptions
    of service quality subsequently affect fans’
    behavioral intention to attend future games
    (re-patronage).

  • Literature review
  • The marketing and retail literature has reported
    the value of providing high levels of service to
    consumers. The notion of service quality can
    be defined as “the consumer’s overall
    impression of the relative inferiority/superiority
    of the organization and its services” (Bitner &
    Hubbert, 1994, p. 77). Accordingly, the investi-
    gation of service quality has drawn significant
    attention due to its potential to establish a
    price advantage (Brady & Cronin, 2001), which
    in turn underpins an organization’s profitability.

    In the context of sport, the provision and
    maintenance of highly valued supplementary
    services at a stadium or venue can augment
    spectators’ game-day experience (Voon et al.,
    2014). The sporting event itself can be con-
    sidered a consumer-experienced core product
    that influences consumers’ perceptions of
    service quality (Greenwell, Fink, & Pastore,
    2002). Clearly, it is important to understand
    spectator perceptions of service quality that

    MANAGING SPORT AND LEISURE 205

    may be associated with satisfaction with an
    event and behavioral intention to attend an
    event (Du et al., 2015; Theodorakis, Alexandris,
    Tsigilis, & Karvounis, 2013; Tsuji, Bennett, &
    Zhang, 2007). Indeed, sport service quality is
    one of the critical factors that can be used to
    predict future consumption behavior (Kim
    et al., 2016). In the context of the sports indus-
    try, an increasing number of studies are examin-
    ing the measurement of service quality using
    different factors.

    A primer on service quality in sport

    Various service dimensions have been proposed
    as potential influential measures of sport service
    quality. TEAMQUAL, which was developed by
    McDonald, Sutton, and Milne (1995) as a
    general measure for determining service
    quality in professional team sports events,
    embodied the quality attributes of service
    empathy, assurance, reliability and responsive-
    ness. The framework highlighted differences
    between consumers’ perceptions and expec-
    tations of a service on offer. Wakefield, Blodgett,
    and Sloan (1996) developed the SPORTSCAPE
    framework, an instrument to determine specta-
    tor perceptions of the physical attributes of a
    stadium. Stadium attributes such as accessibil-
    ity, design aesthetics, seating and signage
    were notable in influencing future attendance
    intentions. Another framework, SPORTSERVE,
    was proposed to evaluate the perceptions of
    service quality and satisfaction among specta-
    tors, highlighting how attributes such as
    access, reliability and security resonated with
    post-event consumer values (Theodorakis, Kam-
    bitsis, & Laios, 2001). Both SPORTSCAPE and
    SPORTSERVE place a high degree of significance
    on the intrinsic quality of the experience of a
    venue’s services. Notably, the two frameworks
    focus on the ancillary features of service and
    overlook the contributory core factor of the
    sporting event itself. In their work on sport
    service quality, Kelley and Turley (2001) ident-
    ified certain factors influencing services,

    including employee-fan engagement, pricing,
    stadium access, available concessions, spectator
    and fan comfort, game experience, show time,
    convenience and whether smoking was per-
    mitted. Collectively, these studies provide
    good examples of the diverse range of service
    quality attributes that can potentially impact
    fans’ perceived experience when they attend
    an event.

    Typically, different approaches have been
    used to investigate the perceptions of spectator
    satisfaction associated with event service
    quality. For instance, Greenwell et al. (2002)
    examined the influence of the inanimate phys-
    ical environment, the core product of the
    game itself and the interaction of patrons with
    service staff to evaluate service quality. Tsuji
    et al. (2007) utilized a scale of gravity game
    (SGG) instrument to investigate the impact of
    service quality on spectator satisfaction. The
    SGG instrument embodied a core services
    dimension, reflecting the actual influence of
    the sport on service quality, and a peripheral
    services dimension, reflecting staff courtesy,
    ease of entrance, seating, etc. Perceived
    service quality (PSQ) and spectator satisfaction
    were investigated by Koo (2009) using technical,
    functional, and environmental attributes of
    service quality. Yoshida and James (2010) exam-
    ined spectator perceptions of game-related
    interactions (opponents, performance and
    atmosphere) and the service environment (facil-
    ity employees, access and space) and the
    manner in which those factors affected percep-
    tions of service quality. Performance analysis of
    service quality associated with Formula 1 racing
    has been used to rank spectator perceptions
    (satisfaction) of track services to identify which
    services are highly appreciated and which
    could be improved (Kim et al., 2016).

    Although studies have contributed to an
    understanding of the dimensionality of service
    quality at sporting events and its link to specta-
    tor satisfaction, many such studies nonetheless
    lack an aesthetic component in their conceptu-
    alization of service quality (Yoshida & James,

    206 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    2011). Aesthetic quality refers to the consumer’s
    perception of pleasing features or products as a
    distinct dimension of the service quality
    environment that arguably is influenced by
    hedonic values in sport. Yoshida and James
    (2011) conducted one of the first investigations
    of service quality that included the aesthetic
    attribute. Their study indicated that future
    research should examine the predictive effect
    of service quality on consumer satisfaction
    responses and future behavioral consequences
    or intentions. The event quality for spectator
    sports (MEQSS) framework (Ko et al., 2011)
    included specific service attributes across a
    number of dimensions. Key quality attributes
    were found to be associated with the event,
    spectator interaction, outcomes, the venue
    environment and the supporting services. The
    framework also captured the value of the
    game, the available supporting services,
    patron interaction, the game’s outcome and
    the contribution of the physical environment.
    Some investigations of sport service quality
    have focused on predictive effects in relation
    to spectator activities. For instance, Theodorakis
    et al. (2013) developed a service quality model
    consisting of functional and outcome quality
    dimensions to investigate service quality, satis-
    faction and spectators’ behavioral intentions
    to attend future football games. Biscaia et al.
    (2013) examined the effects of service quality
    and ticket pricing on satisfaction and behavioral
    intention. The MEQSS framework was devel-
    oped to predict spectators’ event quality per-
    ceptions and their subsequent game re-
    attendance intention (Kim et al., 2013). Voon
    et al. (2014) proposed a quality scale to
    measure the attributes of responsiveness,
    reliability, and core and peripheral value as a
    means of determining service quality at sport-
    ing venues. Sports event participation and
    service delivery (PSEASD) scales have been pro-
    posed for exploring a personal performance
    perspective of event satisfaction (Du et al.,
    2015). This multi-dimensional assessment of
    time-reliant achievements embodies attributes

    that align satisfaction with sporting event PSQ.
    Table 1 summarizes the previously described lit-
    erature regarding service quality in sport.

    Sport service quality dimensions and
    issues associated with Thai national
    culture

    Consumers across different countries may have
    different levels of service expectations, and fea-
    tures of the national culture have been noted as
    shaping consumer attitudes and patterns of
    behavior (Donthu & Yoo, 1998; Funk & Bruun,
    2007; Furrer, Liu, & Sudharshan, 2000; MacIntosh
    & Parent, 2017). For instance, Western consu-
    mers, such as those from the USA and the UK,
    tend to express lower satisfaction ratings in
    certain situations than consumers from Eastern
    countries, who are typically represented by con-
    sumers in Thailand and Malaysia (Mattila, 1999;
    Zhang, Beatty, & Walsh, 2008). In the present
    study, Hofstede’s cultural dimensions that are
    noted to shape Thai society are argued to be
    aligned with the selected service factors. Hof-
    stede’s national culture framework has been fre-
    quently used and validated in service quality
    research, including spectator sport service
    quality studies (Furrer et al., 2000; Zhang et al.,
    2008).

    Thai culture is traditionally service-oriented,
    and the expectations associated with providing
    services differ from the expectations commonly
    held by consumers in Western societies (Craig &
    Douglas, 2006). Notably, in Thai society, the
    crucial element of good service is personal
    attention rather than efficiency and time
    savings, which in contrast appear to be highly
    valued in Western cultures (Furrer et al., 2000).
    This alignment of service with personal atten-
    tion reflects two elements of Thai society,
    namely, its collectivist character and its prefer-
    ence for high-context communication (Hof-
    stede & Hofstede, 2005). Indeed, Thailand as a
    collectivist society tends to value the establish-
    ment and maintenance of close-knit relation-
    ships within a social structure or group.

    MANAGING SPORT AND LEISURE 207

    Moreover, the level of person-to-person com-
    munication among members is likely to occur
    to a higher degree in Eastern societies than in
    Western societies (Mooij, 2004).

    From a service quality perspective, people in
    collectivist cultures tend to place greater
    emphasis on intangible elements of service pro-
    vision when consuming and evaluating services
    (Mattila, 1999; Zhang et al., 2008). In spectator
    sports, the intangible element of service can
    reflect the visual appeal of the sporting venue,
    a stadium’s theme and festive atmosphere, the
    crowd experience during a game and the
    post-game experience (Brady & Cronin, 2001;
    Kahle, Aiken, Dalakas, & Duncan, 2003). Further-
    more, the various pleasure-generating conse-
    quences associated with spectator sport
    consumption can also be linked to the actual

    outcome of the game (Grönroos, 1984; Pine &
    Gilmore, 1998; Theodorakis et al., 2013). Accord-
    ingly, a parallel is arguably discernible between
    collectivist/high-context cultures such as that of
    Thailand and the dimensions of aesthetic
    quality (facility design, game atmosphere, and
    crowd experience) and outcome quality (team
    and opponent performance).

    Thailand is also characterized by a feminine
    culture with a long-term orientation (Hofstede
    & Hofstede, 2005). In feminine cultures, people
    value strong relationships, caring, social equality
    and supportive service-oriented values (Hof-
    stede & Hofstede, 2005). Trust and commitment
    are considered necessary for sustaining custo-
    mer interactions. Notably, personal relation-
    ships and face-to-face conversations are
    important factors when considering service

    Table 1. Selected literature on service quality in sport.
    Authors Dimensions Context Country

    McDonald et al.
    (1995)

    TEAMQUAL – Tangibles, Responsiveness, Reliability, Assurance, Empathy Basketball

    USA

    Wakefield et al.
    (1996)

    SPORTSCAPE – Stadium Access, Facility Aesthetics, Scoreboard, Seating Comfort,
    Layout Accessibility, Space Allocation, Signage

    American
    football

    USA

    Theodorakis et al.
    (2001)

    SPORTSERVE – Tangibles, Responsiveness, Access, Security, Reliability Basketball

    Greece

    Kelley and Turley
    (2001)

    Employees, Price, Facility Access, Concessions, Fan Comfort, Game Experience,
    Show Time, Convenience, Smoking

    Basketball USA

    Greenwell et al.
    (2002)

    Physical Facility (access, aesthetics, scoreboard, comfort, layout), Core Product
    (the game itself), Service Personnel (staff interaction)

    Ice Hockey USA

    Tsuji et al. (2007) Scale of Gravity Game (SGG) – Core Services (action sports), Peripheral Services
    (staff, entrance, seating, ticketing, cleanliness, security, merchandise)

    Action Sports USA

    Koo (2009) SPORTSCAPE (Wakefield et al., 1996) and PSQ (technical, functional and
    environmental attributes)

    Baseball USA

    Yoshida and James
    (2010)

    Service Quality (stadium employees, facility access, facility space), Core Product
    Quality (opponent characteristics, player performance, game atmosphere)

    Baseball Japan &
    USA

    Yoshida and James
    (2011)

    Functional Quality (frontline employees, facility access, seat space), Technical
    Quality (player performance, opponent characteristics), Aesthetic Quality
    (crowd experience, game atmosphere)

    Baseball Japan &
    USA

    Ko et al. (2011) MEQSS – Game Quality (performance skill, operating time, information),
    Augmented Service Quality (entertainment, concessions), Interaction Quality
    (employee interaction, fan interaction), Outcome Quality (sociability, valence),
    Physical Environment (ambience, design, signage)

    Baseball USA

    Biscaia et al. (2013) Yoshida and James (2011) Model – Player Performance, Opponent Characteristics,
    Referees, Frontline Employees, Facility Access, Seat Space, Security, Facility
    Design, Game Atmosphere, Crowd Experience, Ticket Price

    European
    Football

    Portugal

    Theodorakis et al.
    (2013)

    PSQ – Functional Quality (tangibles, responsiveness, reliability, access and
    security), Outcome Quality (game quality and team performance)

    European
    Football
    Greece

    Kim et al. (2013) Modification of MEQSS – Game Performance, In-Game Entertainment, Staff
    Quality, Physical Surroundings

    Basketball USA

    Voon et al. (2014) Sport Service Quality – Responsiveness, Reliability, Core and Peripheral Value Badminton Malaysia
    Du et al. (2015) PSEASD – Service Quality, Perceived Value, Personal Performance, Expectancy

    Disconfirmation
    Running USA

    Kim et al. (2016) Performance Analysis – Ticketing, Secondary Visuals, Accessibility and Parking,
    Food, Staff and Amenities

    F1 Racing China

    208 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    provision in Thailand (Jaruwachirathanakul &
    Fink, 2005). With respect to national cultures
    that embody a long-term orientation, people
    tend to value and emphasize thrift, allowing
    them to focus on preferred projects with long-
    term benefits (Hofstede & Hofstede, 2005). Hof-
    stede (1993) also found that individuals who
    value thrift tend to be cost-conscious.

    Personal interaction often plays a key role in
    service delivery, with the level of customer sat-
    isfaction tending to hinge on the quality of
    interactions between service employees and
    customers (Furrer et al., 2000). In service pro-
    vision situations, Thai customers expect a
    service employee to be more empathic (Pornpi-
    takpan, 2000), thus reflecting elements of a
    strong people orientation as is characteristic of
    a feminine culture such as that of Thailand.
    Thus, Thais seem more apt to express a high
    level of satisfaction if they have a positive
    experience with service employees. Moreover,
    people in a service-oriented culture such as
    that encountered in Thailand tend to have a
    high level of expectation from service providers
    (Zhang et al., 2008). For instance, Thai hotel cus-
    tomers might expect not only a room for
    lodging but also amenities such as access to
    other facilities and additional services such as
    an in-room large screen TV, a comfortable
    bed, a swimming pool, a Wi-Fi connection,
    and in-room service. This heightened service
    expectation among Thai consumers can be
    explained by cost-conscious characteristics
    intrinsically associated with a long-term
    oriented national culture. Thais instinctively try
    to save money for the future (Hofstede & Hof-
    stede, 2005). Thus, Thais are likely to compare
    the cost of spending with the value gained
    from a product or service.

    From this viewpoint, Thai consumers tend to
    evaluate service performance by considering
    not only the service environment but also the
    additional functions of the service (Bitner,
    1992; McDonald et al., 1995). For instance,
    when spectators evaluate whether they are
    satisfied with attending a sports event, they

    consider not only the quality of the game and
    stadium services but also the quality of frontline
    stadium employees delivering the service
    (Yoshida & James, 2011). Other considerations
    might include additional amenities such as
    free Wi-Fi, comfortable seats, stadium security,
    access to facilities, and toilets. Arguably, Thais
    also compare the total cost of attending an
    event, inclusive of total money, time and per-
    sonal effort spent, with the value gained from
    attending the event. This comparison will invari-
    ably affect satisfaction levels and subsequently
    influence consumers’ revisit intention for a
    future game. Accordingly, the feminine and
    long-term orientation of Thai’s national culture
    can be considered important issues that directly
    influence sport service functional quality (front-
    line employee, security, facility access and seat
    space) and total attendance costs (monetary
    and non-monetary).

    Research model and hypotheses

    According to Brady and Cronin (2001), service
    consumers tend to aggregate their evaluations
    of overall organizational performance across
    multiple primary dimensions and their sub-
    dimensions. In other words, consumers form
    their service quality perceptions by evaluating
    performance at multiple levels, ultimately
    forming an overall sense of satisfaction and
    behavioral intention. Therefore, the research
    model proposed for this study consists of four
    service primary dimensions, namely, aesthetic
    quality, outcome quality, functional quality
    and total attendance cost. Each primary dimen-
    sion of service quality contains sub-dimensions
    that reflect the noted cultural elements that
    characterize Thai society (see Figure 1).

    Aesthetic quality
    Aesthetic quality reflects consumers’ perception
    of what have been termed pleasing features
    associated with the service provision environ-
    ment (Yoshida & James, 2011). Pine and
    Gilmore (1998) suggested that aesthetic

    MANAGING SPORT AND LEISURE 209

    quality can include consumer-initiated value in
    relation to service, the consumer experience
    with environmental cues and the exposure to
    ancillary service products. Arguably, the aes-
    thetic aspect of the service environment is
    defined by consumer-pleasing features related
    to venue space – such as stadium design,
    theme and festive atmosphere. In spectator
    sports, Yoshida and James (2011) proposed
    that the crowd experience at a game can also
    reflect elements of the aesthetic quality. Given
    the time that spectators spend at a stadium
    during an event, the visual appeal of the venue
    is clearly central to the aesthetic experience of
    the environment (Brady & Cronin, 2001; Kahle
    et al., 2003). Biscaia et al. (2013) noted facility
    design as an aesthetic quality dimension in
    their investigations of service quality, but their
    findings indicated little relationship between
    facility design and spectators’ satisfaction. On
    the other hand, game atmosphere was found
    to influence crowd experience and subsequent
    satisfaction, which in turn directly impacted the
    behavioral intention to attend future events.
    We propose that the aesthetic quality dimension
    consists of facility design, game atmosphere and
    crowd experience. Thus, the following hypoth-
    eses are formulated:

    H1a There is a positive direct relationship
    between aesthetic quality and behavioral
    intention to attend future games.

    H1b There is a positive relationship between
    aesthetic quality and spectator satisfaction.

    Functional quality
    Functional quality focuses on the peripheral
    elements of service quality (Grönroos, 1984):
    the customers’ evaluative perceptions of the
    sport facility or stadium environment, the avail-
    able supporting services and interactions
    between the spectators and venue staff (McDo-
    nald et al., 1995). Both positive and negative
    assessments of the venue environment and
    staff will potentially impact consumers’ percep-
    tions of the services offered (Bitner, 1992).
    Furthermore, football games attract large
    numbers of people to stadiums and any disrup-
    tion or violence tends to be reported. Clearly,
    the sense of security perceived by people at
    the stadium may also be an important service
    attribute when evaluating the stadium environ-
    ment (Biscaia et al., 2013). Distinguishing
    between functional and aesthetic quality is
    important, given that the two dimensions share
    similar references to the service environment.
    Hence, in this study, the functional aspects of a
    service, such as venue space/size, arena layout,
    informational signs and security, reflect func-
    tional quality. This approach aligns with that of
    Yoshida and James (2011) who investigated the
    characteristics of frontline employees, venue
    entry and seating to measure spectators’ percep-
    tions of functional quality. These attributes along
    with the security attribute were also used by
    Biscaia et al. (2013) to reflect functional service
    quality, allowing them to predict spectators’ sat-
    isfaction and behavioral intention. We propose

    Figure 1. Proposed conceptual model for sport spectator service quality.

    210 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    that the dimension of functional quality consists
    of frontline employees, facility access, seat space
    and security. Thus, the following hypotheses are
    formulated:

    H2a There is a positive direct relationship
    between functional quality and behavioral
    intention to attend future games.

    H2b There is a positive relationship between
    functional quality and spectator satisfaction.

    Outcome quality
    Outcome quality directly reflects the endpoints
    of service production and delivery (Biscaia et al.,
    2013). Grönroos (1984) suggests that outcome
    quality is aligned with consumer rewards –
    that is, what the customer experiences after
    the production-consumption process is over.
    Outcome quality can also account for consumer
    perceptions of core products (Kelley & Turley,
    2001). From a sporting perspective, the core
    product is associated with game-related attri-
    butes, such as team or player performance,
    the quality of the game, and a team’s character-
    istics and valence – that is, the outcome of the
    holistic experience (Theodorakis et al., 2013; |
    Yoshida & James, 2010, 2011). Brady, Voorhees,
    Cronin, and Bourdeau (2006) found that the
    outcome of a sporting event strongly influenced
    spectator satisfaction and experience. Likewise,
    Biscaia et al. (2013) found a positive relationship
    between team performance and spectator satis-
    faction. We propose that game quality and team
    performance are important features in the
    outcome dimension of service quality. Thus,
    the following hypotheses are formulated:

    H3a There is a positive direct relationship
    between outcome quality and behavioral
    intention to attend future games.

    H3b There is a positive relationship between
    outcome quality and spectator satisfaction.

    Total attendance cost
    The associated costs are directly related to spec-
    tator sacrifices in attending a sporting event
    (Zeithaml, 1988); these sacrifices can be either

    monetary or non-monetary. Monetary costs
    include tangible items such as admission
    tickets, parking, transportation and food and
    merchandise, while non-monetary costs
    embody intangible items such as the time and
    effort required to attend the event (Borland &
    Macdonald, 2003; Dobson & Goddard, 1995; Fer-
    reira & Bravo, 2007). Notably, the total cost of
    attending a sporting event may negatively
    influence attendance (Dobson & Goddard,
    1995). Ferreira and Bravo (2007) found that per-
    ceived spectator costs could be a major barrier
    to game attendance. Arguably, spectators may
    choose not to attend a game or activity if the
    total costs involved are perceived as too high.
    A study by Biscaia et al. (2013) suggests that
    spectators’ perception of ticket prices influences
    behavioral intention to attend a professional
    football game. Seemingly, the total attendance
    cost of a sporting event has both monetary
    and non-monetary elements that affect specta-
    tor satisfaction. For instance, ticket costs, trans-
    portation expenses and venue product
    purchases are commonly reported in assess-
    ments of service quality (Phonthanukitithaworn
    & Sellitto, 2016b), but the non-monetary aspects
    (time and preparation effort) of event attend-
    ance are often overlooked. We propose a con-
    struct of total attendance cost that covers
    both monetary and non-monetary costs. Thus,
    the following hypotheses are formulated:

    H4a There is a negative direct relationship
    between total attendance cost and behavioral
    intention to attend future games.

    H4b There is a negative relationship between
    total attendance cost and spectator
    satisfaction.

    Satisfaction and behavioral intention
    According to Oliver (2014), consumer satisfac-
    tion can be defined as an intrinsic response
    directed towards products, services and/or
    rewards. In the context of sport, spectator satis-
    faction reflects “a pleasurable, fulfillment
    response to the entertainment of the sport

    MANAGING SPORT AND LEISURE 211

    competition and/or ancillary services provided
    during the game” (Yoshida & James, 2010,
    p. 340). Koo (2009) suggests that spectators’ sat-
    isfaction associated with game attendance can
    be considered an indicator of potential fan
    loyalty and a means of increasing revenue.
    Tsuji et al. (2007) found that event-related
    factors, such as outcome quality and core
    service quality, significantly impacted satisfac-
    tion, and Greenwell et al. (2002) found that per-
    ipheral aspects of service, such as functional
    quality, affect spectator satisfaction. Similarly,
    Biscaia et al. (2013) noted that game atmos-
    phere and crowd experience represent aes-
    thetic aspects of quality service that influence
    satisfaction.

    The understanding of consumers’ views of
    venue service quality is of integral interest to
    arena and event managers. Positive experiences
    can lead to favorable behavioral intentions
    toward service providers, resulting in positive
    word-of-mouth reviews, unsolicited referrals,
    enhanced loyalty and willingness to pay
    premium prices for certain offerings (Biscaia
    et al., 2013). Should service quality fail to meet
    consumers’ expectations, the resultant dissatis-
    faction may influence behavioral intentions,
    resulting in negative service reviews, complaints
    and decreased sales and revenue (Zeithaml,
    Berry, & Parasuraman, 1996). The conceptualiz-
    ation and application of behavioral intention
    have previously been adapted to the sporting
    context (Cronin, Brady, & Hult, 2000; Yoshida &
    James, 2010) using factors associated with
    repurchase intention, word-of-mouth com-
    munication and consumer loyalty. Hence,
    drawing from previous studies, we propose
    that the dimension of behavioral intention
    reflects spectators’ intentions to attend future
    games, recommend games to others and be
    loyal to their team. Thus, the following hypoth-
    esis is formulated:

    H5 There is a positive relationship between
    spectator satisfaction and behavioral intention
    to attend future games.

  • Methodology
  • Data instruments and collection

    To test the hypotheses, the study adopted a
    convenience sample survey methodology. The
    measurement items for each construct in the
    questionnaire were adopted from the existing
    literature on sport service quality research (see
    the Appendix), and the survey was designed
    to be short, concise and easy to administer (Sell-
    itto, 2006). The questions for each item used a
    seven-point Likert scale, asking respondents to
    indicate their agreement with statements from
    1 (strongly disagree) to 7 (strongly agree).
    Given that Thai consumers were the focus of
    this study, the questionnaire was translated
    into Thai and pretested with native-speaking
    spectators who were invited to join a discussion
    group to provide feedback on questionnaire
    ambiguity, wording, sequence, form, layout
    and instructions (Phonthanukitithaworn, Sell-
    itto, & Fong, 2015). The results of the pretesting
    were used to revise the questionnaire to
    improve clarity.

    Data were collected at three comparable TPL
    football stadiums using the intercept survey
    approach, which has been proposed as an
    appropriate method for achieving high partici-
    pation rates (Phonthanukitithaworn & Sellitto,
    2016a). The survey was conducted from early
    September through mid-October 2016 at the
    three venues. This time frame allowed for vari-
    ation in service quality performance to be
    equalized and allowed the researchers to over-
    come any potential bias inherent in collecting
    data at only one venue during a particular
    game. The stadium manager of each football
    venue granted permission to collect data. The
    same method was used to collect data at each
    venue. A supervisor and trained research assist-
    ants were positioned at all the stadium gates to
    distribute surveys to spectators (individual spec-
    tators were randomly approached as they
    entered the event through the gates), and at
    the conclusion of the game, members of the

    212 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    research team were stationed at the stadium’s
    exits to collect the surveys. At the end of the
    survey, a total of 884 completed question-
    naires had been returned. Of these, 35 were
    excluded from the study because they were
    incomplete. Thus, 849 valid responses
    remained for the analysis. Table 2 summarizes
    the descriptive characteristics of the respon-
    dents from the three stadiums. In brief, the
    majority of respondents were young males
    (between the age of 18 and 29 years) that
    were noted as either students or company
    employees – each group having an average
    monthly income of below THB 30,000 per
    month. The respondent profile of this study
    is consistent with the Thailand’s football fan
    culture that most commonly associated with
    young men (McCready, 2018).

  • Data analysis and results
  • Structural equation modeling (SEM) was
    adopted for measurement scale validation and
    structural analysis (Byrne, 2000; Hair, Black,
    Babin, & Anderson, 2010). The maximum likeli-
    hood estimation procedure was employed
    using AMOS Version 22. The proposed research

    model was analyzed using a three-step
    approach. First, a covariance matrix of all
    measured variables was constructed and sub-
    jected to a series of validity and reliability
    checks. Upon establishing the model fit, we esti-
    mated the significance and size of each struc-
    tural parameter for the specified model.
    Finally, post hoc mediation analysis using a
    bootstrap procedure was performed to test
    indirect effects in the path analysis model. The
    detailed results of the analysis are discussed
    below.

    Reliability and validity of measurement
    items

    Confirmatory factor analysis (CFA) of all items
    allowed an evaluation of the validity of the
    items and underlying constructs. According to
    the recommended acceptance level specified
    by Hair et al. (2010), the resultant fit statistics
    indicated that the measurement model was a
    good fit for the data, with the chi-squared/df
    ratio below the suggested threshold of 3.0 (χ2

    = 1772.53, df = 993, χ2/df = 1.89, p = 0.000). Fur-
    thermore, the goodness of fit index (GFI) =
    0.918, the normed fit index (NFI) = 0.963 and

    Table 2. Descriptive statistics of respondents.

    Measure Item
    Frequency (Percentage)

    (N = 849)
    Gender Male 623(73.4)

    Female 226(26.6)
    Age 18–29 498(58.7)

    30–44 275(32.4)
    45–59 72(8.5)
    60 or above 4(0.5)

    Average monthly income Baht 10,000 or less 241(28.4)
    Baht 10,001–20,000 301(35.5)
    Baht 20,001–30,000 179(21.1)
    Baht 30,001–40,000 51(6)
    Baht 40,001–50,000 49(5.8)
    More than Baht 50,000 28(3.3)

    Education Non-university education 290(43.1)
    Bachelor’s degree 524(61.7)
    Master’s degree or above 35(4.1)

    Occupation Government/state enterprise employee 125(14.8)
    Private company employee 213(25.1)
    Business owner/self-employed 183(21.5)
    Student 306(36)
    Other 22(2.6)

    MANAGING SPORT AND LEISURE 213

    the comparative fit index (CFI) = 0.982 were all
    greater than 0.9 and within the minimum
    limit. The root mean square error of approxi-
    mation (RMSEA) = 0.032 was lower than the
    suggested limit of 0.05.

    Convergent validity used factor loading for
    each variable. Hair et al. (2010) recommended
    that a loading of greater than 0.7 is preferred.
    The loading of each indicator on its underlying

    construct ranged from 0.825–0.955, confirming
    convergent validity. The average variance
    extracted (AVE) values ranged from 0.730–
    0.862, being greater than the minimum accepta-
    ble limit of 0.5. Composite reliability (CR) results
    strengthen a test of measurement validity, with
    all constructs in the study being greater than
    the minimum requirement of 0.6, as suggested
    by Hair et al. (2010). Table 3 summarizes the

    Table 3. Confirmatory factor analysis of the measurement items.
    Construct Variable Standardized Loading Cronbach α CR AVE

    Facility design (FD) FD7 0.930 0.939 0.940 0.839
    FD6 0.932
    FD5 0.885

    Game atmosphere (GA) GA10 0.859 0.889 0.890 0.730
    GA9 0.870
    GA8 0.834

    Crowd experience (CE) CE15 0.900 0.943 0.943 0.846
    CE14 0.953
    CE13 0.906

    Frontline employee (FE) FE28 0.926 0.966 0.964 0.841
    FE27 0.941
    FE26 0.906
    FE29 0.912
    FE30 0.900

    Facility access (FA) FA39 0.927 0.948 0.944 0.809
    FA38 0.906
    FA37 0.899
    FA36 0.865

    Security (SE) SE34 0.926 0.948 0.960 0.826
    SE33 0.941
    SE32 0.906
    SE31 0.912
    SE35 0.900

    Seat space (SS) SS43 0.912 0.963 0.961 0.862
    SS42 0.939
    SS41 0.939
    SS40 0.923

    Team performance (TP) TP18 0.884 0.940 0.941 0.842
    TP17 0.955
    TP16 0.913

    Opponent performance (OP) OP24 0.825 0.936 0.933 0.776
    OP23 0.887
    OP22 0.934
    OP21 0.874

    Non-monetary cost (NC) NC51 0.937 0.917 0.918 0.848
    NC50 0.905

    Monetary cost (MC) MC55 0.898 0.924 0.930 0.768
    MC54 0.886
    MC53 0.834
    MC56 0.886

    Satisfaction (SA) SA60 0.944 0.941 0.942 0.843
    SA59 0.905
    SA61 0.905

    Behavioral intention (BI) BI65 0.850 0.942 0.942 0.803
    BI64 0.880
    BI63 0.923
    BI62 0.928

    214 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    results of the CFA for the reliability and validity of
    the measurement model.

    According to Fornell and Larcker (1981), dis-
    criminant validity exists when the correlation
    coefficient of the two constructs is smaller
    than the square root of the AVE of each of
    those constructs. The results in Table 4 indicate
    that the square root of the AVE of all the con-
    structs exceeded the correlations between the
    two. Therefore, the distinctiveness of the ana-
    lyzed constructs was confirmed.

    Structural model and hypothesis testing

    Direct effects
    The results of the analysis of the structural model
    identify satisfactory fits between the model and
    the empirical data (χ2/df = 2.08, GFI = 0.905, NFI
    = 0.956, CFI = 0.977, RMSEA = 0.036). Each
    hypothesis was tested by examining the path
    significance. Figure 2 illustrates the path
    diagram with the standardized structural par-
    ameter estimates included on the paths.

    Regarding the structural relations for sport
    spectator satisfaction when watching a game
    at a stadium, the effect of outcome quality
    (H3a) and total attendance cost (H4a) are sup-
    ported (β = 0.298, p < 0.001 and β = 0.249, p < 0.001, respectively). However, aesthetic quality (H1a) and functional quality (H2a) were found to have no effect on spectator satisfaction. These constructs explained 50 percent of the total variance in spectator satisfaction – the

    greatest effect being associated with outcome
    quality.

    Regarding the effect on behavioral intention
    to attend future games, only aesthetic quality
    (H1b), outcome quality (H3b) and satisfaction
    (H5) confirm this prediction (β = 0.243, p < 0.001, β = 0.383, p < 0.001, and β = 0.698, p < 0.001, respectively). Notably, the functional quality (H2b) and total attendance cost (H4b) hypotheses are unsupported. The model explains 67 percent of the total variance in behavioral intention, with satisfaction contribut- ing the greatest effect.

    Mediating effects
    A formal test of indirect effects using a bootstrap
    procedure was conducted to examine the
    mediation effects in the path analysis model. As
    shown in Table 5, total attendance cost was
    found to have no direct effect on behavioral
    intention. However, the total attendance cost
    construct relationship with behavioral intention
    is fully mediated via satisfaction. The results
    also suggest that there is a significant direct
    and indirect relationship between outcome
    quality and behavioral intention. Indeed, there
    is evidence for partial mediation of the relation-
    ship through satisfaction. Moreover, no indirect
    effect was found between aesthetic quality and
    behavioral intention. This finding confirms a
    direct effect of aesthetic quality on behavioral
    intention. For the indirect path, the effect of
    outcome quality on behavioral intention is the

    Table 4. Square root of AVE (in bold) and factor correlation coefficients.
    FD GA CE FE FA SE SS TP OC NC MC SA BI

    FD 0.916
    GA 0.684 0.854
    CE 0.536 0.747 0.920
    FE 0.517 0.521 0.530 0.917
    FA 0.626 0.660 0.573 0.649 0.900
    SE 0.560 0.603 0.557 0.757 0.727 0.909
    SS 0.527 0.539 0.488 0.638 0.797 0.661 0.928
    TP 0.444 0.604 0.658 0.492 0.520 0.522 0.478 0.918
    OC 0.445 0.518 0.579 0.532 0.504 0.588 0.455 0.608 0.881
    NC 0.448 0.504 0.440 0.542 0.638 0.557 0.627 0.438 0.393 0.921
    MC 0.446 0.501 0.465 0.576 0.628 0.589 0.639 0.417 0.438 0.745 0.876
    SA 0.453 0.558 0.547 0.466 0.539 0.547 0.542 0.529 0.501 0.480 0.531 0.918
    BI 0.329 0.448 0.476 0.402 0.464 0.487 0.471 0.516 0.466 0.439 0.446 0.798 0.896

    MANAGING SPORT AND LEISURE 215

    strongest, followed by total attendance cost, aes-
    thetic quality and functional quality (β = 0.267, β
    = 0.174, β = 0.091, and β = 0.013, respectively).
    Among the variables affecting behavioral inten-
    tion, satisfaction has the highest influence, with
    β = 0.698, followed by outcome quality, aesthetic
    quality, total attendance cost and functional
    quality, with β = 0.565, 0.334, 0.208, and 0.065,
    respectively.

  • Discussion and implications
  • This study proposed a sport service quality
    model that includes the dimensions of aesthetic
    quality, outcome quality, functional quality and
    total attendance cost. These dimensions
    influence spectator game-day satisfaction and
    the subsequent behavioral intention to attend
    future events. The testing of the model

    Figure 2. Results of structural path analysis for the research model and hypotheses testing.

    Table 5. Direct, indirect and total effects of the relationships.

    Independent
    variable

    Satisfaction (R2 = 0.501) Behavioral Intention (R2 = 0.671)

    Mediation analysis
    results

    Direct
    effect

    Indirect
    effect Total effect

    Direct
    effect

    Indirect
    effect

    Total
    effect

    Aesthetic quality 0.131ns – 0.131ns 0.243*** 0.091ns 0.334*** Direct effect on BI
    Functional quality 0.019ns – 0.019ns 0.052ns 0.013ns 0.065ns No effect
    Outcome quality 0.383*** – 0.383*** 0.298*** 0.267*** 0.565*** Partial mediation
    Total attendance
    cost

    −0.249*** – −0.249*** −0.034ns −0.174** −0.208** Full mediation

    Satisfaction – – – 0.698*** – 0.698*** Direct effect on BI

    Note: Standardized coefficients are reported. **p < 0.05, ***p < 0.001, ns = not significant.

    216 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    identified the strong direct and indirect effect of
    outcome quality on spectators’ satisfaction and
    behavioral intention. The dimension of
    outcome quality relates to a consumer’s percep-
    tions of the core product on offer – that is,
    game-day quality and team performance
    (Yoshida & James, 2011). This finding is consist-
    ent with that of previous studies (Biscaia et al.,

    2013;Brady et al., 2006; Howat & Assaker,
    2016; Tsuji et al., 2007) that identified
    outcome quality as a significant influence on
    spectator satisfaction and behavioral intention.
    Indeed, this finding reinforces the importance
    of understanding that on-field performance in
    team sports is a key factor in post-event evalu-
    ation. In other words, a positive perception of
    the quality of a football game and the individual
    player performance will enhance spectator sat-
    isfaction level, which in turn will direct behav-
    ioral intention to re-attend.

    The findings also indicate a strong effect of
    total attendance cost on spectator satisfaction,
    which in turn has an effect on behavioral inten-
    tion to attend future games. The linkage
    between perceived spectator cost, particularly
    direct monetary outlays, and satisfaction has
    been documented for spectator sport (Biscaia
    et al., 2013; Borland & Macdonald, 2003;
    Dobson & Goddard, 1995; Ferreira & Bravo,
    2007). However, this study is one of the first to
    propose the dimension of total attendance
    cost – a dimension that includes not only tangi-
    ble monetary outlays (e.g. ticket, parking, trans-
    portation, and food and merchandise) but also
    non-monetary factors such as time spent travel-
    ing to a venue, finding parking, waiting in line to
    purchase food during a game and pre-game
    preparation efforts before leaving home. The
    total attendance cost dimension was found to
    negatively influence re-visit behavioral inten-
    tion through satisfaction. The significance of
    perceived cost as a determinant of behavioral
    intention resonates with the long-term orien-
    tation of Thai culture. People associated with
    this type of national culture value saving
    money for the future and being cost-conscious

    (Hofstede, 1993; Hofstede & Hofstede, 2005).
    This finding indicates that spectators may
    choose to attend a game if the total attendance
    cost is perceived as low. Importantly, non-mon-
    etary factors will invariably be beyond the
    control of promoters and stadium managers –
    particularly in relation to efforts associated
    with pre-game preparation at home.

    Aesthetic quality had a direct effect on
    behavioral intention to attend a sporting
    event. Aesthetic quality is related to consu-
    mer-pleasing features associated with the
    stadium, such as consumers’ perceived
    impressions of the venue, the arena size, the
    stadium design and theme, a festive atmos-
    phere and the excitement of being part of the
    crowd (Yoshida & James, 2011). According to
    Agnew and Carron (1994), the enthusiasm of
    the crowd is an important component of the
    stadium environment and thus can provide a
    stimulus for spectators to be part of the football
    crowd milieu. This finding is consistent with
    Biscaia et al. (2013), who found that quality attri-
    butes included a game-day atmosphere and
    crowd experience that directly influenced spec-
    tator satisfaction and behavioral intention to
    attend future sports events.

    This study identified a significant relationship
    between spectator satisfaction and behavioral
    intention. This finding is in accordance with
    past studies that indicated a strong effect of
    spectator satisfaction and behavioral intention
    to attend games (Biscaia et al., 2013). The
    partial mediation of satisfaction between
    outcome quality and behavioral intention
    suggests that a positive perception of game
    quality and player performance will favor spec-
    tator behavioral intention to a certain degree –
    all directed via a person’s satisfaction with
    watching a game. Satisfaction had a full
    mediation effect between the total attendance
    cost and behavioral intention. This finding
    suggests that when spectators are satisfied
    with the game, they will potentially attend
    future games even though they might perceive
    a relatively high attendance cost.

    MANAGING SPORT AND LEISURE 217

    The significance of aesthetic quality and
    outcome quality as the determinants of behav-
    ioral intention not only accords with previous
    studies (Biscaia et al., 2013; Kahle et al., 2003;
    Yoshida & James, 2011) but also can arguably
    be attributed to the collectivist orientation of
    Thai society. As previously stated, Thailand is con-
    sidered a collectivist culture in which people tend
    to emphasize intangible cues furnished by the
    environment as well as the pleasure-generating
    consequences of a consumption situation
    (Zhang et al., 2008). Due to these cultural charac-
    teristics, good impressions of the surroundings of
    service settings and positive perceptions of game
    quality and player performance will likely encou-
    rage a spectator behavioral intention to attend
    future sporting events.

    Finally, this study found that functional
    quality had an insignificant effect on satisfaction
    and behavioral intention. Functional quality
    refers to customers’ evaluative perceptions of
    the sport facility, the availability of supporting
    services and interactions with venue staff
    (McDonald et al., 1995). This finding is in line
    with Biscaia et al. (2013), who reported that
    frontline employee engagement, access to
    facilities and seat size/space had no impact on
    fans’ satisfaction and behavioral intention.
    However, the insignificant effect of functional
    quality on satisfaction and behavioral intention
    seems to contradict the feminine characteristic
    of Thai society. As noted, in a feminine culture,
    people tend to be service-oriented and accord-
    ingly expect empathic and high levels of service
    provision from employees. Arguably, this
    finding may be associated with the context in
    which the respondents were surveyed. Since
    the survey was conducted with football fans at
    the end of the games, these fans would most
    likely have been highly emotional toward the
    outcome of game (be it win or loss) – hence,
    they may have considered this functional
    quality to be less important in their responses.
    However, this finding does not necessarily
    mean that sport stadium managers should
    ignore these service quality attributes. Several

    studies in spectator sports contend that func-
    tional quality has an important role in increasing
    spectator satisfaction and the subsequent
    behavioral intention to re-attend events. For
    instance, Yoshida and James (2010) found that
    access to facilities influenced a spectator’s satis-
    faction. Likewise, Theodorakis et al. (2013)
    found venue security to be an important
    factor in games played between teams that
    had a strong following/rivalry.

    Managerial implications

    From a practical perspective, the findings of this
    study hold important implications for the sport
    industry in terms of strategies that it can adopt
    to attract existing and future patrons. The
    strong effect of outcome quality on spectator
    satisfaction and behavioral intention reported
    in this study illustrates a major challenge for
    entities involved in managing a sporting
    event. Notably, managers of sporting events
    cannot control what is considered their core
    product – namely, the quality of a game and/
    or player performance, both of which are impor-
    tant aspects of the sport consumption experi-
    ence (Kelley & Turley, 2001; MacIntosh &
    Parent, 2017; Yoshida & James, 2011).
    However, managers would be well served to
    utilize strategies to influence consumer percep-
    tions when attending stadium events. Specifi-
    cally, they can highlight other features of the
    events to influence consumers’ actions. For
    instance, they can improve the physical
    environment of the stadium and other impor-
    tant factors to influence spectators to attend
    games even when their core product situation
    might be viewed as less appealing. For
    example, if the season champion team is
    playing a low-level, easy-to-beat team, the
    game could generate minimal excitement and
    interest. In this scenario, a manager could
    utilize the perceived quality of the champion
    team in marketing communications (pro-
    motional videos showing star players) to
    increase attendance levels.

    218 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    Since the total attendance cost plays a crucial
    role in spectators’ re-attending intentions,
    sporting event managers should pay particular
    attention to this issue. Notably, if spectators per-
    ceive the benefits of attending a game as being
    greater than the game-day expenses, there is an
    increased likelihood of future re-visits. There-
    fore, managers should ensure appropriate
    price levels for admission tickets, parking fees
    and food and drink at the sport venue. Equally
    importantly, parking space and lines should be
    well organized and managed, especially
    during the peak season, prevent negative per-
    ceptions. In addition, sports stadium managers
    may offer a shuttle-bus service to transport
    spectators from other areas to the sport venue
    and vice versa, since this extra service helps
    spectators minimize their travel time to the
    venue and thus lowers their overall effort in
    attending a game.

    The direct effect of aesthetic quality on re-
    visit behavioral intention highlights the impor-
    tant role of the stadium’s service environment
    in influencing spectators. Therefore, managers
    should aim to improve the physical environ-
    ment of the stadium and provide spectators
    with an appealing atmosphere, for example,
    by decorating the stadium with a special team
    theme, offering memorabilia with team colors
    and logos, organizing special events before
    the games and at half-time, and displaying the
    lyrics of familiar songs or pictures of star
    players on mega-screens (Biscaia et al., 2013).
    The implementation of these strategies may
    persuade spectators to re-visit, even though
    they may be dissatisfied with player perform-
    ance or game quality.

    Theoretical implications

    The proposed model’s specific focus on sport
    service management draws its dimensions
    from the theoretical literature and is adapted
    for use in the sport stadium scenario. The
    model’s dimensions include aesthetic quality,
    outcome quality, and functional quality and

    the ancillary dimension of total attendance
    cost. From a theoretical standpoint, the model
    holds several implications for scholars in the
    field of service quality. Notably, since there is a
    lack of research that takes into account the
    non-monetary cost or intangible outlays of
    attending a sporting event, the proposed
    model makes a significant contribution to the
    literature on sport service quality by introducing
    the dimension of total attendance cost, which
    includes both monetary and non-monetary
    elements. Furthermore, the fit of the theorized
    service quality model and the relationship
    between the proposed constructs contribute
    to a better understanding of the dimensionality
    of service quality in relation to professional
    team sports. The model’s dimensions are pro-
    jected to influence spectator satisfaction,
    which in turn has a positive effect on behavioral
    intention to attend future games. Hence, the
    proposed model can be adopted as a funda-
    mental research framework as it is, or it may
    be modified to include new dimensions for
    application to different situations.

    Limitations and directions for future
    study

    The research provides enhanced understanding
    of service quality associated with sporting
    events in Thailand that have significant specta-
    tor following. Given this focus on Thailand foot-
    ball, the findings of the study are not
    generalizable. Therefore, the proposed model
    needs to be tested in other sport settings.
    Indeed, team-based sports such as football
    tend to be characterized by a highly emotional
    fan base (Phonthanukitithaworn & Sellitto,
    2017), who may thus have a greater influence
    on the game-day outcome dimension than in
    sport situations that are generally considered
    less emotionally arousing, such as athletics,
    tennis, and archery. Arguably, the model’s appli-
    cation to other sports settings should also focus
    on activities in countries or regions that have a
    similar or different national culture to Thailand.

    MANAGING SPORT AND LEISURE 219

    This would allow the model to be applied to
    diverse cultural contexts, providing insights
    into sport consumers associated with those con-
    texts. Furthermore, findings from such studies
    potentially may augment (or contradict) some
    of the issues associated with Hofstede’s cultural
    dimensions as they relate to our study of Thai
    sport consumers.

    Future research might utilize the proposed
    service quality model in non-sporting contexts,
    such as the entertainment and performance
    industry. Comparative studies between
    different settings may identify differences in
    and/or new ideas of service quality. Moreover,
    this study did not specify any moderating
    effects on the proposed service quality model.
    Thus, we suggest that future research examine
    the effects of moderating variables, such as
    gender, age, and income, on the relationship
    between the proposed service quality dimen-
    sions and total attendance cost variables.
    Equally importance, this study found the
    insignificant effect of functional quality on spec-
    tator satisfaction and behavior intention, in
    which it seems to contradict the feminine
    characteristics of Thai society. Hence, we
    suggest future research to investigate the
    relationship of functional quality of satisfaction
    and behavioral intention in regards to Thai foot-
    ball fans and non-fans in order to see whether
    the relationship between these factors vary
    across the groups.

    Other factors may affect spectator satisfac-
    tion and re-visit intention, for instance, auxiliary
    entertainment (Kelley & Turley, 2001) and custo-
    mers’ utilitarian, hedonic, and symbolic values
    (Chandon, Wansink, & Laurent, 2000). Therefore,
    future studies might include these factors to
    extend our understanding of the service
    quality issues associated with professional
    team sport.

  • Conclusion
  • This study proposed a theoretical model
    included four service quality dimensions of

    sport venue attributes (stadium aesthetics,
    game-day outcomes, venue functions and the
    total cost of attendance). The mediating
    influence of service quality on spectator satis-
    faction and behavioral intention was tested
    with a cohort of 849 fans who attended TPL
    games at three stadiums in Bangkok. The
    empirical findings indicate a direct effect of sat-
    isfaction and aesthetic quality on behavioral
    intention to re-visit. However, outcome quality
    and total attendance cost significantly
    influence spectators’ satisfaction and sub-
    sequent behavioral intention to attend future
    games. The proposed model and suggested
    directions for future research provide numerous
    opportunities to continue to advance our
    understanding of service provision and sport
    consumption.

  • Disclosure statement
  • No potential conflict of interest was reported by the
    authors.

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    Appendix. Measurement items

    Construct and measurement item Source
    Aesthetic quality Biscaia et al. (2013); Brady and Cronin (2001); Wakefield et al.

    (1996); Yoshida and James (2011)
    Facility design
    The stadium’s architecture gives it an attractive character
    The stadium is decorated based on an appealing theme
    The stadium is attractive
    Game atmosphere
    The team’s special events are some of the best I have experienced
    At the stadium, I can rely on there being a good atmosphere
    The sound at the stadium favors the game atmosphere
    The stadium’s ambience is what I want at the game
    I enjoy the excitement surrounding the performance of the players
    I like the excitement associated with player performance
    Crowd experience
    I get excited by being with other fans who are cheering, yelling,
    singing and screaming for their team

    The crowd energy that I feel at games gets me excited
    To hear the crowd cheer is fun
    Outcome quality Brady et al. (2006); Koo (2009); Yoshida and James (2010)
    Team performance
    My team gives 100% every game
    My team plays hard all the time
    Players on my team always try to do their best
    My team’s players perform well-executed plays
    Players on my team have superior skills
    Opponent characteristics
    Opposing teams are high quality
    Opposing teams have star players
    Opposing teams have a good history
    Opposing teams have good win/loss records
    Functional quality Biscaia et al. (2013); Brady and Cronin (2001); Wakefield et al.

    (1996); Yoshida and James (2011)
    Frontline employees
    The attitude of the employees at the stadium shows that they
    understand my needs

    The employees at the stadium respond quickly to my needs
    The stadium employees understand that I rely on their professional
    knowledge

    I can rely on the employees at the stadium being friendly
    The attitude of the employees at the stadium demonstrates their
    willingness to help attendees

    (Continued)

    MANAGING SPORT AND LEISURE 223

    https://doi.org/10.1108/SBM-11-2010-0020

    https://doi.org/10.1108/SBM-11-2010-0020

    https://doi.org/10.1123/jsm.10.1.15

    https://doi.org/10.1123/jsm.10.1.15

    https://doi.org/10.1123/jsm.24.3.338

    https://doi.org/10.1123/jsm.24.3.338

    https://doi.org/10.1016/j.smr.2009.06.002

    https://doi.org/10.2307/1251446

    https://doi.org/10.2307/1251929

    https://doi.org/10.1016/j.jbusres.2007.06.003

    Appendix. Continued.

    Construct and measurement item Source
    I can rely on the stadium employees taking action to address my
    needs

    Facility access
    Signs at the stadium help me know where I am going
    Sign at the stadium give clear directions to where things are located
    The stadium layout makes it easy to get to the restrooms
    The stadium layout makes it easy to get to my seat
    Seat space
    There is plenty of knee room in the seating area
    There is plenty of elbow room in the seating area
    The arrangement of the seats provides plenty of space
    The stadium provides comfortable seats
    Total attendance cost Biscaia et al. (2013); Borland and Macdonald (2003); Ferreira and

    Bravo (2007); Zeithaml et al. (1996)
    Monetary total attendance cost
    Entrance fee is expensive
    Parking fee is expensive
    Food and drink at the sport venue are expensive
    Traveling expense from my place to the sport venue is expensive
    Overall, attending the game will cost me a lot of money
    Non-monetary total attending cost
    I have to spend a lot of time finding car parking at the sport venue
    I have to spend a lot of time waiting in line to purchase food/drink at
    the sport venue

    I have to spend a lot of time traveling to and from the sport venue
    I have to put in a lot of preparation effort at home before attending
    the game

    Overall, attending the game takes noticeable time and effort
    Overall, attending the game takes a noticeable preparation effort
    Satisfaction Biscaia et al. (2013); Brady et al. (2006)
    I am happy with my decision to attend this game
    I did the right thing by attending this game
    Overall, I think this game was a satisfying experience
    Overall, I am satisfied with my decision to attend the game
    Behavioral intention Biscaia et al. (2013); Koo (2009); Zeithaml et al. (1996)
    Likelihood to say positive things about the game
    Likelihood to encourage friends to attend
    Likelihood to attend games in the future
    Likelihood to attend more games in which my team plays

    224 C. PHONTHANUKITITHAWORN AND C. SELLITTO

    Copyright of Managing Sport & Leisure is the property of Routledge and its content may not
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    individual use.

    • Abstract
    • Introduction
      Literature review
      A primer on service quality in sport
      Sport service quality dimensions and issues associated with Thai national culture
      Research model and hypotheses
      Aesthetic quality
      Functional quality
      Outcome quality
      Total attendance cost
      Satisfaction and behavioral intention

      Methodology
      Data instruments and collection
      Data analysis and results
      Reliability and validity of measurement items
      Structural model and hypothesis testing
      Direct effects
      Mediating effects

      Discussion and implications
      Managerial implications
      Theoretical implications
      Limitations and directions for future study
      Conclusion
      Disclosure statement
      References

    CurrentPolitics and Economics of Europe ISSN: 1057-2309

    Volume 29, Number 2 © Nova Science Publishers, Inc.

    PRO-VIOLENCE ATTITUDES AND

    VIOLENT BEHAVIOR AMONG COLLEGE

    STUDENTS IN LITHUANIA

    Viviana Andreescu†
    Department of Criminal Justice, University of Louisville,

    Louisville, KY, US

    ABSTRACT

    Recent statistical information about crime and criminal justice issues

    in the European Union indicates that over the past decade, violent crime

    rates registered a descending trend in Lithuania. Nevertheless, homicide

    rates continue to be higher in this country than in any other state

    belonging to the European Union (Eurostat, 2018). The main objective of

    this study is to identify the role played by childhood and adolescence

    experiences in the formation of pro-violence attitudes and on self-

    assessed violent behavior in early adulthood. The analysis is informed by

    the social learning theoretical perspective and is based on survey data

    collected from a sample of college students (N = 448) enrolled in an

    institution of higher education in Lithuania’s capital city. Findings show

    that parental physical abuse and exposure to inter-parental violence

    during childhood/adolescence do not have a long-term effect on

    Lithuanians’ behavioral outcomes in early adulthood. However, parental

    endorsement of violent retaliation predicts a higher level of violence later

    in life, especially among girls. Additionally, in both gender groups,

     This is a reformatted version of a chapter previously published in: Kazlauskas, Bronius.

    Lithuania. Political, Economic and Social Issues. New York: Nova Science Publishers, 2018.
    † Corresponding Author E-mail: viviana.andreescu@louisville.edu

    Viviana Andreescu 208

    association with delinquent friends in post-adolescence years increases

    one’s propensity to violence in early

    adulthood.

    Keywords: violent behavior, pro-violence definitions, social learning,

    Lithuania

    INTRODUCTION

    In January 2017, Matas, a four-year old boy from a rural area of Lithuania

    died due to severe injuries caused by his stepfather, who viciously hit him

    more than seventy times. Less than two months later, in March 2017, Ieva

    Strazdauskaitė, a young woman in her mid-20s, has been abducted and

    brutally killed by a group of Lithuanian Roma assailants, who wanted to steal

    the new luxurious car she was driving. Four murders occurred soon thereafter

    in the Kaunas district of Lithuania. Egidijus Anupraitis, a college student

    majoring in chemistry at a university in United Kingdom, shot and killed his

    parents and two other family members (Baltic News Network, 2017). These

    are not isolated incidents. In a country with about three million people, in

    2017, the Lithuanian police recorded 129 murder cases, including 2

    infanticides (IRD, n. d.) and 325 homicides have been recorded in 2015 and

    2016 (Statistics Lithuania, 2017). During the first trimester of 2018, the

    Lithuanian police registered 30 murders, 395 criminal offenses that involved

    murder threats or threats to cause severe health impairment, and 120 sexual

    offenses, of which 77 were committed against minors (IRD, n. d.).

    Nonetheless, recent statistical information about violent crimes in EU

    countries shows that since the early 2000s, Lithuania has registered almost

    consistently a drop in violent crime rates. For instance, if in 2005 there were

    11.1 homicides per 100,000 people, in 2015, the murder rate in the country

    dropped to six cases per 100,000 people. Similarly, since Lithuania’s

    accession to the European Union in 2004, the assault rate has decreased from

    13.4 per 100,000 to 7.4, the rape rate dropped from 7.7 to 5.4, and the robbery

    rate fell from 157.6 to 55.2 per 100,000 population in 2015 (Knoema, n. d.).

    The most recent crime and safety report of the Overseas Security Advisory

    Council (OSAC) also indicates that the number of offenses reported to the

    police decreased by 20.4% in 2016 compared to 2015. Compared to 2015, the

    Pro-Violence Attitudes and Violent Behavior among College … 209

    number of violent crimes and the number of domestic violence cases

    decreased by 12% and 20.4%, respectively. However, crime data analysis

    showed an increase in the number of crimes that involved the use of weapons

    and unauthorized possession of firearms (OSAC, 2017).

    In general, Lithuania followed the descending trend in conventional crime

    rates registered in the majority of EU states over the past decade. Even though,

    in 2015, Lithuania had the highest intentional homicide rate in EU (5.89 per

    100,000), ahead of Latvia (3.37), Estonia (3.19), Bulgaria (1.79) and Cyprus

    (1.77), which were part of the group of countries with the highest murder rates

    in EU, as well (Eurostat, 2018). Additionally, while from 2010 to 2016, the

    murder rate for adults decreased from 22 per 100,000 adult population to 13

    per 100,000, the murder rate for children remained constant at 5.0 per 100,000

    population of the corresponding age (Statistics Lithuania, 2017).

    Consequently, in February 2017, the Lithuanian Parliament (Seimas) passed a

    law explicitly criminalizing all forms of violence against children

    (Bertelsmann Stiftung, 2018). Yet, it remains to be seen if these recent

    legislative changes (i.e., The Matas Reform), will have the anticipated effect

    and will significantly decrease the physical and sexual victimization of minors

    in the country. For instance, as noted in a recent country report, during the

    period that immediately followed the enactment in 2011 of a law that

    criminalized domestic violence and allowed for pre-trial investigations without

    a statement from the victim, the number of domestic violence cases recorded

    by law enforcement agencies increased sharply in Lithuania (Bertelsmann

    Stiftung, 2018). However, taking into account public perceptions regarding the

    extent of domestic violence in the country1 right before the law was

    formulated, the apparent rise in domestic violence cases noted thereafter could

    have been in fact a reflection of people’s willingness to report criminal acts

    and abuses more often than they did in the past and not because the incidence

    of domestic violence cases, including intimate partner violence, actually

    increased after 2011.

    1 A survey conducted prior to the enactment of the law that criminalized domestic violence in

    Lithuania showed that in 2010, 80% of the Lithuanians, thought domestic violence was

    common in the country and 45% of those interviewed acknowledged knowing somebody in

    their circle of friends and family who subjected a woman to violence. That was the highest

    percentage among respondents from all EU countries participating to the Special

    Eurobarometer survey on violence against women (European Commission, 2010).

    Viviana Andreescu 210

    There is no doubt however, that lethal and non-lethal violence, particularly

    domestic violence against women and children, remains a serious problem in

    the country and should be addressed (Bertelsmann Stiftung, 2018). As many

    scholars have noted, violence can have long-term detrimental physical,

    psychological, and socioeconomic effects on victims, victims’ and offenders’

    families, communities, and societies (see Jackman, 2002; Jackson & Gouseti,

    2016, for reviews). That is why, in order to prevent and reduce the incidence

    of violent victimization it is important to know the circumstances and the risk

    factors associated with aggression and violent behavior in specific cultural

    contexts. Although several studies that summarized survey results, as well as

    reports based on crime statistics in Lithuania, or research on gender-based

    violence (e.g., Reingardiene, 2003) highlighted the fact that violence is an

    important societal issue that Lithuania needs to overcome, the number of

    recent empirical studies that focused exclusively on violent behavior in

    Lithuania is quite limited. The present study intends to reduce this gap in the

    literature.

    Different from prior research (e.g., Andresen, 2011; Ceccato, 2007;

    Ceccato, 2008; Juska, Johnstone & Pozzuto, 2004; Kalediene, Starkuviene, &

    Petrauskiene, 2004) that examined the macro-level correlates of violent crimes

    in Lithuania, including the impact of major social changes that affected the

    country since 1990 (i.e., Lithuania’s independence from the former Soviet

    Union and the country’s accession to the EU), the present study will focus on

    micro-level indicators of violent behavior. The intention is to identify the role

    played by the family of origin in the formation of pro-violence attitudes and on

    violent behavior in post-adolescence years. Additionally, the paper will

    explore the lasting effect of the family environment and

    childhood/adolescence experiences with victimization on one’s behavior in

    early adulthood, when controlling for violence-contributing factors, such as

    substance abuse and association with delinquent/criminal peers. In sum, the

    paper intends to determine how various socialization experiences are

    integrated and relate to behavior over time.

    The study will address several research questions. First, what effects have

    parental physical abuse and one’s exposure to inter-parental violence during

    childhood and adolescence on the formation of pro-violence attitudes and

    violent behavior in early adulthood? Does parental support for retaliatory

    violence influence one’s pro-violence attitudes and violent behavior in early

    Pro-Violence Attitudes and Violent Behavior among College … 211

    adulthood? Is prior violent victimization by non-family members predicting

    violent behavior in early adulthood? Is there a continuity in violent behavior

    from childhood and early adolescence to early adulthood? Do association with

    delinquent/criminal friends and alcohol abuse affect one’s violent behavior in

    early adulthood? And last, are there any gender-based differences when the

    effects of the selected predictors on violent behavior are examined?

    BACKGROUND

    This study is primarily informed by the social learning theoretical

    perspective. Bandura (1969, 1973) argued that aggression/violent behavior

    originates in the family, being modeled and reinforced by family members

    (e.g., parents who favor aggressive solutions to problems have children who

    tend to use similar aggressive tactics in dealing with others). According to

    Bandura (1978, p. 14), “all learning resulting from direct experience can also

    occur on a vicarious basis by observing the behavior of others and its

    consequences.” Additionally, Bandura (1978) noted that the subculture in

    which people reside, and with which they have repeated contact, provides a

    second important source of aggression. Social learning theory also implies

    higher levels of specialization (e.g., childhood physical abuse will predict

    physical violence) (Felson & Lane, 2009).

    In recent years, a multitude of studies explored the effects of childhood

    victimization on violence during adulthood. Consistent with the social learning

    theory predictions, reviews of the literature generally show that direct

    victimization (child maltreatment), as well as indirect victimization

    experienced in the family of origin are generally related to violence

    perpetration and/or violent victimization recorded later in life (Bell & Naugle,

    2008; Holt, Buckley, & Whelan, 2008). Accordingly, several empirical tests of

    the intergenerational transmission of violence hypothesis found that persons

    exposed during childhood/adolescence to inter-parental violence were more

    likely to become perpetrators of intimate partner violence (IPV) (e.g., Barrett,

    Habibov, & Chernyak, 2012; Barnett, Miller-Perrin, & Perrin, 1997; Busby,

    Holman, & Walker, 2008; Carr, & VanDeusen, 2002; Eriksson & Mazerolle,

    2015; Martin et al., 2002; Milletich, Kelley, Doane, & Pearson, 2010; Paat &

    Viviana Andreescu 212

    Markham, 2016). The authors of a meta-analysis of 39 studies published

    between 1978 and 1997 also concluded that growing up in a violent home is

    significantly related to spousal/partner violence perpetration. Yet, the average

    effect size corresponding to the relationship vicarious victimization – IPV had

    small to medium values (Stith et al., 2000). Nevertheless, when controlling for

    other factors, several studies could not conclude that vicarious victimization in

    the family of origin affected significantly current marital aggression or

    violence perpetration against intimate partners (Fergusson, Boden, &

    Horwood, 2006; Hotaling, & Sugarman, 1990; Merrill, Hervig, & Milner,

    1996). Alternatively, when it did, it had a significant impact only on one

    gender group, such as females, for instance (Cappell & Heiner, 1990).

    Regarding violence outside the family or within intimate partnerships,

    Ireland and Smith’s (2009) research findings show that individuals exposed

    during childhood to severe inter-parental violence were more likely to have

    violent interactions in the community and in interpersonal relationships as

    young adults. Other studies, however, identified gender-based variations in the

    effect of childhood vicarious victimization on violent behavior later in life.

    Andreescu and Pavlov (2017), for instance, found that exposure to inter-

    parental violence had no significant effect on the violent behavior

    acknowledged by male Canadian and American college students. On the other

    hand, their female counterparts who experienced vicarious victimization were

    significantly more likely to engage in violent behavior than female students

    who have not been exposed to domestic violence in their family of origin.

    Nevertheless, MacEwen and Barling (1988) found no significant relationshi

    p

    between aggression in the family of origin and subsequent violent behavior in

    adulthood.

    When examining the lasting effect of childhood experiences in the family

    of origin on one’s behavior over the life course, a substantial amount of

    research focused on the relationship child abuse/child maltreatment and

    violent behavior. Although research findings did not always reach a consensus,

    more frequently than not, cross-sectional and longitudinal studies identified a

    positive and significant relationship between direct physical victimization

    experienced in the family of origin and subsequent violent behavior (Afifi,

    Mota, Sareen, & MacMillan, 2017; Andreescu & Pavlov, 2017; Fang & Corso,

    2008; Felson & Lane, 2009; Milaniak & Widom, 2015; Oriel & Fleming,

    1998; Stith et al., 2000). Conversely, other studies (Paat & Markham, 2016),

    Pro-Violence Attitudes and Violent Behavior among College … 213

    did not identify a statistically significant associations between childhood

    experiences of corporal punishment and violence perpetration against intimate

    partners, or found gender-based differences when examining the effect of

    parental physical abuse on one’s violent behavior during adulthood (see

    Kaukinen, 2014 for a review). Milletich and his colleagues, for instance, found

    that child physical abuse was significantly associated with physical aggression

    in dating relationships only among female college students in United States,

    while psychological abuse experienced in the family of origin triggered the

    males’ aggressive behavior (Milletich. et al., 2010). On the other hand, a panel

    study that followed a sample (N = 574) of Americans from age 5 to age 21

    found that childhood physical abuse was significantly related to violent

    behavior at age 21 only among males, having no impact on females’ behavior

    in early adulthood (Lansford et al., 2007).

    Decades ago, Cohen (1971, p.74) noted that the majority of studies that

    “focused on immediate rather than developmental consequences of

    punitiveness, restrictiveness, and rejection” (…) generally identified positive

    correlations between parental use of harsh socialization practices and [the

    children’s] aggressive behavior.” However, as Cohen also acknowledged at

    the time, it seems that the long-term effects of early socialization experiences

    are not always detectable and continue to remain unclear.

    Nonetheless, in addition to exposure to domestic violence, which children

    may imitate and reproduce in their interactions with others, Bandura (1969)

    noted that the parents’ patterns of punishments and rewards constitute an

    important determinant of the children’s aggressive reactions and violent

    behavior toward others. Bandura (1969) also observed that parents of

    aggressive boys tend to punish consistently aggression directed toward family

    members, while they encourage, through intermittent reinforcement,

    aggression directed at non-family members. In sum, this type of parental

    attitude that endorses retaliatory violence toward others would contribute to

    the formation of normative beliefs and attitudes in support of aggression as the

    appropriate way to solve violent encounters. Empirical studies indicate that

    youth who adopt retaliatory attitudes are more likely to be aggressive toward

    others and they tend to embark on more aggressive developmental trajectories

    than youth who do not share similar views (Copeland-Linder et al., 2012;

    Crick & Dodge, 1994; Huesmann & Guerra, 1997.

    Viviana Andreescu 214

    Although several studies examined the association between attitudes that

    support violent retaliation and youth violent/aggressive behavior, there is little

    research examining the lasting effect of retaliatory attitudes formed during

    childhood and adolescence on behavioral outcomes registered later in life.

    Nevertheless, a recent analysis of college students’ violent behavior found that

    both males and females taught by parents to respond with violence if insulted

    or hit were more likely to acknowledge violent behavior in early adulthood

    (Andreescu & Pavlov, 2017).

    In addition to the family, the peer group one belongs to is another

    important socializing agent. According to Akers (1977), deviant or conforming

    behavior is learned during a process of social interaction with various groups

    through behavior modeling and differential reinforcement of behavior. During

    this process of social interaction with family and friends, individuals also learn

    normative behavior, form attitudes, and they may internalize pro-crime

    definitions. A meta-analysis based on 166 studies that tested empirically the

    social learning theory shows that in 80% of the studies included in the analysis

    association with delinquent peers had a significant and positive effect on one’s

    illegal behavior (Pratt et al., 2010). While a large number of studies examined

    the effect of one’s differential association with delinquent peers on problem

    behavior during childhood and/or adolescence, longitudinal research showed

    that “deviancy training” through adolescent friendships may have long-term

    negative effects. Specifically, it predicts not only increases in delinquency and

    substance use, but also violence, and adult maladjustment (Dishion, McCord,

    & Poulin, 1999, p. 755).

    Several research studies (Cairns et al., 1988; Espelage, Holt, & Henkel,

    2003; Powers & Bierman, 2013) found that aggressive children and

    adolescents tend to form friendships with peers who display similar aggressive

    and disruptive behaviors. Summarizing prior research findings, Dishion and

    Tipsord (2011) noted that over time, one’s level of aggressive behavior

    (instrumental or relational) is increasing with an increase in the adolescent’s

    friendships with aggressive peers. Research findings (see Arriaga and Foshee

    2004; Brendgen, Vitaro, Tremblay, & Wanner, 2002) also showed that

    adolescents who tend to associate with physically-aggressive friends are more

    likely to have normative beliefs that support violence and they are more likely

    to engage in dating violence perpetration (Ellis, Hall, & Dumas, 2013).

    Capaldi, Dishion, Stoolmiller, and Yoerger (2001) stated that males with

    Pro-Violence Attitudes and Violent Behavior among College … 215

    delinquent friends in adolescence were more physically aggressive toward

    their dating partners in early adulthood. Ellis and her colleagues, however,

    found that while female adolescents who belonged to a relationally aggressive

    peer group engaged more often in dating violence perpetration than girls

    belonging to non-aggressive peer groups, the association between peer group

    relational aggression and dating violence perpetration was not significant for

    boys (Ellis et al., 2013). Regarding violent behavior in early adulthood, which

    is not specifically directed at a spouse or a dating partner, longitudinal

    research indicated that association with violent youth in adolescence (i.e., gang

    involvement by age 13-14) was a significant predictor of violent behavior by

    age 18–19 (Dishion, Véronneau, & Myers, 2010). Nonetheless, using a sample

    that included both males and females, Liu and Kaplan (2004) reported that

    association with delinquent peers in adolescence was significantly and

    positively associated with aggressive behavior in early adulthood only among

    women.

    In conclusion, empirical research provides evidence that through a

    diversity of mechanisms, the family of origin, as well as close social

    interactions outside the family sphere are important sources of behavioral

    outcomes not only during childhood and adolescence, but also in early

    adulthood. Based on the social learning theory’s propositions and research on

    additional correlates of violent behavior, several research hypotheses are

    formulated. It is anticipated that persons exposed directly/indirectly to physical

    victimization in the family of origin, as well as those whose parents endorsed

    violent retaliation will have normative beliefs in support of aggressive

    behavior and will be more prone to violence. Individuals who have been

    physically victimized during childhood/adolescents by non-family members

    are also expected to acknowledge higher levels of violent behavior in early

    adulthood. It is hypothesized that association with delinquent/criminal friends,

    as well as childhood/adolescence aggressive and violent behavior will predict

    violence perpetration in early adulthood.

    Prior research often documented a positive relationship between alcohol

    abuse and violence perpetration in the family (Choenni, Hammink & van de

    Mheen, 2017; Foran & O’Leary, 2008) and outside the family sphere (Felson

    and Lane, 2009; Liu & Kaplan, 2004). Accordingly, this study also anticipates

    that heavy-alcohol users will be more prone to violence than individuals who

    are less likely to engage in binge drinking and frequent alcohol consumption.

    Viviana Andreescu 216

    Furthermore, males are expected to acknowledge a higher propensity toward

    violence than women do.

    METHODS

    Data Source

    The source of the data is an international study on youth violence

    conducted in 32 countries between 2001 and 2006. The data have been made

    available by the Inter-university Consortium for Political and Social Research

    (ICPSR) at the University of Michigan (Straus, 2011). The present research is

    based on a sample of male and female undergraduate students (N = 448), age

    18-25, enrolled at Vilnius Pedagogical University in Lithuania’s capital. In

    2011, this urban university, which was established in 1935 as the first

    pedagogical institution in the country, has been renamed the Lithuanian

    University of Educational Sciences (LEU). According to LEU’s website, the

    Lithuanian University of Educational Sciences is currently the largest teacher-

    training institution in Lithuania.

    Measures

    Following are briefly presented the dependent and independent variables

    to be used in multivariate analyses. To reiterate, the main objective of the

    study is to determine how the family environment, as well as childhood and

    adolescence experiences contribute to the formation of pro-violence attitudes

    and to violent behavior in post-adolescence and early adulthood.

    The main dependent variable, violent behavior, is a two-item construct

    based on respondents’ agreement/disagreement with the statements: “Since

    age 15, I hit or threatened to hit someone who is not a member of my

    family“ and “Since age 15, I have physically attacked someone with the idea

    of seriously hurting them“. The inter-item correlation is .45 (p < .001). First, a

    summative scale has been created and then dichotomized. Respondents who

    Pro-Violence Attitudes and Violent Behavior among College … 217

    did not acknowledged any involvement in violent acts have been coded zero,

    while the others have been coded 1.

    Pro-violence definitions serves as a dependent variable in the first set of

    analyses and is further considered one of the main predictors of violent

    behavior. It is a composite measure constructed via principal component

    analysis (PCA) and is based on responses at three questionnaire items (i.e., “A

    boy who is hit by another boy should hit back; When a boy is growing up, it’s

    important for him to have a few fist fights; A man should not walk away from

    a physical fight with another man“). Each of the original variables had scores

    that varied from 1 (strongly disagree) to 4 (strongly agree). The measure

    appears to be reliable (Alpha = .612) and has construct validity. PCA results

    indicate that only one factor with a value higher than one has been obtained

    (Eigenvalue = 1.629; variance explained = 56.31%) and factor loadings vary

    from .725 to .788. Higher values indicate stronger pro-violence attitudes.

    (Pre)-adolescence aggression combines two indicators (i.e., “Before age

    15, I hit or threatened to hit my parents“ and “Before age 15, I physically

    attacked someone with the idea of seriously hurting them“). The composite

    measure was computed via PCA. The reliability coefficient Alpha for the

    measure is .565. When PCA has been used, only one factor with an Eigenvalue

    higher than one has been obtained (Eigenvalue = 1.394; variance explained =

    69.68%; factor loadings = .835). Higher values indicate a higher level of self-

    assessed violent behavior in (pre)-adolescence

    years.

    Parental physical abuse (during childhood and adolescence) is an

    independent variable that combines responses at two questions (“When I was

    less than 12 years old, I was spanked or hit a lot by my mother or father“ and

    “When I was a teenager, I was hit a lot by my mother or father“). The

    reliability coefficient Alpha for the measure is .713. When PCA has been used,

    a factor explaining 77.71% of the variance has been obtained (Eigenvalue =

    1.554; factor loadings = .882). Each of the two ordinal-level variables took

    values from 1 (strongly disagree) to 4 (strongly agree). Higher values indicate

    a higher level of direct physical victimization.

    Physical victimization by non-family members during childhood is an

    ordinal level independent variable that takes values from 1 (strongly disagree)

    to 4 (strongly agree), based on the respondent’s reaction to the statement

    “When I was a kid, people (adults or kids) who were not part of my family

    pushed, shoved, slapped me, or threw things at me“.

    Viviana Andreescu 218

    Exposure to inter-parental violence during childhood serves as a measure

    of indirect victimization. Respondents have been asked to indicate their

    disagreement (1) or agreement (4) with the statement “When I was a kid, I saw

    my mother or father kick, punch, or beat up their partner“.

    Parental support for retaliatory violence – This independent variable is

    also an ordinal-level measure that takes values from 1 (strongly disagree) to 4

    (strongly agree), based on the respondent’s reaction to the statement: “My

    father or mother told me to hit back if someone hit me or insulted me“.

    The following variables have been used as controls in the multivariate

    statistical models:

    Table 1. Descriptive statistics and bivariate correlations (N = 448)

    Variable Mean Std. Dev. Min. Max. Pearson’s r

    Violent behavior .40 .49 0 1 –

    Pro-violence definitions .00 1.00 – 2.054 3.04 .26***

    (Pre)-adolescence aggression .00 1.00 -.679 4.36 .27***

    Parental physical abuse .00 1.00 -.91 3.86 .17***

    Non-family direct victimization 1.49 .73 1 4 .19***

    Exposure to domestic violence 1.69 1.01 1 4 .08

    Parental support for violent

    retaliation

    1.74 .80 1 4 .23***

    Association with delinquent

    friends

    .00 1.00 – 1.45 2.38 .34***

    Alcohol abuse .00 1.00 – 1.50 2.33 .24***

    Father’s education .00 1.00 – 4.01 1.64 .10*

    Respondent’s sex (male) .34 .78 0 1 .32***
    * p < .05; ** p < .01; *** p < .001 (2-tail test)

    Association with Delinquent Friends

    This is a composite measure (factor) that combines responses at two

    questionnaire items (“I spend time with friends who have been in trouble with

    the law” and “I have friends who have committed crimes“). The indicator has

    been created through PCA and appears to be a reliable (Alpha = .770) and

    valid measure (Eigenvalue = 1.628; variance explained = 81.39%).

    Excessive Alcohol Consumption

    Created through PCA, this factor is based on three questions (“When I am

    drinking I usually have five or more drinks at a time“; “I sometimes drink five

    Pro-Violence Attitudes and Violent Behavior among College … 219

    or more drinks at a time, but only on weekends“; “I sometimes drink enough

    to feel really high or drunk“), initially coded 1 (strongly disagree) to 4

    (strongly agree). The reliability coefficient Alpha for the measure is .759. Only

    one component with a value higher than one has been obtained (Eigenvalue =

    2.307; variance explained = 67.91%) and factor loadings varied from .77 to

    .87.

    Father’s Education

    This continuous variable measures the years of education completed by

    the respondent’s father. The variable has been standardized (i.e., raw scores

    have been converted to z scores).

    Respondent’s Sex

    This dummy variable is coded 1, if the respondent is male and zero

    otherwise.

    Analytical Procedures

    First, univariate and bivariate analyses will be conducted. Additionally,

    multivariate analyses will try to identify from a selected group of predictors

    the variables that contribute the most to the formation of pro-violence

    attitudes. The index (pro-violence definitions) has a relatively normal

    distribution (Skewness = .130; Kurtosis = – .058) and ordinary least square

    regression (OLS) will be used in the first set of multivariate analyses. Using

    bivariate logistic regression, subsequent analyses will present the predicting

    power of all the independent variables included in the estimated model of

    violent behavior, when controlling for a set of indicators, such as sex, parental

    education, drinking patterns, and association with delinquent/criminal friends.

    The final set of analyses plans to identify the variables that are more likely to

    differentiate in each gender group individuals who committed violent acts in

    post-adolescence years from those who did not acknowledge any involvement

    in violent behavior. The sample is relatively homogenous in terms of age

    distribution and because preliminary analyses did not show significant

    Viviana Andreescu 220

    differences among groups differentiated by the respondent’s age, this variable

    was not included in the statistical models.

    RESULTS

    Univariate and Bivariate Analyses

    Table 1 includes the descriptive statistics (mean, standard deviation, and

    range) for all the variables included in the statistical models. Additionally, the

    bivariate relationships (Pearson’s correlation coefficient r) between the main

    dependent variable (violent behavior) and the predictors are included.

    Approximately 40% of the respondents engaged in some form of violent

    behavior in post-adolescence years. Additional analyses show that only 5.1%

    of the males and 3.7% of the girls in the sample manifested aggressive

    behavior toward their parents in adolescence and/or pre-adolescence years.

    Yet, in adolescence, 60.4% of the males and 28.2% of the females threatened

    to hit and/or did hit someone who was not a family member. Based on the

    mean values reported in Table 1, it can be concluded that before age 15, most

    of the respondents have not been exposed to domestic violence in the family,

    have not been victims of violence, and did not receive from their parents

    support for retaliatory violence. Univariate analyses (frequency distributions,

    not shown) indicate that only 10% of the respondents in the sample

    experienced harsh physical punishment from parents while they were growing

    up and 10% of the respondents were directly victimized by non-family

    members. About one in four respondents (23.3%) witnessed inter-parental

    violence and 16.5% were advised by parents to retaliate with violence, if hit or

    insulted. Yet, four out of ten respondents had pro-violence definitions (e.g.,

    41% considered that you should respond with violence, if you were physically

    victimized). In early adulthood, 35% of the respondents had friends who

    committed crimes and 20% of the respondents declared they regularly engaged

    in binge drinking.

    The results of the bivariate analyses show that, except one predictor (i.e.,

    exposure to intimate partner violence in the family of origin), all the selected

    variables are significantly related to the main dependent variable, violent

    Pro-Violence Attitudes and Violent Behavior among College … 221

    behavior in early adulthood. Specifically, respondents who engaged in violent

    behavior in early adulthood manifested aggressive behavior toward parents

    and others in childhood and adolescence (r = .27; p < .001), had pro-violence

    definitions (r = .26; p < .001), received from parents support for violent

    retaliation if insulted (r = .23; p < .001), and have been physically victimized

    by non-family members (r = .19; p < .001) and by parents (r = .17; p < .001).

    Respondents who engaged in aggressive behavior against others were more

    likely to be males (r = .32; p < .001), they were more likely to have delinquent

    friends (r = .34; p < .001), and they were alcohol abusers (r = .24; p < .001).

    Multivariate Analyses

    Table 2 presents the results of the first multivariate analysis that tries to

    determine what experiences and characteristics have the individuals who find

    justifiable to respond with violence if they would be physically victimized.

    The statistical model, which explains about 13% of the variation in the

    dependent variable, shows that males are significantly more likely than

    females to find violence justifiable and also that one’s association with

    criminal/delinquent friends has slightly a higher impact on the formation of

    pro-violence definitions (Beta = .224; p < .001) than parental support for

    violent retaliation does (Beta = .189; p < .001). Results also indicate that when

    controlling for other variables in the model, violent behavior in childhood and

    adolescence, as well as prior experiences with direct and indirect victimization

    do not contribute significantly to the formation of pro-violence definitions.

    Table 3 includes the results of the bivariate logistic regression analysis

    that tried to identify the variables more likely to differentiate the respondents

    who used violence to settle conflicts from those who did not acknowledge

    violent behavior.

    As anticipated, individuals with pro-violence definitions and those who

    during childhood/adolescence have been advised by parents to respond with

    violence if insulted or hit, also manifested violent behavior in early adulthood.

    Childhood experiences with direct and indirect victimization were positively

    related to the dependent variable, but their effect was not sufficiently strong to

    be significant. Yet, association with delinquent friends increased the odds of

    being violent in early adulthood by 62% (OR = 1.619; p < .001). The odds of

    Viviana Andreescu 222

    engaging in violent behavior are 147% higher for men when compared to

    women (OR = 2.470; p < .001).

    Table 2. Regression estimates for pro-violence definitions (N = 448)

    Variable B
    Std.

    Error
    Beta t

    p

    (Pre)-adolescence aggression .105 .078 .063 1.352 .177

    Parental physical abuse – .043 .049 – .043 – .883 .378

    Non-family direct victimization – .073 .063 – .056 – 1.168 .244

    Exposure to domestic violence – .019 .048 – .019 – .401 .689

    Parental support for violent retaliation .236*** .057 .189 4.142 .000

    Association with delinquent friends .224*** .049 .224 4.595 .000

    Alcohol abuse .081 .048 .081 1.699 .090

    Father’s education – .007 .046 -.007 – .151 .880

    Respondent’s sex (male) .234* .101 .111 2.312 .021

    Constant – .493** .174 – 2.836 .005

    Adjusted R2 .132
    * p < .05; ** p < .01; *** p < .001 (2-tail test)

    Table 3. Logit estimates for violent behavior in early adulthood (N = 448)

    Variable B Std. Error Odds ratio p

    Pro-violence definitions .340** .124 1.405 .006

    (Pre)-adolescence aggression .241 .187 1.272 .197

    Parental physical abuse .171 .120 1.186 .153

    Non-family direct victimization .220 .150 1.246 .142

    Exposure to inter-parental violence .080 .121 1.083 .509

    Parental support for violent retaliation .397** .145 1.488 .006

    Association with delinquent friends .482*** .127 1.619 .000

    Alcohol abuse .229 .120 1.257 .057

    Father’s education .104 .115 1.109 .367

    Respondent’s sex (male) .904*** .241 2.470 .000

    Constant – 2.350*** .448 .095 .000

    Pseudo R2 (Nagelkerke) .310
    * p < .05; ** p < .01; *** p < .001 (2-tail test)

    Further analyses (Table 4) examine the predictors of violent behavior in

    each gender group. Results show that while there are several inter-group

    similarities, there are differences as well.

    Pro-Violence Attitudes and Violent Behavior among College … 223

    Table 4. Logit estimates for violent behavior in early adulthood by gender

    Variable
    Males (N = 154) Females (N = 294)

    B SE OR B SE OR

    Pro-violence definitions .489* .217 1.630 .268 .156 1.307

    (Pre)-adolescence aggression – .115 .334 .892 .484* .231 1.622

    Parental physical abuse .171 .225 1.187 .201 .147 1.222

    Non-family direct victimization -.013 .247 .987 .383* .191 1.467

    Exposure to domestic violence .124 .211 1.131 .028 .155 1.029

    Parental support for violent retaliation .242 .255 1.273 .455* .181 1.576

    Association with delinquent friends .536* .212 1.709 .484** .165 1.622

    Alcohol abuse .307 .195 1.360 .175 .159 1.191

    Father’s education .086 .206 1.090 .104 .141 1.109

    Pseudo R2 (Nagelkerke) .233 .226
    * p < .05; **p < .01; *** p < .001 (2-tail test)

    For instance, for both male and female respondents, parental physical

    abuse and exposure to inter-parental violence during childhood and/or

    adolescence, while positively related to violent behavior, do not have a lasting

    effect on one’s behavior in early adulthood. Similarly, in both subsamples,

    when controlling for other variables included in the model, alcohol abuse is

    not significantly related to violent behavior, as anticipated.

    On the other hand, both males and females tend to engage in violence

    significantly more if they associate with delinquent friends (i.e., the odds of

    being violent in early adulthood increase by 71% for males and by 62% for

    females).

    While having pro-violence definitions significantly predicts violent

    behavior for males, the effect is not significant for females. Conversely,

    females who engaged in aggressive behavior toward parents and others during

    childhood/adolescence are more likely to commit violent acts in early

    adulthood. Yet, the behavior of young adult males who were violent

    children/adolescents does not differ significantly from the behavior of their

    counterparts who were not aggressive during adolescence and pre-adolescence

    years.

    Being violently victimized as a child by somebody who was not a family

    member also had a long-term negative effect only on female respondents. The

    odds of being violent in early adulthood increase by 47% for females who

    were childhood victims of violence. While parental support for violent

    Viviana Andreescu 224

    retaliation is positively associated with violent behavior in early adulthood in

    both subsamples, only for females the direct effect is significant. Specifically,

    the odds of being violent later in life increase by 58% (OR = 1.576; p < .05)

    for female respondents who have been advised by parents to respond with

    violence to insults.

    DISCUSSION AND CONCLUSION

    The present study attempted to identify some of the factors more likely to

    influence the Lithuanians’ propensity to violence in early adulthood. The main

    objective was to examine the potential long-term effect of violent

    victimization experienced in the family of origin on behavioral outcomes.

    Findings showed that childhood/adolescence exposure to inter-parental

    physical violence, as well as prior experiences of severe corporal punishment,

    did not predict an increase in Lithuanians’ violent behavior, which was self-

    assessed in early adulthood. While different from the findings of prior research

    (e.g., Bell & Naugle, 2008; Holt et al., 2008; Stith et al., 2000), results are in

    part consistent with the findings of a recent study, which examined violent

    behavior among college students in United States and Canada. Similar to

    Lithuanian students, American and Canadian college students exposed during

    childhood and adolescence to inter-parental violence did not differ in terms of

    violent behavior from their counterparts who did not witness IPV in their

    family of origin (Andreescu & Pavlov, 2017).

    The afore-mentioned research (Andreescu & Pavlov, 2017), as well as

    other studies (Afifi et al., 2017; Fang & Corso, 2008; Felson & Lane, 2009;

    Stith et al., 2000), contended, however, that parental harsh punishment is a risk

    factor of violence perpetration among youth. In Lithuania, although the effects

    were not significant, results suggest that individuals experiencing physical

    victimization in the family of origin were actually less likely to be violent later

    in life. As noted earlier in this paper, a law that criminalizes any form of child

    maltreatment has been enacted in Lithuania only in 2017. Possibly, a higher

    acceptance at the societal level of the physical punishment of children as a

    parental response to some undesirable behavior might have affected the

    Pro-Violence Attitudes and Violent Behavior among College … 225

    results, by desensitizing the young Lithuanians and by making them to

    consider the parents’ harsh actions as being normative and justified.

    Although this study’s findings do not offer support for the

    intergenerational transmission of violence in Lithuania, results show that

    parents play an important role in attitude formation, which has a lasting effect

    on behavioral outcomes. Specifically, as prior research also found, individuals

    with pro-violence attitudes (Copeland-Linder et al., 2012; Crick & Dodge,

    1994; Huesmann & Guerra, 1997) and those taught by parents to use

    retaliatory violence to solve conflicts (see Andreescu & Pavlov, 2017) were

    also more likely to engage in violence later in life. The effect of parental

    endorsement of retaliatory violence was particularly strong for female

    Lithuanian students, whose violent behavior in adulthood was also affected by

    childhood physical victimization experienced outside the family of origin.

    Similar results were obtained in a comparable study that focused on college

    students in North America. Prior physical victimization by non-family

    members was a predictor of violence perpetration in adulthood among

    American and Canadian female students as well, while it was not a risk factor

    of violent behavior for males (Andreescu & Pavlov, 2017). Nonetheless, future

    research should further explore the causes of the gender-based differential

    impact of childhood physical victimization occurring outside the family of

    origin on violent behavior in early adulthood.

    Rubin, Bukowski, and Parker (2006) contended that during adolescence,

    the peer group one belongs to has a strong influence on adolescents’ attitudes

    and behaviors. Results of this study suggest that the peer group’s influence

    extends beyond adolescence years. Specifically, association with

    delinquent/criminal friends during early adulthood appears to have a stronger

    effect on behavioral outcomes than the parents’ behavior does. This study’s

    findings indicate that both young Lithuanian males and females who have

    friends who broke the law, not necessarily for engaging in violent crime, have

    a higher propensity to commit violent acts. In addition to parental endorsement

    of retaliatory violence, association with delinquent peers is another important

    contributor to the formation of attitudes that justify violent and aggressive

    behavior, which in turn predicts violence perpetration in early adulthood.

    Several retrospective studies indicate that aggressive and violent behavior

    in adolescence may predict violence perpetration in adulthood (Andreescu &

    Pavlov, 2017; O’Leary, Malone, & Tyree, 1994; Smith, White, & Holland,

    Viviana Andreescu 226

    2003). Following prior research, the present analysis also tried to determine if

    there is a continuity in violent behavior from childhood and early adolescence

    to early adulthood. In Lithuania, at least for the population group represented

    in this study, aggressive behavior in adolescence was significantly and

    positively related to violence perpetration in early adulthood only within the

    subsample of female students. While for males, bivariate correlations showed

    that childhood aggression predicts violence acknowledged later in life, the

    relationship became not significant when controlling for the variables included

    in the multivariate statistical models. It is possible that different socialization

    processes Lithuanian males and women experienced, as well as structural

    differences and gender role expectations, which could be culturally different

    from other societies, might have influenced the findings. Nonetheless, more

    systematic analyses are required, especially because it is not known if

    aggressive behavior acknowledged during childhood and adolescence is

    comparable in meaning and structure to violent behavior during adulthood, as

    Cohen (1971, p. 83) observed.

    Before discussing further the implications of the findings, the study

    limitations should be acknowledged. The cross-sectional nature of the data did

    not allow causal inferences to be made and results cannot be generalized to the

    entire population of young adults in Lithuania. Additionally, childhood and

    adolescence experiences were assessed retrospectively, which could have

    produced recall bias, especially when the reported events (e.g., direct and

    indirect victimization) can be considered potential sources of strain. Self-

    reports have been used to measure aggression and violence perpetration,

    which, different from victimization experiences, could have been

    underreported. Moreover, the study was based on a secondary data analysis

    that limited the variable selection. Important predictors of attitude formation

    and behavioral outcomes, such as school attachment or school experiences,

    could not be included because they were not available. Yet, despite these

    methodological limitations, the present research is one of the few recent

    studies that focused exclusively on the individual-level correlates of violent

    behavior in Lithuania. Future research should continue to explore the main

    predictors of violent behavior in Lithuania and should further expand the

    scope of the current study in order to provide better informed program and

    policy recommendations that could contribute to a significant decrease in

    violent crime in the country.

    Pro-Violence Attitudes and Violent Behavior among College … 227

    The present analysis was conducted on a sample of highly educated youth,

    who were trained to become educators of the future generations of

    Lithuanians. Yet, their level of violence perpetration (40%) was higher than

    the involvement in violence acknowledged by college students in North

    America (30%), who participated to the same research study on violence in an

    international context (Andreescu & Pavlov, 2017). Additionally, while

    previous studies (Andreeescu & Pavlov, 2017; Fang & Corso, 2008) found

    that an increase in parental education significantly lowered violence

    perpetration for male and female youth, the parents’ education did not seem to

    have a significant impact on Lithuanians’ behavioral outcomes. Moreover,

    bivariate analyses showed that an increase in parents’ education was actually

    predicting violent behavior among Lithuanian youth. Additionally, better-

    educated parents did not appear to oppose retaliatory violence significantly

    more than less educated parents were.

    Although qualitative research could provide additional insight and a better

    understanding of the paths leading to violence and aggression in Lithuania,

    findings suggest that the societal focus should be on institutions that socialize

    the youth, including the education system. Specifically, more attention should

    be given to the peer group one belongs to, not only during adolescence, but

    also during early adulthood. Moreover, this exploratory research highlights

    how important parents are in shaping attitudes endorsing violent behavior.

    Once internalized, pro-violence definitions have long-term negative effects on

    interpersonal relationships in early adulthood and may predict a developmental

    trajectory of violence perpetration. In conclusion, in the Lithuanian context,

    cases of violence perpetration and violent victimization in the family and

    elsewhere could become less frequent, if normative beliefs and attitudes that

    tolerate interpersonal violence and support aggressive behavior to resolve

    conflicts would be discouraged.

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